RimWorld

RimWorld

Need some tips
Been a while since I last played, and I've been working on a new run (un-modded)

I set my Ideology up with pews (1x3) and the medium altar (1x3). I also have the Ideogram (3x3). Couple things:

1. I forget if the Ideogram gives any benefit if I already have the altar in the room. Is it useful to include in my ritual room with the altar?

2. What's the current consensus on separation in the rituals? Stuff everything into one room (altar, speakers, effigy, etc)? Or have separate rooms for things?

3. Considering the above, any suggestions on how to set up the room? I'm thinking 7 tiles wide (not including walls) with the altar centered, and the pews to either side going along the room (church style with 1 tile walking space between them). I have 7 pawns at the moment, 2 aren't of my ideology (may or may not convert), but want to make sure the room is "future proof".

4. Unrelated to Ideology, I have my first baby in my colony and need to prep a schoolroom and entertainment for the kid. Any recommendations?
< >
Showing 1-6 of 6 comments
di eshor ribly Jun 16, 2023 @ 9:17am 
1) You only need an altar or ideogram, not both. Having two gives no extra benefits.

2) I don't usually use effigies or speakers in my temple, but there's nothing wrong with them being in one room.

3) I use a 7x11 room for small colonies, with an 11x11 for large colonies for my temple.

4) You just need a room with some desks, chairs, and blackboards for education. One desk links to three blackboards (+60% learning). I tend to be boring with my building shapes, so a 7x11 room with four boards and two desks fills my child needs. I don't usually have many children at one time.
Veylox Jun 16, 2023 @ 9:26am 
1. I have no idea on the specifics, I always use the big 3x3 ideogram thingy with a desk (don't know what it's called, the thing the leader uses for the speech) and 2 pews, that's the requirement early on, but I guess it changes depending on your ideology settings. Try to start a ceremony and with the chance of success you'll have a recap about what's needed, the green parts are the fulfilled requirements, the red are what you're not doing right.

2. I have everything in my rec room until something tells me I shouldn't (several years in, the pawns start asking me to "respect" the altar and put it somewhere else, and I just build another one at that point). No reason to waste space putting it somewhere else until then, I do a giant rec/dining room (11x20 to 11x40, depending on the map) and put a lot of my production + ideology stuff in it, it's way more efficient than having to deal with separate rooms, several impressiveness ratings, and lost time on pawns going back and forth.

3. Again, no reason to make a specific room for the ideology stuff until the game asks you to, and at that point it will tell you exactly what you need, through a message on the right side and a mood debuff on your pawns. Something like two pillars, a certain impressiveness rating, and zero production stuff or other non-ideology things in the room.

4. The optimal way of raising children, as far as I'm concerned, is to grow them in vats until the first tier (3 years old I believe), because you only get downsides from raising them normally since there's no "growth moment" at 3yo. Then you put them out of the vat, get them to work, and set up a learning desk and 3 boards in front of it, wherever you want (again, I just put it in my giant rec/dining room). No need to bother with the children toys or the crib since they only serve the first 3 years, that you're skipping with vats.

At least that's how I do it.
Last edited by Veylox; Jun 16, 2023 @ 9:31am
Astasia Jun 16, 2023 @ 9:32am 
1. You should not have even been able to add both an ideogram and altar to your ideology. They are exclusive, and both do the same thing. It's possible having both could break things, I don't know.

2. I usually just use one room, but I also generally avoid the rituals with "extra parts" like the symbol burning, lanterns or xmas tree. Some of them probably want their own room, like the Gladiator Duels, and the lanterns need to be unroofed. You could probably stick an effigy or xmas tree into a main ritual room without issue though, same with speakers/drums. It's best to get as much as you can into one room to make impressiveness easier.

3. I usually do like an 11x11 minimum. Room size is a big factor in impressiveness, and tiles with furniture on them subtract from that size. 7x11 might be fine though.

4. Desk and blackboards usually fit well into your normal rec/dining room. Toys just stick next to the crib. It's not really beneficial to have dedicated rooms for these things in any way I'm aware of, more of a RP choice.
dylan.a.bailly Jul 10, 2023 @ 11:42pm 
Originally posted by di eshor ribly:
1) You only need an altar or ideogram, not both. Having two gives no extra benefits.

2) I don't usually use effigies or speakers in my temple, but there's nothing wrong with them being in one room.

3) I use a 7x11 room for small colonies, with an 11x11 for large colonies for my temple.

4) You just need a room with some desks, chairs, and blackboards for education. One desk links to three blackboards (+60% learning). I tend to be boring with my building shapes, so a 7x11 room with four boards and two desks fills my child needs. I don't usually have many children at one time.
Do Differnt materials give you different buffs or is 60% the max
Originally posted by dylan.a.bailly:
Originally posted by di eshor ribly:
1) You only need an altar or ideogram, not both. Having two gives no extra benefits.

2) I don't usually use effigies or speakers in my temple, but there's nothing wrong with them being in one room.

3) I use a 7x11 room for small colonies, with an 11x11 for large colonies for my temple.

4) You just need a room with some desks, chairs, and blackboards for education. One desk links to three blackboards (+60% learning). I tend to be boring with my building shapes, so a 7x11 room with four boards and two desks fills my child needs. I don't usually have many children at one time.
Do Differnt materials give you different buffs or is 60% the max

+60% is the maximum bonus, material does not matter.
dylan.a.bailly Jul 18, 2023 @ 3:51am 
Originally posted by Vermillion Cardinal:
Originally posted by dylan.a.bailly:
Do Differnt materials give you different buffs or is 60% the max

+60% is the maximum bonus, material does not matter.
Thank you
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Jun 16, 2023 @ 8:54am
Posts: 6