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I hope you saw that you can ride thrumbos in caravans.
I... I gotta get a Thrumbo!
While wool can be used to make clothing and traded, the same is also true for cotton and leather. Wool does not really much of an edge over any of the two, apart helping a bit in extremely cold regions and maybe some decor bonus over some of the leathers and market value over cotton. Alpacas can also carry on caravans and give (much more valuable better) wool and leather - including their own - is often better for clothing (looking at thrumbos again).
Megasloths are a jack of all trades, but not really a master of any. They can definitely be useful of course.
Elephants are better in maps that they're viable because it is also a pack animal.
Elephants eat more technically but both really need grazing due to that high hunger rates. Both are terrible haulers due to their ridiculous filth rate.
Megasloth does have valuable wool and heavy fur is arguably the best midgame textile type. Heavy fur is extremely wealth efficient for what it offer (basically superior to bear fur in all aspect that matter while being more wealth efficient as well).
However, the problem is that megasloth, with it's high hunger rate, perform best with grazing, but its textile products are best in coldest of regions without grazing. This awkward combination prevents it from contending for slot of top tier animals IMO.
As a side note, combat animals, in general, decline in usefulness as game difficulty increases, as they perform best when they can overwhelm the enemies. I stop relying much on combat animals on blood and dust and losing is fun. Maybe they're still viable but I think animal centric strategies are suboptimal at higher difficulties. For higher difficulties, I don't think any combat animals are top tier as they increases raid point a ton without enough benefits in return.
All in all, I think megasloth is one of the better animals, but not the best. Horse is probably the best animal at highest difficulties. Elephant is the best at Strive to survive and lower, with year round grazing.
Contrary to popular belief and natural expectation, megasloth hunger rate is not very high, they eat the same amount as a single colonist, so it's fairly easy to keep them fed on most maps. The 1.3 update drastically reduced the hunger rate of the big animals making them a lot more feasible to keep around. Even the thrumbo only eats ~60% more than a colonist these days.
If you use them for external hauling on a cold map (create a low priority everything stockpile outside for them to haul to while your colonist haul it inside), and shear them for their wool to keep colonists warm on that map, they are probably more than worth the sunlamp needed to keep them fed. Assuming you have the skill to tame them and keep them trained.
Yah I tamed a female and then later a fame and they've been producing megasloth babies, They aren't picky about eating fungus and can even eat raw plants so they're super low maintenance. My colonists hate fungus so hunting and ranching has been their main source of food (boreal forest maps are hard)
The Megasloths have kept everyone warm and safe through several raids and do all the hauling work, and since they're zoned out of everywhere but the storage area and freezer animal filth hasn't been a problem. If one of them dies it's just more food and leather.
Not sure how that works the whole caravan system is something I barely pay attention to.