RimWorld

RimWorld

Makeithappen Mar 14, 2022 @ 9:17am
Movement Traits and cap
Is there a movement speed cap? 150%?

If I had a Jogger trait with +0.40 movement speed and Aerotech legs will the movement be higher?
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Showing 1-10 of 10 comments
Astasia Mar 14, 2022 @ 9:23am 
There is no realistically obtainable movement speed cap. I've had modded colonists with over 125c/s movement speed. Base movement speed is 4.6c/s.
glass zebra Mar 14, 2022 @ 9:44am 
To add to what Astasia said: There is no realistically obtainable cap for the health movement stat either.
pauloandrade224 Mar 14, 2022 @ 2:39pm 
Im pretty sure theres 0 caps to the stats or if there are they are unreachable (in vanilla at least)
Jigain Mar 14, 2022 @ 8:26pm 
Practically, there's bound to be a number that causes a stack overflow (and probably crashes your game), likely 65535%. Realistically, as others have mentioned, these numbers are likely not capped because you're never (in vanilla) supposed to get even close to that number.
Makeithappen Mar 14, 2022 @ 9:15pm 
Originally posted by Jigain:
Practically, there's bound to be a number that causes a stack overflow (and probably crashes your game), likely 65535%. Realistically, as others have mentioned, these numbers are likely not capped because you're never (in vanilla) supposed to get even close to that number.
I've seen some posts lately on reddit showing players with thousands of % in stats. I guess they are using a few mods that can increase that amount. I know Ideology with specialist can increase your aim with guns and production of legendaries are easier.
Astasia Mar 14, 2022 @ 9:28pm 
Ya if there is a cap for things that don't list a cap I haven't been able to figure it out. I've stacked a bunch of mods with some big stat/skill bonuses and the highest I remember getting any stat was like 25000% mining speed. To find the point the variable used rolls over would likely require trial and error with a mod specifically design to break the game, or looking into the game code.
Jigain Mar 14, 2022 @ 9:33pm 
Originally posted by JohnWick:
Originally posted by Jigain:
Practically, there's bound to be a number that causes a stack overflow (and probably crashes your game), likely 65535%. Realistically, as others have mentioned, these numbers are likely not capped because you're never (in vanilla) supposed to get even close to that number.
I've seen some posts lately on reddit showing players with thousands of % in stats. I guess they are using a few mods that can increase that amount. I know Ideology with specialist can increase your aim with guns and production of legendaries are easier.
Aye, highest number screenshot I've seen was probably around 12000%, which is why it can't be limited to two bytes (FF would make 255). Next step up is four bytes, FFFF, which is 65535. After that is six bytes, at 16777215.

All this said, I haven't been doing more than hobby coding myself, and it may be possible to circumvent this, particularly in more modern games. Back in my days (think original Civilization and games like Prince of Persia, up until the (still in my mind) modern Diablo 2), a lot of games were limited to two or four bytes per value, meaning you couldn't go above 255 or 65535 respectively (256 / 65536 if you used the 0 value as a 1), and typically were hard-capped to these numbers in order to prevent a stack overflow. Gaming, coding, technology and game design have all advanced significantly since then, and while the base limitations of a binary system remain, 'tis not inconceivable that methods to squeeze more out of it have been developed.
MP Mar 14, 2022 @ 10:58pm 
Oooh, cap as in the hard max. Here I was thinking whether pawns can wear a hat that makes them go faster. Maybe red caps.
Makeithappen Mar 15, 2022 @ 12:26am 
Originally posted by MihaP:
Oooh, cap as in the hard max. Here I was thinking whether pawns can wear a hat that makes them go faster. Maybe red caps.

If you believe a red cape makes you faster then it does. :)
Originally posted by JohnWick:
Originally posted by MihaP:
Oooh, cap as in the hard max. Here I was thinking whether pawns can wear a hat that makes them go faster. Maybe red caps.

If you believe a red cape makes you faster then it does. :)
da boiz be goin fast, innit
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Date Posted: Mar 14, 2022 @ 9:17am
Posts: 10