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This behavior is one of the reasons players trend towards a barracks living arrangements over time for their unpartnered pawns. It is also something you will hit a lot more often if you are running a mod that automatically unpacks and sets bedrolls or builds sleep spots at sites for you.
Fertility is reduced by lactation, so you do get a little discouragement, indirectly, from keeping the spawn around the parent at least at first. Anomaly has a ritual you could use to increase the age of a pawn to infertility, but it leaves scars and isn't supposed to be for that; you can learn to install IUDs and perform vasectomies (from Biotech IIRC) and that is the intended way to stop babies from happening. I don't think an IUD interferes with artificial pregnancy so if what you want is just more spacing that could be the way.
heck.. use the extract ovum operation and let the partner inseminate it if you really need your pawns to procreate... put those embrios into growth vats (some memes actually prefer that over natural pregnancies).
unless you use certain mods from "the lab" you won't have reproduction problems or "sleeping allone" debuffs that way.
just having the "got some lovin'" buff ain't worth it long term...
https://steamcommunity.com/sharedfiles/filedetails/?id=3328702448
I generally got used to just not letting colonists use beds on caravans, at most I'll claim a bed and make it medical for away treatment without letting anyone assign themselves to it. The mod above is more convenient though. There's a similar more popular mod but it has issues with cribs and cryptosleep caskets, this one I linked I've used for a few games and seems to be working fine.
Fix for over-lovin, which can certainly be a significant issue and tank colonist efficiency, is generally going to be to put partners on slightly different sleep schedules. Like if you are using 8 hour sleep blocks, you can offset the partners a bit and have like 3 hours of overlap or so. Pawn A sleeps from midnight to 8am, Pawn B sleeps from 5am to 1pm, so from 5am to 8am they might be in the same bed and get some lovin in. Adjust that as you want if you still want them to keep a stack or two of the buff, but actually get some amount of sleep so they aren't always exhausted.
And ya, children sleeping in the room have no effect on lovin' frequency, there is no privacy check.
for couples a shared room with just two beds won't turn into barracks, it will turn into the couples bedroom.
just how it would with a double bed.
you will miss out the tiny, little loving buff but you won't suffer from the sleeping alone debuff either.
thats how you let a couple of pawns from different ideos that won't share a bed until married share a room to avoid the already mentioned debuff in vanilla.
beds will even stay assigned to these pawns unless you personally or they them self assing them to new beds for either being on a caravan, being arrested or being a normal colonist and a slave... thats how you can have a colonist/slave couple share a room without having to recruit the slave.
unless you want to enslave your royal baron to let them sleep in a double bed.
Not sure it's 100% the same issue as yours. I found a fix for it was to put an anaesthetise order on the colonist and make them lie in a medical bed.
I did not have to go through with the operation, just get them to lie in the bed then remove the anaesthetise order. This appeared to reset their AI or something and they then correctly went to their beds.
Not sure if the same exact issue but maybe the info will help.