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The best types of DLC's in this game is those that add to the experience somehow with new mechanics. This is why my ranking is:
1. Biotech
2. Ideology
3. Royalty
4. Anomaly
Biotech adds the most out of all DLC's. Children, Robots, pollution, weaponized gas and genetic engineering. You can ignore half of the mechanics added and still get plenty from the DLC.
Ideology is either awesome, or the worst DLC depending on what you want. If you want stuff and new mechanics. It is bad. If you want to have a nudist cannibal cult without all pawns hating that they are nude and eat people. It is awesome. Ideology simply allow you to define a playstyle you want to play, and reward the pawns for doing it. It does however make it much harder to recruit new pawns. You either deal with multiple religions and ideologies, or you force convert them before you recruit the pawn which takes a lot of time.
Royalty adds magic and new high tech gear. If you want the best trader faction and the best armor, magic powers and awesome bionics like Healing Enchancers (boosts healing with +50%). Royalty is great. It is however a little low on the content.
Anomaly is the black sheep in the family. I personally like it and it should really be started as soon as you start a new colony as the progression is done parallel with your normal research, and it takes some time to research everything. The issue with Anomaly is that doesn't add to the normal experience that much. It more reflavors the experience to be something that now includes monsters and strange powers. So now you are no longer dealing with human interactions anymore, but now you also have to wonder if that new pawn has a metal parasite inside of them, so your best pawn might just have one of their lungs mutated partly into a monster. The DLC isn't bad, but it is for when you want something new. It does however give a lot of really nice things. Like flame throwers, various serums that boosts your combat capabilities to the max and allow you to summon monsters to deal with raiders. Or even summon a Pit Gate filled with monsters, only to use it as a fast, quick and easy way to remove all your toxic pollutant garbage from Biotech.
I personally dislike Ideology because the main mechanics simply aren't thought out very well in my opinion. I love it for the modding scene, though. If you ever get Ideology, don't sleep on Vanilla Factions Expanded - Ancients.
Some of the side content includes the transhumanist objects, like the biosculpting pod which is, like, fine. It also adds a new ending which allows for something along the lines of a "New Game +", and I'm pretty sure it's not much better or worse than the base starship ending.
My personal favorite part is the dormant ancient junk that's added as decoration, which is saying something when my favorite aspect doesn't do anything.
I never got Royalty because unlike with Ideology I don't even see one really likeable thing about the main feature, it's not even customizable at all without mods really, but I've heard good things about the side content and its modding scene, like psycasts.
Many people would say that what it adds as side content is mostly just stuff that should already be in the game without paying extra, but that doesn't mean it's a necessity.
Biotech is splendid, you can create your own xenohumans, and the preset xenohumans make the world feel much more various than humans with big tech and humans with small tech.
Not only that, but you can also raise children, which allows you to select their passions and traits from a few options when they reach a certain age.
Not only that, but you can also create your own mechanoids work force and armies that never have mental breaks, they do need recharged though.
Anomaly is a bit of a stand-out. While all of the DLC have distinct themes, Anomaly really has a distinct theme.
Anomaly is the only one where there's really "spoilers", because it has a bit of a main campaign in the form of a starting scenario, although it can technically be experienced any time by just enabling the monolith.
Anomaly is a lot like Royalty, except instead of an empire to befriend you have a bunch of monsters to study and contain, it has a pretty clear direction.
It has quite a roster of side content, to name a few, you have ghouls, sleep suppressors, lobotomy, and psychic rituals that can have a variety of different intended outcomes.
So in my opinion, Biotech is best, Anomaly is good, and Royalty and Ideology are probably about the same, but I never got Royalty to check.
For me Royalty wasn't really my style but totally loved Ideology and the extremist cults I was able to do with it, yet to try Biotech tho