RimWorld

RimWorld

Hunt Daddy Apr 17, 2021 @ 11:02am
Journey to the Stars victory as tribals
TLDR: speedy (1 year to 2 years) tribal caravan (low tech, minimal research) to the AI ship = unwinnable scenario? tips? help? anyone done it before?

OK so I thought I was doing something clever. I got some tribals, like 10 of them. They are well rounded and reasonable with each other. They can all cook, clean, build, grow, and heal to some extent. Got my donkeys, alpacas loaded up with kibble and pemmican, medicine beer and psychite tea, got a ton of silver gold and some art to trade, some spare clothes for weather, AND OFF WE GO... i am roleplaying this idea that we don't like the empire, we don't like that they are here on our world, so we ignore them or steal there stuff, and plan to go to the ship and leave and find our own world away from them. kind of like the ship AI told us we could have our own new world away from the empire

my tribals are good at foraging for food (except during winter) so every trader we stop at i have like a 1000 berries to trade for more pemmican or whatever. every time i have an encounter on the caravan map i build some art or hunt and make more pemmican with the berries i already have. i also find that while my tribal colonists are often moody and sad, when they do have a mental break, it's a sad wander or a daze, nothing horrible, and so they are steered in the right direction by the tribals who are still fine, and onwards we go. really this is easy so far. the hardest part is that my damn wargs have to actually have meat bought for them or we have to temporarily settle just so they can hunt something, and when we temporarily settle my tribals are at more risk than when they are caravanning because now they can have really bad mental breaks and they suddenly really care that we don't have a pool table or chairs or rooms so we have to try to make a shelter super fast, but when we are caravanning they rarely have bad mental breaks and they find food easily.

anyway, i get to the starship event actually really fast. within a year, and i am like cool. my wealth is low. the raids will be low too i think. i start to build a little base to keep things cool, and outline a wall around my future farms and the ship. it's winter so i can't plant yet but i have tons of food still and i can hunt the animals wandering around.

suddenly i am attacked by the damn robots. i defeat them, but hell, my wealth isn't that high where did that come from. then i check, and it seems the game IS COUNTING THE SHIP as part of my new wealth! I was a poor AF tribal colony but now I am rich and the next thing that lands is a mortar base of robots. I have 2 rifles, a charge rifle and a heavy SMG, no armor, no grenades, and tribal medicine. My tech level is still bows and arrows. I only have guns cause i stole them or bought them. I just started researching electricity.

i use my rifles and focus fire down just the mechanoid mortar building and then run for it. one colonist gets his shoulder shot off. another one loses an arm. i haven't even turned on the ship. this is a mechanoid drop base just because i am near the ship and my wealth went up.

I thought my tribal beginnings, fast trek to the ship, and low wealth would make defending the ship and the raids easier, because raids scale with wealth and time, but now i think i am at a huge disadvantage.

has anyone ever done a tribal journey to the starship and lived to tell about it?
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Showing 1-5 of 5 comments
grapplehoeker Apr 17, 2021 @ 11:37am 
Originally posted by oddblade:
TLDR: speedy (1 year to 2 years) tribal caravan (low tech, minimal research) to the AI ship = unwinnable scenario? tips? help? anyone done it before?
Nope, sorry. I have never played a whole playthrough as tribal only in more than 180 colonies.

I recall spending 20 years of travelling in one game and ended up building my own ship ;)

I have only sought to reach Chrichton's ship three times and each journey took a few weeks at most (I prefer to use transport pods to travel long distances) , but only after having developed my colony for at least 4 years before setting off and another year or two building a base at the spaceship site after reaching it.

I wish you success in trying to accomplish it as tribal, but I doubt you'll succeed in powering the ship up if that is the case. That is the requirement and during the charging time is when every tribe and their cousin, plus mechanoids will come to prevent you. As tribal, that won't be pretty ;)
Last edited by grapplehoeker; Apr 17, 2021 @ 11:43am
ichifish Apr 17, 2021 @ 5:07pm 
Originally posted by oddblade:
TLDR: speedy (1 year to 2 years) tribal caravan (low tech, minimal research) to the AI ship = unwinnable scenario? tips? help? anyone done it before?

