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But i believe its because you reload the same event multiple times and take the top result. Or the scum (being the preferable result) at the top of a drink (being the unliked results).
Might also have something to do with you bypassing most of the game by not dealing with the bad events (thus you only get the scum out of the game rather then the intended experience, or only getting the scum rather then the proper drink if we continue with the drink analogy).
But its speculating on my part, its one of those somewhat vague terms that catched on where the original meaning is lost in time and the current meaning can be slightly different from person to person.
So you would save&quit, copy savefile, continue playing and then when you dun goofed, you could just copypaste it back and continue playing, repeat as necessary.
In order for an achievement to be viewed with any value is due to the respect of overcoming a challenge recognized by others or yourself.
If you are not overcoming the challenge legitimately its legitimacy is what matters and so we say it is scummy to either yourself or others to cheat yourself out of an accomplishment which only comes from overcoming said challenge.
I personally reload when losing my favorite pawn in a gunfight, the others are allowed to die, but its hard to not reload. I love biotech for this reason, the machines can die and be ressurected, if only we could ressurrect pawns for a high cost of time and medicine or something like that :P
Or whoever is watching you.
When you want to. If you are playing with saves, as long as it is fun, it's fine.
Commitment mode is there for if you want that kind of experience.
Loading can make things fun by letting you side step rough events, but I do think some of the best stories and games I have played were without loading as an option.
Why bother caring what other people think? It's your business and only your business. Don't let other people tell you how to enjoy a game.
Sometimes the game can be more fun when your only doctor gets 1 shotted through the brain and everyone else is heavily wounded after fighting off a raid and half die to infections :D
Yeah pretty much this.
Gatekeeping yourself or others is pointless, because it's a highly customizable singleplayer game and it's supposed to be fun. Most everyone is modded to the gills to add content and features, and those mods almost always end up making the game easier. Drastically so, in many cases, so there really is no challenge/skill "baseline" everyone could even agree with. Funny enough, pointing out how OP X or Y mod is will have people say they're "fixing" an innate imbalance in the game, when it's really just a preference. Even with a game like Rimworld, we can't seem to just embrace playing it however we want without making excuses or subconsciously feeling guilty. Bad habit. It's only *potentially* bad when a player is robbing themselves of mechanics or having the satisfaction of actually addressing and defeating a challenge - Rimworld is a very balanced (if merciless and unpredictable), well thought-out experience at the end of the day. Factor in mods messing with balance and how frustrating it is to get brained with a single bullet from 40 tiles away, and it will only ever be a personal choice.
But anyway, with all that said, IF you can bring yourself to resist reloading when something bad happens, you just might find it makes the game more exciting and the stories more interesting. You might find you've been robbing yourself of a more intense experience, or not. There's no wrong answer. Follow your heart, Simba.