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Also some errors have to be triggered to show up in there, so maybe you have to click the growing zone and change the crop or sth to make an error show up. No guarantee that will work though.
You can also find a list of your active mods in %appdata%\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModsConfig.xml
If you are lucky there's something in the logs to narrow down your search or even outright state an issue with healroot while loading that mod so you don't have to test every single mod. It should show the loading of all mods and highlight any errors that immediately occur when you first start the game. The majority of problems can be found there even before you actually play the game. If it's not happening until you load a game then you will have to open the log after starting the specific game that is having issues or look at the saved log files.
Also you could try running rimpy mod manager and see if it fixes it for you. You can use it to alter your mod list even without rimworld running and avoid all those restarts. Most importantly though it has an autosort to attempt to optimize load order. This can get rid of a lot of the highlighted text in your logs and some people have had it fix every error that was appearing without needing to do anything else. It also sometimes gives more info on errors that aren't resolved by the autosort function and has some very basic summaries of how the mods work that might help determine what could still be causing a specific error or odd behavior.
If you are certain it's none of those things, then load the game up, turn on dev mode, open the log by clicking the button at the top of the screen, and click the button on the log screen to publish it online and link that here. That hugslib log contains a mod list, relevant information about your save and game state, and any errors that might help track it down.
Thank you for the path for a list! this will come in handy down the line.
I think I found the mod, "Witch's Garden (continued)" says something in it about changing how herbal medicine works, So I'm guessing it replaced healroot with multiple plants and recipies for herbal meds at the drug bench, and wild healroot still spawns in temperate maps.
But yeah, I had dev mode-ed all research, used 20 plant pawns and no list out related to the healroot, but thank you for the suggestions. Also, heard nothing but good about Rimpy, need to look into getting it, but, alas, laziness.
Thanks all for the help!