RimWorld

RimWorld

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Plutoski Jul 17, 2022 @ 3:29pm
what are you favorite goods for selling to traders?
Goods that are produced at your colony rather than looted. there's tons of items to craft & sell, what's your favorite? doesn't need to be the "most profitable".

Yayo and Go Juice have been my go-to for a long time now.
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Showing 1-15 of 66 comments
rvg Jul 17, 2022 @ 3:33pm 
Wool, Leather, Parkas, Dusters, Flake, Animals.
Astasia Jul 17, 2022 @ 3:59pm 
Peo... Livestock.
Ducks on Fire Jul 17, 2022 @ 4:15pm 
I like selling the leathers and skins I get from hunting. It's quite a hefty sum you can make from what is essentially the by product of gathering food.
Monty Jul 17, 2022 @ 4:18pm 
Art and dusters are my favourites.

Just about every trader will buy art at a respectable price. Dusters don't sell as well or to every trader but does keep my crafters busy.
10,000 flour.
gimmethegepgun Jul 17, 2022 @ 4:23pm 
Flake is almost strictly better to sell than Yayo. Yayo has a very slight advantage in sale price per work, but a huge disadvantage in sale price per psychoid leaf.
Teacup Jul 17, 2022 @ 4:25pm 
I usually don't rely much on crafting to make money until I can craft Omnibots/tier 5 crafterbot (Misc Robots ++ mod). Before that point I sell gear from dead raiders (I have a mod that removes the Tainted status from the game), after that though I craft a lot of ravager armor (I think from Vanilla Expanded Vikings or Medieval but I could be wrong) - burns through all my excess leather for a really good sum.
Plutoski Jul 17, 2022 @ 5:10pm 
Originally posted by gimmethegepgun:
Flake is almost strictly better to sell than Yayo. Yayo has a very slight advantage in sale price per work, but a huge disadvantage in sale price per psychoid leaf.
oh that's a great tip!
Gnasty Gnorc Jul 17, 2022 @ 5:12pm 
Drugs and any clothing/weapons I'm not using for my pawns.
Dreagon Jul 17, 2022 @ 5:50pm 
I often end up selling a pile of food.
MagicHp Jul 17, 2022 @ 6:01pm 
Parts of my prisonners of course, preferably to their own faction ^^

"Ok, I'll sell you back Kebab Stockpile 1, or whatever his name... Damn, you only have enough money for an eye and a leg, take those now and see you next week!" ;)
Alcohol, drugs, processed foods (cheese, etc), food crops, and livestock (no, not prisoners), in roughly that order. If I'm running a serious cow ranching operation then beef and plain leather join the list.

If looted goods are allowed then recycled weapons and armor make up a sizeable portion of exports. Random drops from Zombieland zombies as well; nothing says "profit!" like finding a poor quality golden armor piece that sells for 4000+ silver by itself.
Bullwinkle Jul 17, 2022 @ 8:08pm 
dusters when still training my crafter (pants if I have a ton of textiles). Later: drugs. Late game depends on what biome, how the colony is shaping up.
Last edited by Bullwinkle; Jul 17, 2022 @ 8:24pm
martindirt Jul 17, 2022 @ 9:34pm 
Drugs, drinks, surplus clothes.
Ranching colonies trading milk, eggs, meat, and excess livestock.
All (most) colonies trading humanoid livestock. Slaves / prisoners are more ez to get than animals.
Darth A.R.T.H.E.R. Jul 17, 2022 @ 10:30pm 
Horses are good for me early game up until my crafters are trained. They take a lot of space for grazing, but it works out as a way to reserve large swaths of land for later in the game.
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Date Posted: Jul 17, 2022 @ 3:29pm
Posts: 66