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Combine with 500% Raid strenght in scenario editor and you might have a tough time.
https://discord.gg/FMPRSKr
Raiders are nothing for what lurks in the wilds.
I went down the rabbit hole of needing mods to make the game more challenging because my mods were making it easier. Then I got rid of all of the mods except a few core ones and UI stuff, cranked the threat level up in the options settings, and the game became plenty challenging.
I haven’t played with the “Faction: void” mod but from watching streamers that use it they’re a tough faction. Wouldn’t change all factions, though, so you’d have to use faction control to get rid of some of the others. That in combination with VE mechanoids and a storyteller like Igor Invader (VE) should be pretty tough.
There are quite a few players that either complain that the game is "too easy" or "too hard" and then share their fifty-bajillion-entries long mod-lists... Modding is great! It's just that making comparisons between any random two experiences can't be easily done when there's mods involved.
Does that mod remove the need for a Researcher or effectively speeds up the Research gains? If so, it's an overpowered mod... If you want a more difficult experience, remove it. Kinda simple, really.
If it's part of a mod that you can't/won't remove because of other things in it, then kill off a colonist at the start. Then, when you reach Gas Powered weapons, kill of another one. Make sure it's one that is very valuable, too. Maybe kill off two, just as an act of contrition. :)
creates a new game almost
i usually use randy random because i am afraid of losing types of events like commercial ships etc.
The only time you recruit a prisoner/etc is when the main pawn needs to be replaced due to injury, age, or because the other is better all around.
works best if you got mods to automate things (aka misc robots or the vanilla expanded mechanoid drones)
And start from tribal and work towards getting off planet, but expect to have to build a ton of automated defense turrets and the like
I have this mod in the modpack but it ends up decreasing the difficulty because there are less raids than void but I leave it for variety
and it's not the mod you're talking about
this is another one where there are bionic parts op