OK so I thought I was doing something clever. I got some tribals, like 10 of them. They are well rounded and reasonable with each other. They can all cook, clean, build, grow, and heal to some extent. Got my donkeys, alpacas loaded up with kibble and pemmican, medicine beer and psychite tea, got a ton of silver gold and some art to trade, some spare clothes for weather, AND OFF WE GO... i am roleplaying this idea that we don't like the empire, we don't like that they are here on our world, so we ignore them or steal there stuff, and plan to go to the ship and leave and find our own world away from them. kind of like the ship AI told us we could have our own new world away from the empire

my tribals are good at foraging for food (except during winter) so every trader we stop at i have like a 1000 berries to trade for more pemmican or whatever. every time i have an encounter on the caravan map i build some art or hunt and make more pemmican with the berries i already have. i also find that while my tribal colonists are often moody and sad, when they do have a mental break, it's a sad wander or a daze, nothing horrible, and so they are steered in the right direction by the tribals who are still fine, and onwards we go. really this is easy so far. the hardest part is that my damn wargs have to actually have meat bought for them or we have to temporarily settle just so they can hunt something, and when we temporarily settle my tribals are at more risk than when they are caravanning because now they can have really bad mental breaks and they suddenly really care that we don't have a pool table or chairs or rooms so we have to try to make a shelter super fast, but when we are caravanning they rarely have bad mental breaks and they find food easily.

anyway, i get to the starship event actually really fast. within a year, and i am like cool. my wealth is low. the raids will be low too i think. i start to build a little base to keep things cool, and outline a wall around my future farms and the ship. it's winter so i can't plant yet but i have tons of food still and i can hunt the animals wandering around.

suddenly i am attacked by the damn robots. i defeat them, but hell, my wealth isn't that high where did that come from. then i check, and it seems the game IS COUNTING THE SHIP as part of my new wealth! I was a poor AF tribal colony but now I am rich and the next thing that lands is a mortar base of robots. I have 2 rifles, a charge rifle and a heavy SMG, no armor, no grenades, and tribal medicine. My tech level is still bows and arrows. I only have guns cause i stole them or bought them. I just started researching electricity.

i use my rifles and focus fire down just the mechanoid mortar building and then run for it. one colonist gets his shoulder shot off. another one loses an arm. i haven't even turned on the ship. this is a mechanoid drop base just because i am near the ship and my wealth went up.

I thought my tribal beginnings, fast trek to the ship, and low wealth would make defending the ship and the raids easier, because raids scale with wealth and time, but now i think i am at a huge disadvantage.

has anyone ever done a tribal journey to the starship and lived to tell about it?

Yeah, you can’t just speed run to the ship, you’ve got to be able to defend it. When I did it I started as tribal nomads but by the end I had a “regular” colony with about 15 pawns. Took about 8-9 years, iirc. It was still super hard and I was probably playing on “rough” back then, or maybe strive to survive.

The YT streamer Francis John has a playthrough of tribal wizards leaving on the ship, but he takes years and levels everyone up. By the time he gets to the ship he’s got a ridiculous amount of wealth just in his pawns.
Hunt Daddy Apr 17, 2021 @ 7:35pm 
Originally posted by ichifish:
Originally posted by oddblade:
TLDR: speedy (1 year to 2 years) tribal caravan (low tech, minimal research) to the AI ship = unwinnable scenario? tips? help? anyone done it before?

OK so I thought I was doing something clever. I got some tribals, like 10 of them. They are well rounded and reasonable with each other. They can all cook, clean, build, grow, and heal to some extent. Got my donkeys, alpacas loaded up with kibble and pemmican, medicine beer and psychite tea, got a ton of silver gold and some art to trade, some spare clothes for weather, AND OFF WE GO... i am roleplaying this idea that we don't like the empire, we don't like that they are here on our world, so we ignore them or steal there stuff, and plan to go to the ship and leave and find our own world away from them. kind of like the ship AI told us we could have our own new world away from the empire

my tribals are good at foraging for food (except during winter) so every trader we stop at i have like a 1000 berries to trade for more pemmican or whatever. every time i have an encounter on the caravan map i build some art or hunt and make more pemmican with the berries i already have. i also find that while my tribal colonists are often moody and sad, when they do have a mental break, it's a sad wander or a daze, nothing horrible, and so they are steered in the right direction by the tribals who are still fine, and onwards we go. really this is easy so far. the hardest part is that my damn wargs have to actually have meat bought for them or we have to temporarily settle just so they can hunt something, and when we temporarily settle my tribals are at more risk than when they are caravanning because now they can have really bad mental breaks and they suddenly really care that we don't have a pool table or chairs or rooms so we have to try to make a shelter super fast, but when we are caravanning they rarely have bad mental breaks and they find food easily.

