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- It is a colony base-builder sim
- You start with a small group of randomly generated pawns with unique traits and skills
- You build and do research to learn new tech that lets you build new stuff to deal with your problems.
They are different in that;
- RW has a lot more focus on combat, being raided by / trading with other factions (diplomacy), and defending against attacks.
- ONI has much more intricate and detailed simulation of things like gasses, heat, and disease/contamination.
- RW is a lot more "story-based", in that colonists can develop relationships (both good and bad), get married, be jealous, have kids (if you have Biotech DLC), etc.
I like both games and would recommend trying out RW to anyone who has the patients to appreciate ONI, but they are definitely two extremely different games when taking more than a basic look at them.
RW is more of a Mad Max soap opera generator sim, while ONI is more focused on the base-building and exploration elements.
RimWorld is much more simplified where once you learn the core gameplay (though it takes quite a long time to master it) it's about optimization and learning to deal with the events you will inevitable be hit and the enemies that will come as you continue to progress. For example if you were playing on Peaceful in RimWorld you could live indefinitely just from learning mood, food and temperature management. On that difficulty there isn't a push continue progressing but as soon as you go to higher difficulties you have to deal with raids and you want to continue progressing your tech so that you can handle bigger and more well armed enemies. You want more control over your colony's destiny by getting bigger and better defenses with uranium slug turrets, autocannons, mini turrets, you want to enhance your colonists with marine armor, bionics, charge rifles and the lot to make sure your colonists have their best chance at surviving what the game throws at them. But on top of that there are events which may test your colonies fortitude outside of combat, solar flares which disable all electronics for 12 hours, nuclear winters which suddenly blanket the ground in snow and test your food supply, cold snaps which very easily kill all crops within a few hours, short circuits which end up causing fires in your colony, toxic fallout which will limit how long colonists can stay outside during the event before they get increased risk of cancer and dementia, psychic droners which can drive your colonists absolutely mad, testing your ability to keep mood high with extra luxuries for your colonists.
Gun to my head I'd say Rimworld is if the early game of ONI was extended to be the entire game. You have to build an infinite variety of bedrooms, toilets, and water tanks. But instead of someone vomiting in your water tank someone artillery strikes it.
Well written. This.^
ONI is a fun engineering game and at best the storytelling ends in you making a mistake in design which disrupts your supply chain or waste management. Duplicants are just another resource with some slight variation in types of breakdowns.
Depends what you enjoy about a game. If you like the engineering aspect maybe you could try getting into Factorio?
But it will let you drown your colonists in their own urine.