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Ideology penalties only effect ideology holder. I use that in mechanitor colonies frequently. Slaves would also be a way around or leaning into diversity of thought which is what I usually do.
You can totally do no plant eating and even no planting period runs in Rimworld. I do them quite regularly. Did you know you can feed cows twisted meat, insect meat, and human meat just fine as long as you turn it into simple meals? With ever more ways to trigger raids intentionally these days you can actually pull off meat eating to such a degree even your livestock are pure carnivore, I assure you from personal experience with my wacky challenge runs this does work on losing is fun and you can run a colony for many many years pulling this off. I even use mods so it's instant food poisoning not merely a mood penalty for plant eating,
Simply planting dandelions and hay for animals and living off meat and animal products should be quite manageable. Don't even have to do the meat conversion magic to turn unpleasant meats into beef and milk.
I would go for more diverse ideologies but gaving a mood buff simply by telling anyone who isnt in your club to piss off until they are is a nice thing to have. And I dont have to deal with their rituals or having their ideology rooms and all that, thats why i like doing slaver colonies, i get to avoid having a bunch of other ideo rituals while also avoiding having to convert people.
I know that you can also feed pigs entire human corpses and theyll eat it no problem. Thats what i will be doing with my corpses. I know that i could probably do a no plant eating run, but having farming is just too useful, even just corn, getting a bulk food that can be kept through winter is nice.
And it was down to how i was going to do the slave management in this colony. With farming slaves, I want to try walling them into the field. Theres the field, bedrooms connected to the field, and the freezer they store the crops in, that connects to the main colony (the only way in and out), with a nutrient paste dispenser for their food. The only time they ever get close to the actual colonists when the colonists take the excess out of the freezer and when wardens go in to suppress them. Planned on doing the same with the stockpile and the workshop, just being sure to take the guns out of the stockpile
This means you have to pick one of those Precepts. You can Prohibit slaughtering animals, but not meat eating unless you have another meme that overright it somehow.
I think you are not talking about the Ranching meme at all to be honest. I think you are talking about the Animal personhood. It is the only meme that allow you to ban both slaughtering and meat eating.
Or you have a meme/mod that overright the restrictions of the Rancher meme.
This feels too much like engineering a perfect solution, like using prepare carefully mod for the perfect colonists before you land. Theres not anything wrong with it if thats what youre into but part of it is just dealing with what youre dealt.
However. I do noticed that at least I had to add both precepts to the meme, I say that it is a problem you can cause yourself and not really the games fault. So if you have the issue where you are forced to ranch, but can't eat mean or slaughter animals. Maybe you should remove the precepts that causes the conflict.
I hope the wiki is wrong and this is how its supposed to be. I think it should just be like this. Youre rewarded for ranching and discouraged from farming but you dont lose an emergency source of food because your ranchers would rather DIE than eat a vegetable.
I would rather die than eat a vegetable, but im also not a rancher.
I wasnt saying you cant or arent intended to change their ideologies, im just saying i dont.