RimWorld

RimWorld

Constant Prison Breaks
I read somewhere that turrets curb the prisoners breaking out. I have steel military turrets EVERYWHERE inside my prison and they are not firing on prisoners trying to break out. What specific turret do I need to stop this or maybe its because I am trying to convert them to my ideology theyre not seen as a enemy? I dont know any help would be appreciated. I also have an impressive prison and have prisoner rec mod installed.
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Showing 1-14 of 14 comments
Hanz Mar 19 @ 10:09am 
You may wanna increase the number of doors, walls, etc so their less motivated to break out, if you want or can could you post a image of your prison?
The Blind One Mar 19 @ 10:13am 
Originally posted by Hanz:
You may wanna increase the number of doors, walls, etc so their less motivated to break out, if you want or can could you post a image of your prison?

You mean 'reduce' the amount of doors right? Each door actually increases the chance of them breaking out.

You want there to be only one way into the prison and only one way out of the prison. Ideally there should be another door right after the first door or into a room that isn't the outside. (a single space between doors works as well)

This way there is minimal desire for them to want to break out.

Secondly, keeping the prisoner population low is key to preventing outbreaks. Put each prisoner ideally in their own cell.
Last edited by The Blind One; Mar 19 @ 10:14am
Veylox Mar 19 @ 10:16am 
I don't think turrets do anything.

As far as I remember there are two major ways to prevent prison breaks ; make prisoners happy, or remove their legs. If you throw a legged prisoner in a 3x3 cell with no light and no bed, he's gonna try to escape a whole lot (and it's probably gonna happen even more often if he's not alone), you need to improve the living conditions or go chop chop

The humane method is never gonna work completely though, you're merely increasing the time interval between breaks, not preventing them.

If you need them legged and they're just in prison for conversion reasons, then you should consider just converting them fast instead of preventing prison breaks.

Because 1) They're gonna break out eventually, so it's a matter of racing to conversion first
and 2) you kinda prefer terrible living conditions for ideology conversion, it can help them lose faith

Just have your priest be a pawn with the highest social stat possible, and have him convert the prisoner on cooldown. If you're unlucky and an escape happens between the couple of conversions needed, just try to beat the prisoner up lightly using melee, so that you can re-imprison him immediately without risking instant death by bullet too much.
Last edited by Veylox; Mar 19 @ 10:23am
Narn Mar 19 @ 10:19am 
Double walls and doors made out of stone/steel helps. I usually nest my prison in the middle of my base too so its really hard for them to ever escape.
MadArtillery Mar 19 @ 10:20am 
If you are struggling with prisoner breaks hover over the prison break timer and see what modifiers are applying to it, you likely have a big mistake somewhere.

Forget turrets. Make sure you use only one door on the prison. security doors can boost security too. Anything that reduces consciouss or movement reduces frequency too. Gassing prisoners with an autobong is pretty effective.

Last edited by MadArtillery; Mar 19 @ 10:20am
The Blind One Mar 19 @ 10:26am 
An easier way to manage prisoners is to just recruit them as slaves. That way they can make themselves useful while they are in captivity. Enslaving is also trivial compared to recruitment time and you can always just re-imprison slaves to make them prisoners again at your desire and start the recruitment process for real when the prison barracks isn't filled to the brim with raiders.

But yeah turrets do nothing. Sadly neither do gibbet cages, skull spikes or anything that would terrorize slaves have any effect on prisoners either. It's honestly kind of weird how those things don't overlap.
Dead calm gene will stop them, only way to have them mobile and passive.
Steelfleece Mar 19 @ 11:02am 
There are mods that cause turrets to open fire on prisoners -in vanilla, they just sit there.

One thing that got me before on prisoners was doors. Every cell/prison barracks should have exactly one door. More doors, more frequent breakouts. Also be wary of 'false' walls like most modded embrasures. They do not actually separate two rooms, so a large prison with many individual cells but some walld are embrasures? Each prisoner sees a hell of a lot of doors and breakouts will be constant.
TheManiac Mar 19 @ 11:18am 
If you are playing with the mods vanilla expanded turrets or CE then you might want to check if your turrets have any ammunition or if they are automated or manned. Manned turrets need a pawn to fire them, so they won't shoot escaping prisoners.

If you don't have these mods, then it is a bug. Turrets wont stop prisoners from escaping, but they should shoot at hostile or escaping prisoners
Originally posted by TheManiac:
If you are playing with the mods vanilla expanded turrets or CE then you might want to check if your turrets have any ammunition or if they are automated or manned. Manned turrets need a pawn to fire them, so they won't shoot escaping prisoners.

If you don't have these mods, then it is a bug. Turrets wont stop prisoners from escaping, but they should shoot at hostile or escaping prisoners
Not a bug. Turrets were deliberately stopped from shooting at escaping prisoners, but will shoot at berserking ones.
TheManiac Mar 19 @ 11:35am 
Originally posted by Khan Boyzitbig of Mercia:
Originally posted by TheManiac:
If you are playing with the mods vanilla expanded turrets or CE then you might want to check if your turrets have any ammunition or if they are automated or manned. Manned turrets need a pawn to fire them, so they won't shoot escaping prisoners.

If you don't have these mods, then it is a bug. Turrets wont stop prisoners from escaping, but they should shoot at hostile or escaping prisoners
Not a bug. Turrets were deliberately stopped from shooting at escaping prisoners, but will shoot at berserking ones.

Then I would recommend armored doors and stronger prison materials. Making the walls out of steel or stone with a reinforced security door being the only way out will decrease escape attempts, so will keeping the prisoners happy. If you are still struggling with prison breaks, just amputate your prisoners legs, then attach prosthetics or bionics when you recruit them.
Hanz Mar 19 @ 11:36am 
Originally posted by The Blind One:
Originally posted by Hanz:
You may wanna increase the number of doors, walls, etc so their less motivated to break out, if you want or can could you post a image of your prison?

You mean 'reduce' the amount of doors right? Each door actually increases the chance of them breaking out.

You want there to be only one way into the prison and only one way out of the prison. Ideally there should be another door right after the first door or into a room that isn't the outside. (a single space between doors works as well)

This way there is minimal desire for them to want to break out.

Secondly, keeping the prisoner population low is key to preventing outbreaks. Put each prisoner ideally in their own cell.
I guess I should've specified, I meant inside the containment area, not on the exterior.
Originally posted by Hanz:
I guess I should've specified, I meant inside the containment area, not on the exterior.

Ah yeah ok, I see what you mean now 😂
Ive taken everything you guys said and I have been using the reinforced walls/embrasures mod, prisoners dont have keys and a rec need mod. The common/rec room is awesome their rooms are either 5x5 or 7x7 with comfortable beds and lavish meals 1x1 table and stool. I had built a bathroom area in the common area with showers etc (with privacy stall doors)everytime I let them out their cells, they broke out(tried to)

I have one entrance in now based off your suggestions though its not perfect. I also instead of letting them out, put a toilet and power shower in their cell. So far it seems to be working. It just sucks I cant let them out their rooms to utilize the awesome mega screen tv rec room. Thank you all for your help. Hopefully next game I can use all this advice (except for cutting off legs) and build a impenetrable prison.
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Date Posted: Mar 19 @ 10:02am
Posts: 14