RimWorld

RimWorld

Most infuriating thing that makes your head boil?
One time i was fighting a mech cluster. But there was a message where one of my colonists needs a rescue, none of my soldiers is downed. I realized my best crafter was walking straight through the cluster to "dismantle" dead mechanoids. I rage quitted while cursing Tynan's name (sorry tynan :p).
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Showing 1-15 of 15 comments
Veylox Jun 19, 2023 @ 4:26am 
Hostiles not slowing the game whatsoever / not sending a letter. Usually predators hunting colonists, insectoids turning hostile, or insectoids hatching from their eggs. You play on max speed, someone dies before you even know something's going on.
Originally posted by Veylox:
or insectoids hatching from their eggs.
insects can lay eggs?
Last edited by pan terrorizer (with OnlyPans!); Jun 19, 2023 @ 4:30am
Sovereign Star Jun 19, 2023 @ 6:13am 
Patient rescued by doctor, properly tended up, only then to insult the doctor, and the doctor either punch the guy into coma or become murderous rage.
brian_va Jun 19, 2023 @ 6:23am 
Originally posted by Sovereign Star:
Patient rescued by doctor, properly tended up, only then to insult the doctor, and the doctor either punch the guy into coma or become murderous rage.
I mean, this one seems kinda fair; self inflicted
Veylox Jun 19, 2023 @ 7:54am 
Originally posted by pan terrorizer:
Originally posted by Veylox:
or insectoids hatching from their eggs.
insects can lay eggs?

Only in biotech I believe. They don't really "lay" eggs, there"s just an event where wastepacks left in the open will start an insect infestation by spawning huge coccoons, that only hatch if someone walks close by. Problem is, you get a letter when the eggs appear, but not when they hatch, so if some random trader or raider triggers the whole egg colony the game doesn't tell you and doesn't slow down, and it can lead to insect killing one of your pawns or entering your colony before you can prepare your defenses
Last edited by Veylox; Jun 19, 2023 @ 7:56am
XelNigma Jun 19, 2023 @ 9:12am 
Same issue sence before there was dlc, a raider with a poor gun and lvl0 shooting lands a shot through his armor to the brain/heart of one of my people while there behind full cover(a wall) on their very first shot.

It happens way more often than it should.

Meanwhile my level 18 gunner can't land a shot to save his life using an Excellent Sniper rifle on raiders that are out in the open.
ROE Jun 19, 2023 @ 10:03am 
Anytime a raider walks through a hail of bullets untouched. The player side hit ration in this game just pisses me off.
Greb Jun 19, 2023 @ 10:36am 
Colonists deciding to drop the medicine they're holding to grab medicine to treat a wounded colonist is possibly the most annoying thing I can think of off the top of my head. The other one being one track minds with job orders, like the pawn walking past the bionic arm on the way to grab medicine for an operation, only to then walk all the way back to grab the bionic arm once they have the medicine.
hardy_conrad Jun 19, 2023 @ 12:03pm 
Last game I was using a custom xenotype with psychic bonding. Had four of my five colonists set up in relationships perfectly, everything going great. Then out of nowhere the fifth one decides to permanently steal a random husband. I, had forgotten they could do that... ARGH!!! As nice as the happiness and manipulation and consciousness bonuses are there is a reason it only costs one point. Sigh.
Pinhead Jun 19, 2023 @ 1:33pm 
one of my colonists decided the rim was too much for him and stood by the ancient exostrider midsections that was about to explode and then died in a fire because of his tinderskin gene
KaszkaManna Jun 19, 2023 @ 1:44pm 
The dumbest pawn AI I've seen in any game ever.
Also the fact the game is singlethreaded in 2023 which makes it run like crap even on best hardware.
Also whoever coded the asset loader should never touch any IDE ever again, and preferably change their profession.
Also base game lacks content and gets repetitive very fast. Sure mods make up for it easily, but why do I pay ~100 euro for a base game, when it's the community made mods that make it playable in the long run?
And don't get me started on the abysmal state of QoL features in this game. From the UI to basic actions such as ability to set preferred weapon for a pawn. Is it really that hard to hire an actual UI/UX designer full time, with the money this game is making? Or to write additional 100 lines of C# to allow for most basics interactions with pawns?

Now that's off my chest. Thanks for listening to my TED talk.
Last edited by KaszkaManna; Jun 19, 2023 @ 1:54pm
Phobeseneos Jun 19, 2023 @ 1:53pm 
A plague infected my naked run colonist in the first week ggs.
Last edited by Phobeseneos; Jun 19, 2023 @ 1:53pm
Pinhead Jun 19, 2023 @ 2:01pm 
Originally posted by Phobeseneos:
A plague infected my naked run colonist in the first week ggs.
Lmao my 3 colonists got infected with malaria day 1 on a tropical rainforest. thank you randy for making my life better
Twilight Jun 19, 2023 @ 2:08pm 
Inconsiderate\entitled\illiterate people whining\demanding things in workshop mod comments.
Originally posted by Twilight:
Inconsiderate\entitled\illiterate people whining\demanding things in workshop mod comments.
The EDB Prepare Carefully incident:
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Date Posted: Jun 19, 2023 @ 4:16am
Posts: 15