RimWorld

RimWorld

Ideology: Ranching
I wanted to do a ranching/slaver colony for awhile. Im gonna do that but before i start, i want to discuss my observations

For starters, with ideology, its possible to combine ranching and slaughtering animals:prohibited, and meat eating:horrible. These should be incompatible. Seeing as eating meat is kind of 90% of ranching, they just shouldnt be allowed together.

I also noticed, in the ranching precept, planting is slower and theres a mood penalty for sowing human food. The question i have for the mood penalty part, is that if the colony plants human food, or if an ideology person plants it. If its colony wide, that sucks, but if its just if one of your ideology plants it, I could just use slaves to get around that right? Have them do the farming? Because you dont have to take the precept that gives a mood penalty if you eat vegetables, the only downside you are required to deal with is if you PLANT a human food crop.
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I mean, technically you can ranch without ever eating or killing anything, just sterilizing and selling off excess as needed living off milk and eggs. It would be one horrendous very heavily restricted run, I should try it some time. Sound like agony which is right up my alley.

Ideology penalties only effect ideology holder. I use that in mechanitor colonies frequently. Slaves would also be a way around or leaning into diversity of thought which is what I usually do.

You can totally do no plant eating and even no planting period runs in Rimworld. I do them quite regularly. Did you know you can feed cows twisted meat, insect meat, and human meat just fine as long as you turn it into simple meals? With ever more ways to trigger raids intentionally these days you can actually pull off meat eating to such a degree even your livestock are pure carnivore, I assure you from personal experience with my wacky challenge runs this does work on losing is fun and you can run a colony for many many years pulling this off. I even use mods so it's instant food poisoning not merely a mood penalty for plant eating,

Simply planting dandelions and hay for animals and living off meat and animal products should be quite manageable. Don't even have to do the meat conversion magic to turn unpleasant meats into beef and milk.
Last edited by MadArtillery; Mar 13 @ 8:50pm
Chuck Mar 13 @ 9:02pm 
Originally posted by MadArtillery:
I mean, technically you can ranch without ever eating or killing anything, just sterelizing and selling off excess as needed living off milk and eggs. It would be one horrendous very heavily restricted run, I should try it some time.
That does sound horrendous, You have fun with that, im not even gonna think about it, im not the pain is fun kind of guy i guess
Originally posted by MadArtillery:
Slaves would also be a way around or leaning into diversity of thought which is what I usually do.
I would go for more diverse ideologies but gaving a mood buff simply by telling anyone who isnt in your club to piss off until they are is a nice thing to have. And I dont have to deal with their rituals or having their ideology rooms and all that, thats why i like doing slaver colonies, i get to avoid having a bunch of other ideo rituals while also avoiding having to convert people.
Originally posted by MadArtillery:
You can totally do no plant eating and even no planting period runs in Rimworld. I do them quite regularily. Did you know you can feed cows twisted meat, insect meat, and human meat just fine as long as you turn it into simple meals?.
I know that you can also feed pigs entire human corpses and theyll eat it no problem. Thats what i will be doing with my corpses. I know that i could probably do a no plant eating run, but having farming is just too useful, even just corn, getting a bulk food that can be kept through winter is nice.

And it was down to how i was going to do the slave management in this colony. With farming slaves, I want to try walling them into the field. Theres the field, bedrooms connected to the field, and the freezer they store the crops in, that connects to the main colony (the only way in and out), with a nutrient paste dispenser for their food. The only time they ever get close to the actual colonists when the colonists take the excess out of the freezer and when wardens go in to suppress them. Planned on doing the same with the stockpile and the workshop, just being sure to take the guns out of the stockpile
Originally posted by Chuck:
For starters, with ideology, its possible to combine ranching and slaughtering animals:prohibited, and meat eating:horrible. These should be incompatible. Seeing as eating meat is kind of 90% of ranching, they just shouldnt be allowed together.
You are right that they should be incompatible, because they are. The Rancher meme has the requirements of either Meat eating mildly, Seriously or Strickly required.

This means you have to pick one of those Precepts. You can Prohibit slaughtering animals, but not meat eating unless you have another meme that overright it somehow.

