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RimWorld

Does Ideology Make Recruiting Easier/More Frequent?
Does Ideology give more chances to recruit and make it easier to gain more pawns? I'm considering buying it.
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Showing 1-10 of 10 comments
Humble Dec 11, 2024 @ 6:18pm 
Yes, it's do make easier to get more people, but however there is chance %50 or not to get people, more people you had in, more chance you get people, I can tell you that Ideology are worth it, not only bio tech and royale, but all three is worth it, but anomaly is very questionable (it's not bad dlc, but it's more of specialist gameplay type.

Basic you want like set up Ritual, before you start game, you had to look at party and edit that, to see list of reward, make sure it pick skylantern festival as it's easier, it's only need fire camp and ritual and then you want any day, and make sure reward set recruit, you can do this up to 6 party type, but I suggest pick other reward after that, then come back and max 6 party, just make sure edit and set any day, rather than fixed day.
Last edited by Humble; Dec 11, 2024 @ 6:22pm
Humble Dec 11, 2024 @ 6:28pm 
I suggest to play fluid ideoligion, (you can do ritual in Ideology system inactive, but you had no control over party and what was reward from that point.)

Pick Human Primacy as start unless you playing vampire, then pick bloodfeeding or you playing as mechanitor, then pick transhumanist, if you playing on base of mountian, then Tunneler is great, but you don't get start in fluid ideoligion, but you would get later when you earn point every time party is succses.

I think it's good way to learning rather than fixed Ideoligion, be sure save and load after you pick what kind of ideoligion if you still want play fluid, because it's might not load correct for fluid, I think fluid is fun gameplay.

But in general, human primacy is good starting for Baseliners.
Last edited by Humble; Dec 11, 2024 @ 6:30pm
MadArtillery Dec 11, 2024 @ 6:36pm 
It's really silly, just set 6 party rituals to any time for free recruits and spam them off cooldown and drown in random join events. Not a great dlc but if that is what you are looking for you'll never lack in people. Every single dlc has more ways to get colonists. Refugee joiners for Royalty, Ideology Spam, Biotech Breeding, Anomaly Cloning.

For Anomaly and Biotech give you very high quality colonists, royalty you at least see them before they join though it's in very low numbers and infrequently but Ideology is a total crapshoot for quality of colonists but also is the easiest to spam.
Last edited by MadArtillery; Dec 11, 2024 @ 6:45pm
Triple G Dec 11, 2024 @ 6:44pm 
The DLC which probably gives You the most pawns is Biotech. Via the children.

For ideology and the rituals - it´s a chance to get them - You can also play 4 years, and not get new pawns, even if every festival is unforgettable.

And for easier i´m also unsure, as You need to convert them, so it takes longer, and as result the chances are that they would have a mental break or do a prison break in that time, which might get them injured or killed. (You don´t need to convert the people, but the game doesn´t really work well with mixed ideologies, as the other ideologies might hate what Your people do, even if You set them up in a neutral way - they might demand human meat, or hate mining, or hate cutting trees, or hate other ideologies, which is then like having a constant mood debuff or them)

Ideology is more for roleplay, or to add difficulties / challenges for the game - or to make it easier. Not exactly to get more pawns, while the ones You get via rituals are also random people, so they might be old, or have bad traits. The only advantage they have above a prisoner is that they already have Your ideology, and automatically join Your faction, so You don´t need to spend time on that.
MadArtillery Dec 11, 2024 @ 6:48pm 
Indeed it may slow the actual using of some people with the whole conversion thing, though I usually don't do much converting. Running a colony with multiple ideologies is generally fine, a few negative moodlets is generally not much of an issue though of course that highly depends on how crazy their or your own ideologies are. A majority of my colonies have at least 3 ideologies in the colony, The whole conversion thing is annoying so I usually avoid it and as I primarily use biotech or anomaly to expand colonist counts a majority of my colonists are usually my main ideology anyway, born into it except on mechanitor starts where it can actually be benefitial to not have your other colonists using the mechanitor ideology due to the workspeed penalty if you want the mech workspeed boost.
Last edited by MadArtillery; Dec 11, 2024 @ 6:55pm
Triple G Dec 11, 2024 @ 6:59pm 
Originally posted by MadArtillery:
Indeed it may slow the actual using of some people with the whole conversion thing, though I usually don't do much converting. Running a colony with multiple ideologies is generally fine, a few negative moodlets is generally not much of an issue though of course that highly depends on how crazy their ideologies are. A majority of my colonies have at least 3 ideologies in the colony,
I always play fluid as it´s more flexible - and somehow feels like leveling up, so any conversion also gives a point to do a reformation. Hence if i wanted to min max it - i´d also take intense bigotry, which gives a rather big opinion debuff for any other ideology. But others might also have this.

