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You mean 'reduce' the amount of doors right? Each door actually increases the chance of them breaking out.
You want there to be only one way into the prison and only one way out of the prison. Ideally there should be another door right after the first door or into a room that isn't the outside. (a single space between doors works as well)
This way there is minimal desire for them to want to break out.
Secondly, keeping the prisoner population low is key to preventing outbreaks. Put each prisoner ideally in their own cell.
As far as I remember there are two major ways to prevent prison breaks ; make prisoners happy, or remove their legs. If you throw a legged prisoner in a 3x3 cell with no light and no bed, he's gonna try to escape a whole lot (and it's probably gonna happen even more often if he's not alone), you need to improve the living conditions or go chop chop
The humane method is never gonna work completely though, you're merely increasing the time interval between breaks, not preventing them.
If you need them legged and they're just in prison for conversion reasons, then you should consider just converting them fast instead of preventing prison breaks.
Because 1) They're gonna break out eventually, so it's a matter of racing to conversion first
and 2) you kinda prefer terrible living conditions for ideology conversion, it can help them lose faith
Just have your priest be a pawn with the highest social stat possible, and have him convert the prisoner on cooldown. If you're unlucky and an escape happens between the couple of conversions needed, just try to beat the prisoner up lightly using melee, so that you can re-imprison him immediately without risking instant death by bullet too much.
Forget turrets. Make sure you use only one door on the prison. security doors can boost security too. Anything that reduces consciouss or movement reduces frequency too. Gassing prisoners with an autobong is pretty effective.
But yeah turrets do nothing. Sadly neither do gibbet cages, skull spikes or anything that would terrorize slaves have any effect on prisoners either. It's honestly kind of weird how those things don't overlap.
One thing that got me before on prisoners was doors. Every cell/prison barracks should have exactly one door. More doors, more frequent breakouts. Also be wary of 'false' walls like most modded embrasures. They do not actually separate two rooms, so a large prison with many individual cells but some walld are embrasures? Each prisoner sees a hell of a lot of doors and breakouts will be constant.
If you don't have these mods, then it is a bug. Turrets wont stop prisoners from escaping, but they should shoot at hostile or escaping prisoners
Then I would recommend armored doors and stronger prison materials. Making the walls out of steel or stone with a reinforced security door being the only way out will decrease escape attempts, so will keeping the prisoners happy. If you are still struggling with prison breaks, just amputate your prisoners legs, then attach prosthetics or bionics when you recruit them.
Ah yeah ok, I see what you mean now 😂
I have one entrance in now based off your suggestions though its not perfect. I also instead of letting them out, put a toilet and power shower in their cell. So far it seems to be working. It just sucks I cant let them out their rooms to utilize the awesome mega screen tv rec room. Thank you all for your help. Hopefully next game I can use all this advice (except for cutting off legs) and build a impenetrable prison.