RimWorld
Xerionus 7 ENE a las 8:15 a. m.
For anyone looking for a solution regarding FPS- Lossless Scaling
Since the software gets more and more attention, I decided to write this since not many people playing RimWorld talk about this and those that do are mostly spreading misinformation, not knowing how this software works.
https://store.steampowered.com/app/993090/Lossless_Scaling/
This software let's you use frame generation in any game, and it's working as an overlay (so it works with any game and it doesn't trigger any cheat detectors). But it's especially great for games that are bottlenecked by CPU- just like Rimworld. Since your GPU isn't likely to be under a heavy load when playing RimWorld, u can use your GPU to generate frames with Lossless Scaling- the software lets you double triple or quadruple your FPS (kind of like NVIDIA Frame Generation). There are some tradeoffs- depending on the game, there might be some small artifacts, and there might be some small input lag, but that can be dealt with by enabling low-latency mode in NVCP and support for windowed applications in Windows 11 settings. And for laptop users (or double GPU setups), u can use your integrated graphics to run LS, getting much better efficiency.
I know it sounds like snake oil, but it really isn't. Check it out on Steam.
EDIT: I had to change the description a little since many people are treating this software like a scam (without actually checking the topic they are talking about) and think I'm writing this with sole purpose of advertising this, not helping other RImWorld players :)
EDIT2: It doesn't increase TPS. It just increases FPS, making the game look smoother.
Última edición por Xerionus; 19 FEB a las 9:20 a. m.
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Mostrando 16-30 de 39 comentarios
Blood of Kerensky 18 FEB a las 12:21 p. m. 
Publicado originalmente por Xerionus:
EDIT Yeah, why did I think that u actually own LS xD of course u don't.
I don't buy snakeoil.
Astasia 18 FEB a las 12:26 p. m. 
Publicado originalmente por Xerionus:
It puts fake one between the native ones.

That was my point. You aren't getting any extra information, and in a 2D top down game you likely aren't even going to notice any increase in "smoothness."

Publicado originalmente por Xerionus:
Or is NVIDIA's frame gen placebo as well?

It absolutely is, as is DLSS and such. They are methods to make 4k function in a world where 4k is unreasonable, by pretending the image is 4k when it's not and pretending you are getting higher FPS when you aren't. They make number go up so people who emptied their wallet feel better about their purchases.
Última edición por Astasia; 18 FEB a las 12:26 p. m.
Xerionus 18 FEB a las 12:27 p. m. 
Publicado originalmente por Blood of Kerensky:
Publicado originalmente por Xerionus:
EDIT Yeah, why did I think that u actually own LS xD of course u don't.
I don't buy snakeoil.
More like ur too stubborn to read and research the topic u are talking about. U literally said that your game "still looks like a slideshow" without even owning the software which was plain and simple lie xDDD
LS has over 17k reviews with "very positive" rating.
Xerionus 18 FEB a las 12:31 p. m. 
Publicado originalmente por Astasia:
Publicado originalmente por Xerionus:
It puts fake one between the native ones.

That was my point. You aren't getting any extra information, and in a 2D top down game you likely aren't even going to notice any increase in "smoothness."

Publicado originalmente por Xerionus:
Or is NVIDIA's frame gen placebo as well?

