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Exception drawing AA_AnimusVox5668087: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2EDBA71F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
I'm not sure if any mod is mentioned here.
How about this one?
Exception drawing LabradorRetriever1262352: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2EDBA71F]
at Verse.PawnRenderNodeWorker_Apparel_Body.OffsetFor (Verse.PawnRenderNode n, Verse.PawnDrawParms parms, UnityEngine.Vector3& pivot) [0x00035] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderNode.GetTransform (Verse.PawnDrawParms parms, UnityEngine.Vector3& offset, UnityEngine.Vector3& pivot, UnityEngine.Quaternion& rotation, UnityEngine.Vector3& scale) [0x00007] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderTree.TryGetMatrix (Verse.PawnRenderNode node, Verse.PawnDrawParms parms, UnityEngine.Matrix4x4& matrix) [0x00048] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderTree.ParallelPreDraw (Verse.PawnDrawParms parms) [0x00089] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderer.ParallelGetPreRenderResults (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon, System.Boolean disableCache) [0x00222] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX OskarPotocki.VFECore: Void VFECore.ParallelGetPreRenderResults_Patch:Prefix(PawnRenderer __instance, Vector3& drawLoc, Rot4 rotOverride, Boolean neverAimWeapon, Boolean& disableCache, Pawn ___pawn)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer:ParallelGetPreRenderResults(UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.9102.32373, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean),Verse.PawnRenderer+PreRenderResults Verse.PawnRenderer.ParallelGetPreRenderResults_Patch1(Verse.PawnRenderer, UnityEngine.Vector3, System.Nullable`1[[Verse.Rot4, Assembly-CSharp, Version=1.5.9102.32373, Culture=neutral, PublicKeyToken=null]], System.Boolean, System.Boolean)>(Verse.PawnRenderer,Verse.PawnRenderer/PreRenderResults&,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool,bool)
at Verse.PawnRenderer.ParallelPreRenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x00000] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0003c] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX net.pardeike.rimworld.mod.camera+: Boolean CameraPlus.DotTools+PawnRenderer_RenderPawnAt_Patch:Prefix(Pawn ___pawn)
- POSTFIX Roolo.DualWield: Void DualWield.HarmonyInstance.PawnRenderer_RenderPawnAt:Postfix(PawnRenderer __instance, Pawn& ___pawn)
at Verse.PawnRenderer.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Nullable`1[T] rotOverride, System.Boolean neverAimWeapon) [0x0001d] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.Pawn.DynamicDrawPhaseAt (Verse.DrawPhase phase, UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x0000f] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.Thing.DynamicDrawPhase (Verse.DrawPhase phase) [0x00017] in <69945a8ed6c540cf90b578de735e0605>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x0011a] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Oh, lord, they do! You are absolutely right! They are wearing shield belts. I don't know how I completely missed this. I wonder if I can make it work now?