Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Insects are already a pretty beneficial event, they are a replacement for center drop raids if you have a mountain base but are much easier to deal with (all you need is a door to stand behind and they queue up to die) and provide you with a lot of meat that you don't need a specific trait or ideology precept to consume, since lavish insect meat meals are still a huge net mood bonus, and the jelly sells for a lot. Adding even more rewards on top of that is probably a bit unbalancing, but Vanilla Factions Expanded Insects makes insects less of a "free meal" and also gives chitin when you butcher them which is a decent material for making bladed weapons with.
Chitin is about as good a building material as demineralized bone, which is to say collagen, which is to say glue or gelatin...and because Rimworld completely abstracts out glue, just think of part of each lump of insect meat as being Jello.
Toxic, too, so I wouldn't exactly recommend eating it. Quite apart from any other concerns, the toxicity of chitin is one of the major reasons I will not eat ze boogs.