RimWorld

RimWorld

Pawns wont sleep in assigned beds
I have "rabbit" pawns constantly damn near nightly hearts coming from couples beds. (LMAO) I set the ladies to a lower pregnancy chance and it doesnt help... So I built family suites with cribs toys and single beds for when children grow up. Ill forget after I reassign them and then realize the kids get kicked out the room and random pawns that have double beds mind you are in the single beds and the kids are passing out in the rec room. I am absolutely not having this. I want those "reminders" in the room so maybe theyll slow tf down but NOOO. They are doing what they want. I have mods and all dlc except Anomoly. I did try to research and couldnt find an exact solution to my problem. Anyone have any ideas what I could do to stop this?
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Showing 1-7 of 7 comments
Bosh Feb 14 @ 6:21am 
Pretty sure their "reminders" wouldn't have any effect on their lovin' frequency anyway.
Are you sending them out on caravans that overnight at sites? The game is now capable of remembering sleeping assignments for pawns that are out on the map, but it can still only handle one bed assignment at a time. The pawn behavior 'I have no bed, time to claim an unclaimed one' only looks at the current site the pawn is in, so they will happily delete all of their home bed assignments unless you force them to sleep out on the dirt at site maps (bedrolls used while the caravan is paused on the world map do not wipe out bed assignments).

This behavior is one of the reasons players trend towards a barracks living arrangements over time for their unpartnered pawns. It is also something you will hit a lot more often if you are running a mod that automatically unpacks and sets bedrolls or builds sleep spots at sites for you.

Fertility is reduced by lactation, so you do get a little discouragement, indirectly, from keeping the spawn around the parent at least at first. Anomaly has a ritual you could use to increase the age of a pawn to infertility, but it leaves scars and isn't supposed to be for that; you can learn to install IUDs and perform vasectomies (from Biotech IIRC) and that is the intended way to stop babies from happening. I don't think an IUD interferes with artificial pregnancy so if what you want is just more spacing that could be the way.
eMYNOCK Feb 14 @ 7:23am 
just spay you rabbits... implant IDUs, enforce a one kid policy by removing double beds after the deed is done alltogether and let couples sleep in single beds that are placed side by side in a classic bedroom for them.

heck.. use the extract ovum operation and let the partner inseminate it if you really need your pawns to procreate... put those embrios into growth vats (some memes actually prefer that over natural pregnancies).

unless you use certain mods from "the lab" you won't have reproduction problems or "sleeping allone" debuffs that way.

just having the "got some lovin'" buff ain't worth it long term...
Last edited by eMYNOCK; Feb 14 @ 7:30am
Astasia Feb 14 @ 8:53am 
Fix for the bed assignment thing is probably going to be a mod, like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=3328702448
I generally got used to just not letting colonists use beds on caravans, at most I'll claim a bed and make it medical for away treatment without letting anyone assign themselves to it. The mod above is more convenient though. There's a similar more popular mod but it has issues with cribs and cryptosleep caskets, this one I linked I've used for a few games and seems to be working fine.

Fix for over-lovin, which can certainly be a significant issue and tank colonist efficiency, is generally going to be to put partners on slightly different sleep schedules. Like if you are using 8 hour sleep blocks, you can offset the partners a bit and have like 3 hours of overlap or so. Pawn A sleeps from midnight to 8am, Pawn B sleeps from 5am to 1pm, so from 5am to 8am they might be in the same bed and get some lovin in. Adjust that as you want if you still want them to keep a stack or two of the buff, but actually get some amount of sleep so they aren't always exhausted.

And ya, children sleeping in the room have no effect on lovin' frequency, there is no privacy check.
I am almost 250 hours in and to answer I havent even started to try to do caravans or even quests yet so thats not it. I really dont want to spay and neuter my pawns :( I was thinking about that earlier and yeah I cant do it. I will try the mod listed above to see if that will help. Thank you all for responding :)
eMYNOCK Feb 15 @ 3:09am 
seriously.. just build them single beds and place them side by side in the space a double bed in a normal 2 person room would occupy.

for couples a shared room with just two beds won't turn into barracks, it will turn into the couples bedroom.

just how it would with a double bed.

you will miss out the tiny, little loving buff but you won't suffer from the sleeping alone debuff either.

thats how you let a couple of pawns from different ideos that won't share a bed until married share a room to avoid the already mentioned debuff in vanilla.

beds will even stay assigned to these pawns unless you personally or they them self assing them to new beds for either being on a caravan, being arrested or being a normal colonist and a slave... thats how you can have a colonist/slave couple share a room without having to recruit the slave.

unless you want to enslave your royal baron to let them sleep in a double bed.
Last edited by eMYNOCK; Feb 15 @ 3:14am
I had some issues with pawns refusing to sleep in their assigned beds lately.

Not sure it's 100% the same issue as yours. I found a fix for it was to put an anaesthetise order on the colonist and make them lie in a medical bed.

I did not have to go through with the operation, just get them to lie in the bed then remove the anaesthetise order. This appeared to reset their AI or something and they then correctly went to their beds.

Not sure if the same exact issue but maybe the info will help.
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Date Posted: Feb 14 @ 5:32am
Posts: 7