anyway, i get to the starship event actually really fast. within a year, and i am like cool. my wealth is low. the raids will be low too i think. i start to build a little base to keep things cool, and outline a wall around my future farms and the ship. it's winter so i can't plant yet but i have tons of food still and i can hunt the animals wandering around.

suddenly i am attacked by the damn robots. i defeat them, but hell, my wealth isn't that high where did that come from. then i check, and it seems the game IS COUNTING THE SHIP as part of my new wealth! I was a poor AF tribal colony but now I am rich and the next thing that lands is a mortar base of robots. I have 2 rifles, a charge rifle and a heavy SMG, no armor, no grenades, and tribal medicine. My tech level is still bows and arrows. I only have guns cause i stole them or bought them. I just started researching electricity.

i use my rifles and focus fire down just the mechanoid mortar building and then run for it. one colonist gets his shoulder shot off. another one loses an arm. i haven't even turned on the ship. this is a mechanoid drop base just because i am near the ship and my wealth went up.

I thought my tribal beginnings, fast trek to the ship, and low wealth would make defending the ship and the raids easier, because raids scale with wealth and time, but now i think i am at a huge disadvantage.

has anyone ever done a tribal journey to the starship and lived to tell about it?

Yeah, you can’t just speed run to the ship, you’ve got to be able to defend it. When I did it I started as tribal nomads but by the end I had a “regular” colony with about 15 pawns. Took about 8-9 years, iirc. It was still super hard and I was probably playing on “rough” back then, or maybe strive to survive.

The YT streamer Francis John has a playthrough of tribal wizards leaving on the ship, but he takes years and levels everyone up. By the time he gets to the ship he’s got a ridiculous amount of wealth just in his pawns.
When you say "tribal wizards" do you mean the youtuber used mods in his playthrough or just that his tribals have leveled up a lot and have high technology and implants already in vanilla rimworld?
Vulpesrojo Apr 17, 2021 @ 8:50pm 
Originally posted by oddblade:
Originally posted by ichifish:

Yeah, you can’t just speed run to the ship, you’ve got to be able to defend it. When I did it I started as tribal nomads but by the end I had a “regular” colony with about 15 pawns. Took about 8-9 years, iirc. It was still super hard and I was probably playing on “rough” back then, or maybe strive to survive.

The YT streamer Francis John has a playthrough of tribal wizards leaving on the ship, but he takes years and levels everyone up. By the time he gets to the ship he’s got a ridiculous amount of wealth just in his pawns.
When you say "tribal wizards" do you mean the youtuber used mods in his playthrough or just that his tribals have leveled up a lot and have high technology and implants already in vanilla rimworld?
Wizards as in psycasters from Royalty. Aka, the "I can disamantle a raid by myself" casters.
ichifish Apr 18, 2021 @ 5:40pm 
Originally posted by oddblade:
Originally posted by ichifish:

Yeah, you can’t just speed run to the ship, you’ve got to be able to defend it. When I did it I started as tribal nomads but by the end I had a “regular” colony with about 15 pawns. Took about 8-9 years, iirc. It was still super hard and I was probably playing on “rough” back then, or maybe strive to survive.

The YT streamer Francis John has a playthrough of tribal wizards leaving on the ship, but he takes years and levels everyone up. By the time he gets to the ship he’s got a ridiculous amount of wealth just in his pawns.
When you say "tribal wizards" do you mean the youtuber used mods in his playthrough or just that his tribals have leveled up a lot and have high technology and implants already in vanilla rimworld?

The name of the series is Tribal Wizards, so yeah just leveling up tribals. He didn’t use many mods besides simple sidearms
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Date Posted: Apr 17, 2021 @ 11:02am
Posts: 5