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As long as you treat it like a proper operation you can reach extremely high chances of success (100% ? either that or very close), but leaving it up to luck by just scheduling the operation and forgetting about it can lead to lots of failure
I don't remember if failure can kill, if it can it's really rare, but it will mess up the person either way
And yes, failures can kill, even relatively basic ones like installing a new jaw can decapitate the patient if you get a critical failure.
Can critical failure be reduced to 0% ?
As far as i know, No.
The success rate of most* operations is capped at 98% (it can't be better then that) and failure always has a small chance of death. That said, not only would your pawn have to fail the 98% roll, there is also several types of failure and instant death is the rarest one. So a pawn dying when you have reached the cap (by having a skilled doctor, a good operating room and good medicine) is extremely unlikely.
*There is a few operation types that is set as "can't fail".
Ohh geez made that mistake before, cept it was with a bionic leg.
lol, think we all have!
actually yes, with excellent or better furniture.
a high skilled surgeon
good light
and if that surgeon happens to have the operation inspiration.
question is, how urgent is the procedure?
worst case, you may have to put that patient into a crypto casket while you wait.
best case, your doc has the inspiration after his next meal.
depends all on RNG and mood.
Incorrect.
https://rimworldwiki.com/wiki/Mental_inspiration
"A colonist becomes more concentrated in surgeries after being inspired, and as a result, the success chance for the next surgery they perform will be doubled. Note however that the 98% success rate maximum still applies i.e. there will always be a 2% chance of failure."
98% is the maximum, you can't go above it.