RimWorld

RimWorld

Bosh Aug 15, 2020 @ 7:40pm
Permanently hostile empire.
I've just noticed that if I start the game with a scenario that uses modded factions or races the game starts with the empire permanently hostile, with no way to increase their goodwill, similar to pirates. I cannot set their goodwill with devmode or by doing quests that should increase it or by any other means. Is anyone else having this problem?
< >
Showing 1-1 of 1 comments
MarsMond Aug 17, 2020 @ 10:16am 
The empire has an entry of permanentEnemyToEveryoneExcept, which would need to be changed with added factions. For modders, seems
<?xml version="1.0" encoding="utf-8" ?> <Patch> <Operation Class="PatchOperationAdd"> <xpath>/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept</xpath> <value> <li>Your_Factions_here</li> </value> </Operation> </Patch>
should be enough to patch that for the factions you want to be on neutral terms otherwise.
< >
Showing 1-1 of 1 comments
Per page: 1530 50

Date Posted: Aug 15, 2020 @ 7:40pm
Posts: 1