In this playthrough now i took neutral though, because i want to accept all the quests, which includes having many people of other factions in Your base, which is so far the biggest challenge, as i still have food problems even one year in, and these people have unchangeable equipment, and usually any mood debuff which the game offers. Like they hate blunt weapons, but anybody has clubs, or body purists, but they have at least one implant, and like one or two addictions...
MadArtillery Dec 11, 2024 @ 7:13pm 
I always run fluid as well, I absolutely HATE intense bigotry because it's so inflexible and forces that exact complaint many people have of constantly having to do conversions. Such an annoying precept. Generally do neutral or diversity of thought. Can still get a nice mood boost without the strict freakouts whenever someone joins who thinks differently. Sometimes some other ideologies can be useful to have anyway.

I tend not to minmax it much, not like there is any balancing to it so you really do have to intentionally not take the best but if you are it's not like +8 vs +7 (though the +3 from diverse thoughts stacks above just +3, usually +6 for me by itself) is what is going to make or break a min max from the two extremes. Usually minmaxing ideology is the standard anytime ritual spam, supremacist, and human primacy.
Last edited by MadArtillery; Dec 11, 2024 @ 9:00pm
Humble Dec 11, 2024 @ 7:27pm 
I would suggest that avoid add any, and remove if there is one in preferred xenotypes or weapon type, it's more trouble than worth it. As for preferred clothing, I remove it well, although if you pick relxed, it's gave no downside, but if you pick strong, it's gave greater bluff but gave you bad mood as downside if not wear that thing, but many armors and other clothing got in way so I avoid preferred, remove if there is one.

I think ideology is very fun gameplay, just you had to know what is worth it and what is not when you edit from there, yes, it's good roleplaying and fun, but not prefect, but I think it's worth it if you plan to play many hours on this game, that is. Only thing some in ideology is worthless like spouse had more than one lover, it's don't work very well because we had double bed only for 2 people, not more. and Male or female ruler isn't very good as well in gameplay, (it's look or sound fun idea but not great gameplay)

You could custom set female ruler and change that male had many wife while female can only had one spouse so male had many wive and lazy, only there to make loving while let female ruler take care and manage whole thing, do labor or do soldier thing if you want, but problem is share bed at same time because double bed only support 2 max people, or you could create supremacist with bloodfeeding, transhumanist/human primacy (you can had up to 4 meme) is petty powerful. And can be funny but it's not always work very well, although.
Last edited by Humble; Dec 11, 2024 @ 7:35pm
VillageGuru Dec 12, 2024 @ 5:53am 
Originally posted by Alaskan Bull Walrus:
Does Ideology give more chances to recruit and make it easier to gain more pawns? I'm considering buying it.
M8, don't buy an entire DLC just because you don't understand the mechanics.

Recrutation is as follows:
colonists - make them as comfortable as possible, give them good clothing, lavish food, luxury cells, plenty of amenities, so on. If done correctly, I had a dude join me in less than 2 days since catching him
slaves - make them feel as miserable as possible, beat them, abuse them, make them sleep on ground. The goal here is that this guy does not count as ''one of us'' so he will behave differently, colonists can even be made not to care about them if your ideology is set in a certain way.

Ideology simply adds more ways of getting pawns, but the core problem will stay if you just don't know how to do it efficiently
Triple G Dec 12, 2024 @ 8:13am 
Originally posted by Humble:
I would suggest that avoid add any...
When You have biotech either of the children ones are better than having nothing. Either they work faster, so they have more time to learn, or they learn faster, so they have more time to work - which effectively works the same, as You probably don´t set them to work or recreation, but on anything anyways.

Originally posted by VillageGuru:
slaves - make them feel as miserable as possible, beat them, abuse them, make them sleep on ground. The goal here is that this guy does not count as ''one of us'' so he will behave differently, colonists can even be made not to care about them if your ideology is set in a certain way.
One could also do the old Greek approach, that the way to show one´s wealth and value is by treating the slaves well. The more wealthy Your slave is, the more wealthy are You. What You said is for the poor people, right above those who can´t even afford a slave. You´re describing the American way...

The difference in recruitment is that the resistance varies between like 5 an 20, depending on the faction and how many pawns You have - and will varies between 0 and like 2 or 3, so the later works much faster, and You can enslave the unwavering pawns, while You can´t recruit them (without brainwipe).
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Date Posted: Dec 11, 2024 @ 5:47pm
Posts: 10