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报告翻译问题
As for cutoffs I have no idea, all the kids married anomaly clones of eachother for the third generation. I'm sure someone else will know though.
1st degree relations are a 3% romance chance factor
2nd degree relations are a 25% chance
3rd degree and higher are 50%, it goes quite deep, 4th degree and higher are called "kin" by the game, I don't know of any limit.
Get some aesthetic shapers/noses or a beauty gene and throw all those cousins in a room and they will probably form up pretty quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2880505421
H'uh, so i guess 4th degree is the cutoff then? i'm assuming by that point the romance chance bumps back up to the default at least, same as it would be for two unrelated pawns.
it would really make no sense to limit them if they're that distantly related.
Not the question but... kay...
No, "kin" is still a 50% romance chance factor.
okay, so when does it become 100% again?
Having a colony full of old people because nobody wants to hook up due to them sharing a great-great-great-great-great-great-great grandfather is just stupid. Like it wouldn't matter at that point, that's just normal people in general.
well i don't want incestuous relationships, i just want them to recognise 4th cousins and beyond as not incestuous. By that point you're barely related at all, so i don't think it should matter, especially in a relatively small colony like you get in rimworld.
i have a series of cousins and niblings, and a dwindling supply of fresh blood. so the hope is that a few generations down the line i'll be able to spawn a generation or two using only pre-existing colonists and without needing to recruit a prisoner or have a wanderer join in.
But if having ANY common ancestor no moatter how far removed restricts relationships like this, then idk if that's possible. i'd like a stable colony that doesn't constantly need an influx of new people joining in again and again. i'm playing a colony of a single custom Xenotype that doesn't spawn in often, and my colonists keep killing invaders rather then downing them. so my options are severely limited here.
Like I said in my first reply, I don't believe it does.
Also a 50% multiplier is pretty inconsequential, so cousins and kin will not have any issues forming relationships. So again like I said in my first reply, get them some beauty and put them in a room together and you should get new relations forming pretty easily.