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Basic you want like set up Ritual, before you start game, you had to look at party and edit that, to see list of reward, make sure it pick skylantern festival as it's easier, it's only need fire camp and ritual and then you want any day, and make sure reward set recruit, you can do this up to 6 party type, but I suggest pick other reward after that, then come back and max 6 party, just make sure edit and set any day, rather than fixed day.
Pick Human Primacy as start unless you playing vampire, then pick bloodfeeding or you playing as mechanitor, then pick transhumanist, if you playing on base of mountian, then Tunneler is great, but you don't get start in fluid ideoligion, but you would get later when you earn point every time party is succses.
I think it's good way to learning rather than fixed Ideoligion, be sure save and load after you pick what kind of ideoligion if you still want play fluid, because it's might not load correct for fluid, I think fluid is fun gameplay.
But in general, human primacy is good starting for Baseliners.
For Anomaly and Biotech give you very high quality colonists, royalty you at least see them before they join though it's in very low numbers and infrequently but Ideology is a total crapshoot for quality of colonists but also is the easiest to spam.
For ideology and the rituals - it´s a chance to get them - You can also play 4 years, and not get new pawns, even if every festival is unforgettable.
And for easier i´m also unsure, as You need to convert them, so it takes longer, and as result the chances are that they would have a mental break or do a prison break in that time, which might get them injured or killed. (You don´t need to convert the people, but the game doesn´t really work well with mixed ideologies, as the other ideologies might hate what Your people do, even if You set them up in a neutral way - they might demand human meat, or hate mining, or hate cutting trees, or hate other ideologies, which is then like having a constant mood debuff or them)
Ideology is more for roleplay, or to add difficulties / challenges for the game - or to make it easier. Not exactly to get more pawns, while the ones You get via rituals are also random people, so they might be old, or have bad traits. The only advantage they have above a prisoner is that they already have Your ideology, and automatically join Your faction, so You don´t need to spend time on that.
In this playthrough now i took neutral though, because i want to accept all the quests, which includes having many people of other factions in Your base, which is so far the biggest challenge, as i still have food problems even one year in, and these people have unchangeable equipment, and usually any mood debuff which the game offers. Like they hate blunt weapons, but anybody has clubs, or body purists, but they have at least one implant, and like one or two addictions...
I tend not to minmax it much, not like there is any balancing to it so you really do have to intentionally not take the best but if you are it's not like +8 vs +7 (though the +3 from diverse thoughts stacks above just +3, usually +6 for me by itself) is what is going to make or break a min max from the two extremes. Usually minmaxing ideology is the standard anytime ritual spam, supremacist, and human primacy.
I think ideology is very fun gameplay, just you had to know what is worth it and what is not when you edit from there, yes, it's good roleplaying and fun, but not prefect, but I think it's worth it if you plan to play many hours on this game, that is. Only thing some in ideology is worthless like spouse had more than one lover, it's don't work very well because we had double bed only for 2 people, not more. and Male or female ruler isn't very good as well in gameplay, (it's look or sound fun idea but not great gameplay)
You could custom set female ruler and change that male had many wife while female can only had one spouse so male had many wive and lazy, only there to make loving while let female ruler take care and manage whole thing, do labor or do soldier thing if you want, but problem is share bed at same time because double bed only support 2 max people, or you could create supremacist with bloodfeeding, transhumanist/human primacy (you can had up to 4 meme) is petty powerful. And can be funny but it's not always work very well, although.
Recrutation is as follows:
colonists - make them as comfortable as possible, give them good clothing, lavish food, luxury cells, plenty of amenities, so on. If done correctly, I had a dude join me in less than 2 days since catching him
slaves - make them feel as miserable as possible, beat them, abuse them, make them sleep on ground. The goal here is that this guy does not count as ''one of us'' so he will behave differently, colonists can even be made not to care about them if your ideology is set in a certain way.
Ideology simply adds more ways of getting pawns, but the core problem will stay if you just don't know how to do it efficiently
One could also do the old Greek approach, that the way to show one´s wealth and value is by treating the slaves well. The more wealthy Your slave is, the more wealthy are You. What You said is for the poor people, right above those who can´t even afford a slave. You´re describing the American way...
The difference in recruitment is that the resistance varies between like 5 an 20, depending on the faction and how many pawns You have - and will varies between 0 and like 2 or 3, so the later works much faster, and You can enslave the unwavering pawns, while You can´t recruit them (without brainwipe).