It absolutely is, as is DLSS and such. They are methods to make 4k function in a world where 4k is unreasonable, by pretending the image is 4k when it's not and pretending you are getting higher FPS when you aren't. They make number go up so people who emptied their wallet feel better about their purchases.
What are u talking about? Sure, the native image isn't 4K, sure, the upscaled image isn't looking like native 4K. But u are getting much better performance using upscaling than generating native resolution. U are literally generating, lets say, 480p image, trying to look like 2k for example (with various image quality, of course- because upscaler is basically guessing how it would look like in resolution u are running your game), but the cost of running this is like u are running 480p, not 2k. It's not FAKE FPS XD The only thing that's fake is IMAGE. And yeah, DLSS up to version 3 was really badly looking, but DLSS 3.5 and now DLSS 4 is really worth using on quality presets for it's negligable impact on the image quality and a pretty high boost to FPS.
Running the game in 1080p is the same as running the game in 2K and then slapping DLSS on quality, performance wise of course (well, not "exactly" since upscaling itself costs some power, but still- u get much better performance using DLSS on 2K resolution than just playing native 2k because it's upscaling from LOWER RESOLUTION, which RUNS BETTER).
U gotta read what upscalers do- there are lot's of upscalers on the Internet that aren't DLSS, FSR or XeSS. And some of them are free. Which completely invalidates your point of "making a placebo upscalers for money".
And about Framegen- what do u mean "u dont get any extra information"? I think u don't know what "fake" means in this context. Think of it as "generated". It's called FAKE because it's generated by an alghoritm. It literally puts generated by the software frames between the native ones, based on "guessing" how those frames will look like. Having 30 native frames and 30 generated ones is exactly like having 60 native ones- with only difference that those fake ones will look different (depending on many things) than native because they were guessed. And fake ones are less heavy on performance (whole point of using FG) I wouldn't use it in FPS games where there are lot of fast movements- because FG will make lot's of mistakes because it's much harder to guess how the next frames will look like. Otherwise, it's pretty good. (yeah I know about input lag, that's whole another story)
Seriously guys, take ur tin foil hats off. Not everything is a scam. And research a little. To not know how upscalers work in 2025.... whew.
Developers using DLSS and FG to fix their poor performance in games instead of fixing their games? That I agree is a BIG issue....
Última edición por Xerionus; 18 FEB a las 1:28 p. m.
Games not being optimized sounds like ChatGPT has gotten to the industry and now we have fake developers - some IT students (and medical) are using ChatGPT to pass their courses (the best is yet still to come and you thought DEI was bad enough). :badluck:

Anyways, Rimworld, like all pathing games, are CPU heavy not GPU. :chirp:
Última edición por Phénomènes Mystiques; 18 FEB a las 2:30 p. m.
MadArtillery 18 FEB a las 6:33 p. m. 
I do still find the incompitence of an advertiser coming to a cpu centric minimalist graphics game where fps is a nonexistent issue to try and sell an fps increase to be hilarious.
Forrosa Kalon 18 FEB a las 8:38 p. m. 
Publicado originalmente por MadArtillery:
I do still find the incompitence of an advertiser coming to a cpu centric minimalist graphics game where fps is a nonexistent issue to try and sell an fps increase to be hilarious.

I mean to be fair Lossless is a great program if you just wanna click a button to get decent performance increase in games like stellaris or simulation games if your playing on any hand held or a budget pc! All it does is cut your actually fps into 1/2, 1/3, or 1/4 and generates x2, x3, x4 or a custom amount of frames inbetween the actual frames. Rimworld is a bit weird but it does make it feel better since its not a fast paced game in general.

Not to mention it has the ability to overlay FSR to a game that doesnt have it or an older version to make it look better
Última edición por Forrosa Kalon; 18 FEB a las 8:41 p. m.
Xerionus 18 FEB a las 8:48 p. m. 
Publicado originalmente por WinterSorrow:
Games not being optimized sounds like ChatGPT has gotten to the industry and now we have fake developers - some IT students (and medical) are using ChatGPT to pass their courses (the best is yet still to come and you thought DEI was bad enough). :badluck:

Anyways, Rimworld, like all pathing games, are CPU heavy not GPU. :chirp:
DLSS and FG itself is a great piece of technology, the fact that Devs are abusing it to ship unfinished products is whole another story.

Yes, it is CPU intensive. And LS let's u make more use of your GPU by generating frames.
Xerionus 18 FEB a las 8:56 p. m. 
Publicado originalmente por MadArtillery:
I do still find the incompitence of an advertiser coming to a cpu centric minimalist graphics game where fps is a nonexistent issue to try and sell an fps increase to be hilarious.
I find it hilarious that u are accusing me of advertising a "placebo" software and being incompetent while u are actively misleading people having 0 idea or even worse, completely wrong idea how the technology Ur talking about works.
DLSS was introduced in 2019 and after 6 years u still thought it's just a placebo. And I'm incompetent....
Última edición por Xerionus; 18 FEB a las 9:37 p. m.
Honestly, LS is not the software for RimWorld. I used it and the visual feels smooth, but the pawns still moving like a turtle with the TPS bottleneck.

