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And vampires have their 'tech' as part of their body, so... if you can get bitten, you are teched up enough to enjoy a lot of the Biotech goodness.
Yeah, I figured the gene stuff would be fine if done the "old-fashioned way," but I was thinking more along the lines of extracting genes and recombining them artificially. I know that's not necessary "tribe-y," but I do sometimes incorporate fantasy elements, and I could probably justify gene-monkeying as part of fantasy-shamanic magic or something...
Not sure I'd want to incorporate vampires (They're not really my thing), but good to know nonetheless, thank you!
I mean having things like Impids and Neanderthals running around as enemy factions and recruitable colonists is going to be fairly interesting. And there are dozens of mods that add new xenotypes you can throw into the mix. But ya, if you only do tribal/medieval stuff, a huge portion of Biotech isn't really going to work.
It wouldn't be "difficult" to make a mod that changes genemodding into something more fantasy based, and a mod like that might appear at some point (or could already exist and I just couldn't find it).
Yeah, I never have electricity in my game (I start with a permanent solar flare condition, just to be sure LOL), so that would be out. Am I interpreting right that you can assign genes to your starting character(s) then? If so, that's something at least. Do non-xeno pawns that might join or be recruited to your colony come with various genes and can you see what they are? Because that would be a way to diversify, if so.
Yeah, the xenos are the other main reason that I'm considering buying Biotech. But, again, it's one of those things you can do with mods, too, though my favorite batch of xenos hasn't yet been updated to 1.4, sooooo...
I did a quick run through the Workshop and didn't see anything like that, either. I know there are other sources of mods, but I'm guessing that if such a thing existed it'd at least be talked-about on forums and such. So I'm guessing it doesn't exist.
Thank you for the input!
I don't think you'd get all of that out of the box at tribal. Magic is usually more "fuzzy" than the exact scientific control that genemodding allows you, so I don't know if anyone's thought of implementing it like that. It's mechanically and lore-wise a tech-based process. BUT, nobody can stop you from doing whatever you like in the game.
So grab a character editor mod and you will have full control of the genomes without having to unlock any late techs and make the changes you think appropriate with the fantasy elements fitting your world/story.
The other thing is, I brought up vampires because they use the gene injection without machinery mechanism, but it's not limited to vampires specifically. This can be your option to "make" more of your existing colonists a specific genotype if you stick to tribal tech only. And the process of injecting such a xenotype would be very much like a magic ritual to a tribal.
Otherwise, yeah, tribals would mostly be using the old-fashioned way of mixing/getting genes. Which is not nothing, mind you. There are quite a few different types of pawns with interesting abilities, like breathing fire, eating uncooked food, damage reduction, genetic drug dependency, etc.
Yes, the starting colonist screen now allows you to create custom xenotypes and apply any xenotype (custom or otherwise) to your starting colonists.
No. Baseline humans never have any genes other than hair and skin color. Any xenotype that spawns also always has the same fixed genes, there's only some randomization in skin/hair color. An Impid is always an Impid, and a Baseliner is always a Baseliner. Hybrids with mixed genes only happen through pregnancies.
You can select any pawn and view their genes at any time. There's no tech required for that.
Thank you for the link! If I decide to get Biotech, I will check this mod out. I think I might have seen that mod in my quick run-through of the Workshop, but from the graphic I assumed it required Medieval Overhaul, which I don't use. But it doesn't appear to, so yay!
1-no
2-yes
3-not without mods