RimWorld

RimWorld

Where is remove hediff?
What the ♥♥♥♥ happened to dev mode's remove hediff?!
Now I need to remove hediffs and I can't! Who thought it was a good idea to remove such an important tool?
Last edited by Komissar Rudinov; Nov 11, 2022 @ 3:22am
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Showing 1-13 of 13 comments
Enable godmode and open a pawn's health tab and you can directly remove it from there as a result.
Komissar Rudinov Nov 11, 2022 @ 3:31am 
Thanks. Less intuitive than the old remove hediff tool.
But also faster at removing multiple hediffs. Restoring an arm or a leg is much faster than before.
0715 Nov 11, 2022 @ 4:20am 
its not less intuitive. its just not what you're used to.
Jaasrg Nov 11, 2022 @ 4:32am 
Originally posted by 0715:
its not less intuitive. its just not what you're used to.
Well, yes, but I can see logic used.
Having all dev tools in one place makes sense, but having it placed where it's used at also makes sense.
I'd probably have looked at it in dev tools too. Removing roof was also moved around apparently.
Komissar Rudinov Nov 11, 2022 @ 5:25am 
Originally posted by 0715:
its not less intuitive. its just not what you're used to.

Having the remove hediff button in a different place than the add hediff button and requiring that god mode be activated rather than just showing up with dev mode is not less intuitive?
lol ok
Komissar Rudinov Nov 11, 2022 @ 5:26am 
Originally posted by Jaasrg:
Originally posted by 0715:
its not less intuitive. its just not what you're used to.
Well, yes, but I can see logic used.
Having all dev tools in one place makes sense, but having it placed where it's used at also makes sense.
I'd probably have looked at it in dev tools too. Removing roof was also moved around apparently.

I would agree with you if it didn't require me to know that I have to activate god mode for it to appear and it appeared with regular dev mode, but it doesn't.
The Yeen Queen (Banned) Nov 11, 2022 @ 5:29am 
Originally posted by Komissar Rudinov:
Thanks. Less intuitive than the old remove hediff tool.

Feels more intuitive than me. But just not what you're used to.
ShadowTani Nov 11, 2022 @ 5:51am 
I was also a bit confused the first time, but I found the new solution more user friendly once I realized it was all available by simply enabling God mode. I agree having add and remove hediffs separated by a mode like that is not particularly intuitive in itself, but it feels more accessible than before overall once you get used to it.
Komissar Rudinov Nov 11, 2022 @ 6:23am 
Originally posted by Night Foxx:
Originally posted by Komissar Rudinov:
Thanks. Less intuitive than the old remove hediff tool.

Feels more intuitive than me. But just not what you're used to.
Needing god mode to delete hediffs is not intuitive.
The Yeen Queen (Banned) Nov 11, 2022 @ 6:26am 
Originally posted by Komissar Rudinov:
Originally posted by Night Foxx:

Feels more intuitive than me. But just not what you're used to.
Needing god mode to delete hediffs is not intuitive.

I don't see why not.
Big Dog Nov 11, 2022 @ 9:26am 
Originally posted by 0715:
its not less intuitive. its just not what you're used to.
Seems more intuitive to me
Playzr 🐵 Nov 11, 2022 @ 9:35am 
I also spent a while looking for it reading every command over and over wondering where it went. You tend to do this on a new colony on a new DLC on a new game version where mods like Prepare Carefully aren't available and you have to use debug commands to edit in some rough approximation of your starting characters.
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Date Posted: Nov 11, 2022 @ 3:21am
Posts: 13