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RimWorld's Steam section also has guides, with one such as below:
https://steamcommunity.com/sharedfiles/filedetails/?id=2779784000
There's your first goal to think about then. Build some stuff and get food.
Build stuff -- build a room. build in a dining table and some chairs. build a bedroom. build a prisoner room. etc
Get food -- hunt animals, grow vegetables, use a nutrient paste dispenser, etc
Do several things and find out which way you like to build.
One more tip I can suggest to you. Some people like to play in a way where they never like re-loading a game. They figure that whatever happens, happens, and they just deal with it, including to start up a whole new colony if the colony gets overwhelmed.
If this is not you, then every time you start up a new game, make a save file right away, and don't touch that save file. Then as you are playing, make a rotating number of save files so you can always return to a previous point. You can also reload any of the 5 auto-saves that the game does for you. If your colony dies or you lose a pawn that you're not happy about, then reload. Redo the colony from the last few days or even the very beginning.
One of the ways I learned the game that worked for me, was the repeat some of the same colony and members, this time making different choices and progressing differently.
Eg if last time, my farm was too far from the town center, and food was hard to collect or haul, then maybe next time, i put the farm a little closer. Maybe I planted some herbs sooner than later, so that I won't run out of herbs to use. Maybe I made a greenhouse to grow plants continuously throughout the year, instead of growing them outside and stopping harvests for almost 20-30 days a year.
These are the ways that I tried to overcome some of the issues I had in the previous run, where I either starved, or lost some pawns to mad animals, or even got someone kidnapped. I would reload and try different ideas with the same colonists and colony so that I could see how keeping all that the same, making different choices would affect the colony differently, and learn methods and tips from there.
As for the zone, any highly forested zone or high animal populated zone will be good for you, such as forest or borreal forest. In that case, you really have no worry about wood (for things that you need to do before going over to electricity structures), or no worry about having some kind of simple meal from hunting animals. There's even plenty of good farm space near your colony center to grow veggies or harvest some wild veggies. For example, once the berry bushes and wild heal root plants kick in, you could use them if you didn't have enough veggies or herbs.
1- Build a wall around your WHOLE base. This keeps out animals that eat your plants/colonists, and gives you a little extra time to prepare against attacks. (NOTE: Even with walls, enemy raiders can, and will, still break your doors apart to get to you).
2- Plant in 5x5 (up to 7x7) plots will get you enough plants to survive well for awhile as long as you have someone taking care of the plants. for materials you use for tailoring (cotton, devilstrand, etc..) build double that space (14x14 or larger is good to start with)
3. For really productive bases plan to hopefully end up with 2 colonists doing EACH task (mining, farming, animals, hunting, etc..) during the day, and at least 1 colonist doing the tasks at night. (EXAMPLE: 2 colonists farming (day), 1 colonist farming (night), etc...)
4. Hunting is best done at night since animals are sleeping and will only wake up when you hit them with bullets/arrows, so much more efficient. Try and hunt/kill Predators as soon as possible, because if they start to starve, or just get annoyed, they will hunt you...plus whatever they kill/eat is one less thing you are feeding your colonists.
5. As long as you are able to farm, and hunt animals, try to avoid Nutripaste (annoys your colonists) and Simple Meals. Fine meals are good enough for most colonies, Lavish meals use up too much ingredients for what you get (in my opinion).
6. You are going to see dead bodies. To avoid too much negative moods get a colonist (or more) that are psychopaths...they don't mind dead bodies so you can use them to carry the dead to burial spots.
7. When enemies are wounded, save useful ones (ones you would like to have as colonists) first, but try and save others also because you can practice lowering their resistance while they are prisoners, and if your really mean you can give them peg legs and hooks for hands also, and get them hooked on drugs, before you release them...so if they come back later to attack you they are less dangerous to you.
8. Freezer room (for all your food and perishables) should be double walled and have air conditioners (whatever they are that go on the wall to freeze stuff) set at roughly -23 degrees. If you have one, and stuff is still going bad, add another...and repeat till your stuff is NOT going bad anymore. A freezer that is roughly 12x24 is good for alot of the game as long as you are not stockpiling stuff and not using it. Put your butcher tables in the Freezer and make sure you have it set to "drop on floor when finished" so they drop the meat/leathers in the freezer immediately.
9. Research is your friend. Get stuff that gives you more Power / Weapons / Research speed so you won't end up being Raider victims.
10. Try the ingame tutorial, without mods, until you die....repeat a few times...this will get you used to the VERY basic game mechanics....when you become more comfortable playing, then start getting some mods. I HIGHLY recommend you add one mod, try to play with it...and if no problems (or minimal problems that you can still play with), then add one more...and repeat. Because some mods don't like others, and some mods don't like the game, so going one by one will allow you to avoid ones that break your game before you get too invested in it.
Hope those help you as you start your journey into the time suck that is this game.
You can look up pretty much anything about the game on the wiki.
It's very much along the lines of trial and error. Learn what works for you. Learn from what mistakes you make (and you'll make LOTS of them).
More than anything, just try and play in a 'hope for the best, prepare for the worst' mindset.
But as you keep going up to get better gear and skills, you'll get be fighting dragons and demi-gods and even the world bosses.
So if the squirrel attack made you worried, it's OK. But just know that your pawns will get better and they'll be able to do better as the colony grows and gets better. You yourself will become a better player as well, as you learn more about the game. For example, turning stone chunks into stone blocks so that you can build with them.