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To be honest i don't see the need for more then a few control groups either.
But yeh, I still do always end up with far more control groups than I have a use for.
A few cases for more groups would be a dormant group for workers with no jobs, like miners or builders when theres nothing left.
A medical group for you enable/disable when needed.
If your mechanist is also the tamer, he could use some scyther body guards when out taming animals but the entire combat force would be overkill.
or it could be just to quickly select preorganized groups. If you want a ranged and melee group. or if you want equal mechs on two sides of a T section you use for defense.
and like I said, could been for modders. There is a companion sphere that gives a buff to people its around, its pretty good to have set to follow all the time while everything else is dormant or working.