I think you are not talking about the Ranching meme at all to be honest. I think you are talking about the Animal personhood. It is the only meme that allow you to ban both slaughtering and meat eating.
Or you have a meme/mod that overright the restrictions of the Rancher meme.
Last edited by CloudSeeker; Mar 14 @ 1:36am
Dude you can give similar ideology to NPC faction, but instead of ranching select meme for planting and even make plant spec. available. Then during game you have to recruit 3 pawns of that ideology and you can use all it's benefits for planting along with your own for ranching.
Last edited by WildStargazer; Mar 14 @ 5:31am
Chuck Mar 14 @ 1:35pm 
Originally posted by CloudSeeker:
You are right that they should be incompatible, because they are. The Rancher meme has the requirements of either Meat eating mildly, Seriously or Strickly required.
Are you sure? Im looking at it in the create new fixed ideology screen right now and all the rancher meme says is "required precepts: Ranching: Central" I see in the wiki that its there, but in-game i dont see it. I can add it as a precept optionally but its not required.


Originally posted by WildStargazer:
Dude you can give similar ideology to NPC faction, but instead of ranching select meme for planting and even make plant spec. available. Then during game you have to recruit 3 pawns of that ideology and you can use all it's benefits for planting along with your own for ranching.
This feels too much like engineering a perfect solution, like using prepare carefully mod for the perfect colonists before you land. Theres not anything wrong with it if thats what youre into but part of it is just dealing with what youre dealt.
Originally posted by Chuck:
Originally posted by CloudSeeker:
You are right that they should be incompatible, because they are. The Rancher meme has the requirements of either Meat eating mildly, Seriously or Strickly required.
Are you sure? Im looking at it in the create new fixed ideology screen right now and all the rancher meme says is "required precepts: Ranching: Central" I see in the wiki that its there, but in-game i dont see it. I can add it as a precept optionally but its not required.
Seems you are right as it is the same for me. Don't know if the wiki is wrong, the game is bugged or we have the same mod that changes it.
However. I do noticed that at least I had to add both precepts to the meme, I say that it is a problem you can cause yourself and not really the games fault. So if you have the issue where you are forced to ranch, but can't eat mean or slaughter animals. Maybe you should remove the precepts that causes the conflict.
Chuck Mar 14 @ 1:53pm 
Originally posted by CloudSeeker:
Seems you are right as it is the same for me. Don't know if the wiki is wrong, the game is bugged or we have the same mod that changes it.
However. I do noticed that at least I had to add both precepts to the meme, I say that it is a problem you can cause yourself and not really the games fault. So if you have the issue where you are forced to ranch, but can't eat mean or slaughter animals. Maybe you should remove the precepts that causes the conflict.
I have no mods that affect ideology (except for roles can wait), theyre all combat mods so unless combat extended is up to some shenanigans i think thats just how it is in game.

I hope the wiki is wrong and this is how its supposed to be. I think it should just be like this. Youre rewarded for ranching and discouraged from farming but you dont lose an emergency source of food because your ranchers would rather DIE than eat a vegetable.

I would rather die than eat a vegetable, but im also not a rancher.
Originally posted by Chuck:
This feels too much like engineering a perfect solution, like using prepare carefully mod for the perfect colonists before you land. Theres not anything wrong with it if thats what youre into but part of it is just dealing with what youre dealt.
It is designed by the devs, if changing other faction's ideologies was not intended then NPC faction would not have harsh restrictions on memes that you can select for them. I think this is similar to creating a custom xenotype for your starting pawns, but somehow many people create custom xenotypes but not change npc faction ideologies. If you make their ideologies similar to yours not much changing aside from making another ideology useful for yourself, it's not that you would give them bad ideology like with blindness meme that will make half of them spawn without eyes.
Chuck Mar 14 @ 2:27pm 
Originally posted by WildStargazer:
it's not that you would give them bad ideology like with blindness meme that will make half of them spawn without eyes.
I think the only changing I would want to do is to give some faction transhumanism so i can fight enemies with bionics without having to fight the imperials (CE cataphracts scare me)

I wasnt saying you cant or arent intended to change their ideologies, im just saying i dont.
Kinda unrelated but I hate that pawns don't milk or shear their animals in caravans, not even when resting. Animals also don't mate while in caravan, which is unrealistic as well. This makes absolutely no sense and is yet another oversight towards tribal playstyles.
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Date Posted: Mar 13 @ 8:34pm
Posts: 10