RimWorld

RimWorld

Similar Dec 16, 2024 @ 2:18am
Disappearing family relations?
Early in this game I had my original colonist's sister crash in a drop pod and after she left (much, much later because she was killed and I had to find a way to revive her), she disappeared from my colonist's social tab after what seemed like a pretty short while. Same with her father, although she never met him; he was the target of a rescue mission I couldn't do at the time, so he died.

My current main colonist's mother crashed in a pod around four years ago and after being healed decided not to stay. She's disappeared from my colonist's social tab too (and from my colonist's daughter's tab too).

Did family relations always disappear like that? Except for the father, there's been nothing to indicate that they're dead, they just sort of faded from the pawns' memories, I guess. Which seems a little weird, honestly.
I feel like they used to last longer (granted, this has been the longest game I've ever run).

And you also see these random colonists with three pages of family relations, some of whom are dead. Of course, you never know how long ago that happened, but it often seems like it wasn't recent (it seems more like the pawn is carrying a list of extended family relations in their head).
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Similar Dec 16, 2024 @ 6:25am 
Curiously, I just got three notifications about Veronica's death. I only know about her because the game chose her as the inheritor of my original colonist's Knight title. I've never seen in her ingame.
It also helpfully told me that she died with a mechlink installed and that someone else can use it, except, of course, there's no body (which sucks because I really want another mechinator, but I'm not getting any mechinator complexes except for the first one about 21 years ago).
And I can hold a ritual for her.

I assume she was one of the pawns I didn't choose when I started the game. So far it kind of seems like the game keeps more track of people like Veronica than it does for my colonists' family members.
MadArtillery Dec 16, 2024 @ 8:26am 
Ive had the social relations sometimes vanish, I've had siblings that spontaneously stopped being sibling's after awhile, both colonist, was very strange. Haven't seen it since but very weird all the same.
Similar Dec 16, 2024 @ 8:52am 
Originally posted by MadArtillery:
Ive had the social relations sometimes vanish, I've had siblings that spontaneously stopped being sibling's after awhile, both colonist, was very strange. Haven't seen it since but very weird all the same.
yeah. I feel like I've had games where the relations just stayed there permanently, but then, this is a very long game, so maybe I'm just noticing things I don't usually encounter.

That sibling thing would be rather annoying. I don't want the mother-daughter relation two of my colonists have in this game to cease. It adds something.
Conan Dec 16, 2024 @ 9:29am 
perhaps admintool ("relationship") can help
Similar Dec 16, 2024 @ 12:19pm 
I tried using dev mode to look at relations and pawns in the world, but I can't make sense of it. Also rather afraid of doing something that wrecks stuff.

I just had Freya 'Tail' Fairwing show up as a caravan guard, which is curious because I know she died to one of my traps some 15 years ago (that faction is now neutral). ... And she wasn't a hussar back then and she had a different body type too.
Things seem a bit inconsistent.
MuadDib_2 Dec 16, 2024 @ 1:22pm 
Originally posted by Similar:
I tried using dev mode to look at relations and pawns in the world, but I can't make sense of it. Also rather afraid of doing something that wrecks stuff.

I just had Freya 'Tail' Fairwing show up as a caravan guard, which is curious because I know she died to one of my traps some 15 years ago (that faction is now neutral). ... And she wasn't a hussar back then and she had a different body type too.
Things seem a bit inconsistent.

This could come down to the name being picked at random when that pawn was spawned any one know how large of a name list the game has base? Sorry can't help with the other stuff but the name is easily do to a small name list the game has to pick from. I play Kenshi from time to time and it is not unusual to have 2 or 3 npcs with the same name there and that is from its small name list.
Last edited by MuadDib_2; Dec 16, 2024 @ 1:23pm
lawjax Dec 16, 2024 @ 3:39pm 
I'm something of an expert on this subject - I have relatives that I've not spoken with for over 20 years, and others that died peaceably without me ever having to speak to them. In order to achieve diminished familial relations (or otherwise "disappeared" ones) you must simply neglect to answer any correspondence from them, not limited to but including phone calls, emails, and letters - certainly the door, when one of these miserable bastards comes knocking upon it. Even if your car is parked out front, pretend like you aren't there. Even if they just so happen to be your neighbors (woe to you if that's true), set the precedent that you do not answer the door, no matter the circumstances.

Moreover, when one of these kindred fellows bites the dust, as it'll happen reliably throughout your life, you do not need to even acknowledge it. In fact, if you come into the knowledge that uncle so-and-so has died recently, you can wittingly display how "out of touch" with reality you are and thus how callous you can be to your family, by inquiring about how uncle so-and-so is doing the next time you happen to unfortunately intersect with a member of your extended family. The average reaction will be something along the lines of, "Did you not hear? He's died!", and sometimes "Do you live under a rock? He's dead," and rarely "He's doing better than ever these days," and if the latter is true then you may reconsider dissolution of your kinship with that particular family member, as that displays a level of emotional intelligence and spiritual acuity that should be on par with your own philosophy pertaining to the world and those who dwell in it alongside yourself.

But I digress: disappearing relationships can be summarized by the 5 vowels;
- Avoid
- Evade
- Ignore
- Oppose
- Ugh

I hope this better informs you on how to create schisms between yourself and your family. Here's to division.
Similar Dec 16, 2024 @ 10:05pm 
Originally posted by MuadDib_2:
This could come down to the name being picked at random when that pawn was spawned any one know how large of a name list the game has base? Sorry can't help with the other stuff but the name is easily do to a small name list the game has to pick from. I play Kenshi from time to time and it is not unusual to have 2 or 3 npcs with the same name there and that is from its small name list.
yeh, it must be that, it's just rather unfortunate if a pawn shows up with the same name as someone who meant something to the colony. Also curious it's the same faction as the previous Freya.

Freya has been showing up a lot in my most recent games, so it sort of seems like her name has a higher chance of being chosen too, which is hopefully a bug.

I think some names are randomly generated (the way first and last names are put together, and there's a faction element to it too), so there should be a very long list of possible names, but Freya is clearly someone from that naming DLC you can buy, because she always has the same name, including nickname.
People like that, with fixed names, definitely only should appear once in a game (I think they are normally struck from the list too. I've never seen this happen before, at least).
Similar Dec 17, 2024 @ 10:21am 
Well, 9 years after Merritt founded the new colony, I looked at a random caravan guard who turned out to be the sister of one of the two colonists who stayed behind at the remnant colony. So I guess the game hasn't given up on older relations just yet.
And nice to know that colonist still is alive (maybe remnant colonies are just sort of in stasis and she'll live forever, though).

Also had the mother of one of Merritt's adopted daughters (three, so far) crash in a pod, but she was a misogynist, so not so suited for a colony with all women. And I have five colonists now, which is three more than I'd planned, too.
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Date Posted: Dec 16, 2024 @ 2:18am
Posts: 9