RimWorld

RimWorld

Barricades give Ninja XP?
Hi,
im pretty new to this Game.
I just started a new run with higher difficulty and try to adapt as i am going.
One of my starters has 0 Construction Skill and i was thinking "well let her build some barricades", because even if she does fail, she only loses wood and that is easy to come by. Now she build alot of them but her XP stayed at 0. All fine, but she ran to a wall and constructed that also and after the first one she directly got Level 1 in Construction (needing 1000XP), she has no passion for constructing, so i was wondering if barricade give XP, but not shown as XP?
Or is it so that Level 1 is reached after the first "real" building object was build?
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Some things just don't give exp, such as stone block cutting. You can see exactly what is providing exp or not by hovering over the skill in the bio tab while they're working.
Originally posted by Radiosity:
Some things just don't give exp, such as stone block cutting. You can see exactly what is providing exp or not by hovering over the skill in the bio tab while they're working.

Yes, i know, but like i said the Person jumped to 1000XP with one Wall Piece construction, so i was wondering.
Astasia Jan 11 @ 1:40am 
If you used a character editor to create your pawn it's possible their exp was wonky, like maybe their starting exp was negative and had to climb out of that negative exp debt before it started climbing.

Unmodded barricades give normal exp like any other building with a resource cost and build time. While a colonist is constructing anything you can open their bio and hover the mouse over the skill to watch the exp go up in real time, it's not a chunk of exp at the end it's a constant trickle of exp while they are working. You should be able to place a barricade now and tell the colonist to build it and see it gives exp.

The amount of exp they get depends on how long they work on the thing, so it's possible to get 1000 exp from one wall yes if it takes them a very long time to build it. If you are using modded barricades then it's possible they give 0 exp, especially if they have no resource cost, or were built instantly.
Triple G Jan 11 @ 1:55am 
Usually the XP is gained per "work". Like any item to craft or to construct has a "work" value. And as long as they wok on it (the value would go down), they gain XP according to their modifier. (stone cutting doesn´t count as crafting, as only tailoring and smithing does, so it wouldn´t give crafting XP - i´m actually unsure if smelting gives crafting XP, but burning stuff does not.)

And it shouldn´t make a difference to actually finish the item or building - or the quality of it. It´s different for certain tasks like medic, or fighting, or rolling joints. Sometimes it might not show the continuous XP gain, but would rather show an immediate gain, but this is probably a visual thing - may call it bug. It rarely happens, but i don´t pay attention to the XP gain.

Also with no passion it´s barely worth doing - except You have no constructor. I build one base with such a guy almost alone - but i would prefer to have a guy with at least one passion. Like it´s a huge difference, even more so when You need lvl 8 to not botch anything any more - and construction also has quality items, which means You want high lvl guys to do it later, but You wouldn´t really get the no passion guys to high levels if You don´t force it.
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Date Posted: Jan 10 @ 10:28am
Posts: 4