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Imagine a rescuer coming to your house watching you die with an open wound and then say "what's up with that ?" instead of patching it
Elephants can be useful combatants but not much else animal wise. I prefer dryads over combat animals as they can't bleed to death and can regen missing limbs and scars, just solve their own infections too, can just not tend them at all most of the time.
If you have 3 armed colonists and a single raider arrives, don't make it a 1v1.
1. It wasn't about "obviously you need to rescue them if they are dying", the point was they shouldn't be dying to begin with.
2. Losing to a squirrel is not remembering whatever I wish, I clearly said they picked the fight before adult stage.
3. It's not a coin flip, because coin flip is 50%. This is 100% fail rate. There is not a single fight they walk out of where they don't need rescuing.
If reality worked like this, wolves would have gone extinct globally in like a week. They can't hunt their food, no matter what they hunt, because they end up dying from wounds every single time (unless manually saved by someone else).
A predator shouldn't die to it's prey in every fight. That's not how predators work.
But in general... I fell out of love with keeping animals for offense. They're great in certain situations, but since you can't micro their movements... they're always in the way: gettin' shot in the back by your own people, locked in deadly melee combat when they don't need to be, etc. Plus, training animals takes a goodly amount of colonists' time (which is the real downside to dog/wolf ownership).
Can vouch for bears, you have to use them right i think. You need to use them aggressive but the real key is timing when you release them.
They arent anvils they are hammers, get the enemy to focus on moving towards your other pawns you dont want to release them on to enemies who will target them enmass as they approach
If you don't want to constantly patch up your wolves, feed them so they don't have to go out and risk their lives fighting something nearly the same size as them. Bears and cougars usually have better odds hunting, but you still probably want to patch them up when they are injured to reduce infections.
Animals are balanced around human combat. Squirrels/rabbits/rats are large enough to pose some danger to a human without having to spawn hundreds of them, 2 squirrels have a higher "combat power" in this game than an unarmored human with a knife. Elephants are small enough so they don't instantly one shot your colonists like a real elephant would, and you can actually "melee tank" them while other colonists shoot at them for example. This results in very whacky animal sizes and strengths, but it's easily explained away by this being a scifi game on a distant exoplanet thousands of years in the future, these just simply are not the same creatures we expect them to be, either through mutation or genetic tampering.
Well Yes.
Wolves are Pretty Weak to begin with. They are Pack Hunters for a Reason.
Especially on some Alien World were Squirrels are 12kg Heavy Mutants.
Funny enough. Elephants meanwhile are just 240kg which is basicly really Cute.
(For Reference a Squirrel on Earth has about 0.5kg while an Elephant has up to 6000kg)
And Yes. One Reason why in Reality as well. Predator Animals will often Stalk Prey and go after Young or Injured Prey Animals rather than Attacking Adults.
Is because for Animals which have no Bandages or Antibiotics. Any small Injury can end up Lethal.
Wolves in Rimworld are Attack Animals. They have fairly high Damage. But not much Defense. They are meant to be used in a Pack to Send after Enemies so they can Overwhelm that Enemy Quickly while more Sturdy Animals actually Tank that Enemy.
They are not meant to be Send into 1 vs 1s.
If You want Animals which are alot Stronger on a Solo Scale.
Bears, Wargs and Panthers are pretty Powerful even on their own.
But alot easier to get is Elephants because they can be Tamed withoit going Manhunter.
Elephants will also Crush almost any other Animal in a 1 vs 1 Fight.
Other very Strong Animals are Megasloth´s and Rhino´s but they are more Risky to Obtain.
Because Taming them can Result in Aggression. And they also Require a very high Animal Handling Skill to even Attempt Taming.
The Absolute King however is Thrumbo´s of course.
Being Insanely Strong but also very Difficult to get a Breeding Pair off.
Keep in mind that Rimworld Squirrels and Rats are huge.
A Rimworld Squirrel is 12kg, most squirrels irl not even being half a kg.
Same with Rimworld Rats (12kg, most irl rats not even being half a kg).
There is no small critters in Rimworld.
Anyway, just tend their wounds.
Combat animals are in a weird place right now due to power creep of other features. You either REALLY lean into using them, or they are just worse options than most comparable mechanics. You can have like 50 rats to distract enemies, but that's a lot of time spent training rats. You could have a few elephants for blocking purposes, but they still take a while to train. Megaspiders are at least comparable to Mechanoids in terms of upkeep/power, but taming them in the first place is a pain, and you can't breed them. Most other animals are inefficient at actual combat either due to low stats or high maintenance, but can be made to work at least as distractions.
That said, a Yttakin or an animal pulser can still render animals an effective distraction even without any training.
In the combats you describe, are these 'mad squirrel' events? Because if the squirrel is ambushing a puppy in a rage I would expect it to win; adult prey animals in the real world that are protecting young can proactively attack predators to great effect and if you have a puppy yourself you should not let it chase squirrels too freely.