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To put it another way: If they did a similar hyper focused and almost entirely self-contained DLC, but the theme was building a space ship and launching into space and all the content was space related (SOS2), functionally that's the same thing Anomaly did, but I'm more interested in stuff like that than "SCP horror" and I'd be super excited about such a space DLC even if it had no real impact on the "core game" as you say. I'm sure there is some theme you enjoy where you'd also be fine with an expansion like that. Whether something is used every playthrough depends on whether it's something you really like or not, and that is subjective. Luckily if a DLC releases and it's a theme you don't like, you can just not buy it.
Its understandable that it isn't for everyone, but as i understand it, it was always part of the vision.
After the first 3 DLCs that expanded the core game. I think they are allowed to make some off the wall DLCs.
I want them to add a new slider to the storyteller settings which affects how difficult enemy bases are to raid, and subsequently, how rewarding it is. Raiding is rewarded by large amounts of pemmican interspersed with 3-5 simple meals right now. There's 0 incentive to raid.
Successfully destroying an enemy base also gives you +20 goodwill with pretty much all factions, but only if they are the enemy of those factions, which is convenient, because everyone on the planet hates each other. It's an easy way to rack up goodwill if you're powerful enough to destroy a base, if you know basic cheese strats.
What you are asking for is from-the-floor-up Rimworld 2, which, you know, I'm up for but it's not an expansion. And I'd prolly rather get an expansion, to be honest.
Tools are only necessary if the files are obfuscated/encrypted. Everything in RimWorld is wide open, modders are free to use their own tools they are more comfortable using to create whatever they can imagine for the game. Everything in Anomaly could already be done by modders, and there have been several roughly similar mods of that nature for the game in the past.
Many people would rather have official content than mods though, it's usually more polished and stable, and provides a better platform to build yet more mods on top of. Look at biotech's gene system, there are hundreds of mods that expand it in interesting ways, because the DLC provided a solid foundation for other modders to converge on and unify their efforts. I have like over 1000 genes or something bonkers in my current modlist, from many different mods, and they all work together because they all use the same system. In that sense, the Anomaly system is a "mod tool," and likewise with genes many modders have built their own scenarios to add into that system, with new creatures and scripted events to engage with.
Edit: At the end of the day, it's Rimworld. What f*cking longevity are you talking about? It's literally a simple colony simulator that you repeat over and over and over again. If you get bored, be thankful there's a workshop page for the game. That should keep you from whining about what the developers do or don't do.
Core Rimworld, Biotech genes and mechanoids, Ideology memes and colony depth, Royalty and psycasts, all of these DLCs added tons of opportunities for modders to go wild with it all.
Anomaly is rigid, not much modding to be done. Sure you can add more implants for them, maybe some genes specific to shamblers, but implants are core content and genes are biotech content, it's not Anomaly content. Anomaly has very little potential for modding, so it is in of itself just a giant mod compared to the other DLCs.
I do enjoy Anomaly, but I wish it added more unique elements that could be expanded upon by modders, like the other DLCs. This is definitely the weakest DLC, previously it was Royalty because all it really added were abilities linked to a brain implant, whereas modders have been making abilities since forever. Royalty at least includes persona weapons, techprints, and some colony development needs akin to Ideology, royal rooms and pianos and stuff. It's better than Anomaly.