RimWorld

RimWorld

Furry Eskimo Nov 15, 2022 @ 2:35am
Preventing overcharged batteries?
Is there some method we can use to prevent overcharging batteries? Eg, automatically turn off windmills when charge is greater than 90%?
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Showing 1-8 of 8 comments
eMYNOCK Nov 15, 2022 @ 2:42am 
Other than mods, like Rim Fuse, no.

The Overcharging and Zzzt Event are part of the Game.
Batteries don't overcharge. Short Circuit event is random and doesn't even need batteries.
Jaasrg Nov 15, 2022 @ 2:59am 
Vanilla method would be to have your batteries behind a switch that you toggle when necessary so they're not connected to grid 24/7.
Originally posted by Khan Boyzitbig of Mercia:
Batteries don't overcharge. Short Circuit event is random and doesn't even need batteries.
True, but boomalope farting is more dangerous than non-battery powered zzzt.
Last edited by Jaasrg; Nov 15, 2022 @ 3:04am
brian_va Nov 15, 2022 @ 3:22am 
Power logic plus has capacitor switches and can remote flick generators but doesn't do anything on others. Can disconnect battery banks from the grid, so maybe partly what you wanted
Doomdrvk Nov 15, 2022 @ 3:30am 
There is no such thing as overcharging, the game only puts energy into batteries when you have excess. Batteries don't eat up any extra energy they simply store it less efficiently when there is excess.
Furry Eskimo Nov 15, 2022 @ 3:31am 
Disconnecting the batteries from the main circuit could just mean excess power in the system had literally nowhere to go though, right? Wouldn’t the correct thing to do be disconnecting the source of power? That section would technically be overpowered, but I’m not sure the game considers that.

Odd though that this can only be done via mods.

If the explosive batteries event, thing,,, is not activated because of overcharged batteries, than it can occur at any battery charge level? I thought it occurred when the batteries were overcharged, and have made an effort to limit my energy production accordingly.
Short Circuit used to require a battery with some charge, not any more. Generate as much as you want, it doesn't matter.

A wall over your conduits will mitigate a short circuit event and in most cases prevent any damage outside of the wall itself unless you have a lot of stored energy.
Furry Eskimo Nov 15, 2022 @ 4:06am 
I think I have like,, five batteries. This is being charged mostly via wind, but I also have a kerosine generator (or whatever it’s called). I recently redesigned my base so I have rooms all connected, with a space around it and then another wall. This was intended as “spaced armor” so explosive weapons wouldn’t be able to quickly penetrate the base. Problem I discovered though is that this space becomes very cold, and it makes it extremely difficult to heat the base.. I likely need to make the outside layer thicker and heat this space on mass and allow the heat to radiate into the rooms. The unexpectedly poor insulation meant I needed to invest in a lot of heating equipment, so I’m technically consuming a lot of power, and when the power demands dropped and I suddenly had excess power, that’s when I noticed the ‘short circuit’ event happening most, and I became concerned over how to limit my power production situationally.
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Date Posted: Nov 15, 2022 @ 2:35am
Posts: 8