I used LS for RDR2 with RX580 and this software, now I can play "60" FPS in full ultra graphics. It looks good most of the time, but there's a noticeable delay when I'm in a gunfight.

Most of the time, upscaling software is a double-edged sword. Ultimately depends on preference between quality or perfomance.
Also, people who doesn't care about their FPS at all (less than 20 FPS), this software might be counterproductive since it would add visual distortion and artifacts, while barely making the game smoother. Even the dev recommends using the software at stable framerate, which doesn't always happen with RimWorld.
Publicado originalmente por Xerionus:
Publicado originalmente por ASS:
oh, i thought that you confuse TPS with FPS...
but then i dont understand, do you use integrated graphics or smth ancient?
I have 3090Ti. The point is, Rimworld doesn't really use GPU. But with Lossless Scaling, u are actually able to use more power from your GPU to generate FPS.
Also, why do you use Lossless Scaling when your GPU literally has DLSS? Aren't you exactly wasting money on an upscaling software when your GPU literally has a better software built into it.

Lossless Scaling is much better for people who use older cards like GTX series or older RX series.
And you use Lossless Scaling when your GPU can pump out 60+ FPS at 4k (in most games). I think the problem is your CPU instead of your GPU.

You'll get more TPS buying a new CPU instead of buying a frame generating software, which doesn't really help gameplay perfomance except visually.

I liked the software, but you just marketing it in a game where most players doesn't give a damn about their framerates because of the diabolical amount of mods they install. Now you just tainted the software's reputation, truly a shame.
Última edición por pan terrorizer (with OnlyPans!); 19 FEB a las 3:47 a. m.
Xerionus 19 FEB a las 6:13 a. m. 
Publicado originalmente por pan terrorizer (with OnlyPans!):
Publicado originalmente por Xerionus:
I have 3090Ti. The point is, Rimworld doesn't really use GPU. But with Lossless Scaling, u are actually able to use more power from your GPU to generate FPS.
Also, why do you use Lossless Scaling when your GPU literally has DLSS? Aren't you exactly wasting money on an upscaling software when your GPU literally has a better software built into it.

Lossless Scaling is much better for people who use older cards like GTX series or older RX series.
You do realize most games made in UE5 can't run in stable 60 FPS even on top tier hardware right? Besides LS can be used in ANY game, like Helldivers, that DON'T have DLSS.
Xerionus 19 FEB a las 6:20 a. m. 
Publicado originalmente por pan terrorizer (with OnlyPans!):
And you use Lossless Scaling when your GPU can pump out 60+ FPS at 4k (in most games). I think the problem is your CPU instead of your GPU.

You'll get more TPS buying a new CPU instead of buying a frame generating software, which doesn't really help gameplay perfomance except visually.

I liked the software, but you just marketing it in a game where most players doesn't give a damn about their framerates because of the diabolical amount of mods they install. Now you just tainted the software's reputation, truly a shame.
Well #1 it's not my fault that people that don't care about FPS deliberately open this discussion to ♥♥♥♥ on this software
#2 it's not my fault most people replying didn't even know how LS, FG, or DLSS works and claimed it's a placebo. People in general fear the unknown and FG is still new for some people and they treat it like voodoo magic. I've seen this happening in other game's discussions. One guy here even lied about having this software just to stick it to me. So don't put "tainting" reputation of LS on me. U won't convince someone to try frame generation when they are 6 years behind and claim DLSS gives u fake FPS, anyway.
Fact is game is looking much smoother when paired with LS. It's not faster (which I explained in one of the first comments) but it's much better when it's not a slideshow.
Última edición por Xerionus; 19 FEB a las 6:34 a. m.
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Publicado el: 7 ENE a las 8:15 a. m.
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