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Start over or flee to a new place. Welcome to the rim.
- Build a mine field and lure them in
- Build strong walls and mortar them while they are breaking in
- Build a kill box with many turrets and lure them in
- Build movement-slowing defensive structures to maximize time you get to shoot
- Get some expendable single-use explosive weapons to temporarily augment your firepower
- If all else fails, leave in a caravan and start another base
A sadistic genius. :)
For the Scythers, traps and EMP grenades are the way to go, as suggested above.
For ranged weapons, you want those that will perform well depending on how quickly/easily the Scyther's can close with you. For Scyther rushes, mid-range weapons are ideal. Though, the benefits of one-hit disables from Sniper or Carbines are great too! You just have to make the decision based upon your current assets and conditions. If you have the firepower to put out kill-damage at mid/low range very quickly, go with that. If you don't, then you'll need some accrued damage as they come in to do the job, which means weapons of different ranges getting hits.
Scythers are very dangerous, but not particularly durable. Ranged weapons getting shots at vulnerable areas can disable/destroy them in one shot. They are susceptible to blunt damage, as well, so melee units should be armed with the best maces you have as well as being heavily armored. (If this takes place in the early game, though... Well, good luck with that.)
https://rimworldwiki.com/wiki/Scyther
(Depending on their susceptibility to fire, though, is a Bad Idea unless one has a big contained fire trap - They'll close a bit too quickly for Molatovs, most likely. It's worth a desperate shot, though, if that's all you have.)
Squirrels, on the other hand, are much more dangerous... One nose-scratch and your vanilla pawn is doomed for its entire life!
If you lack the guns, equip great bows, and stagger up another groups further back who can provide cover fire while they first lot retreat. Splatter troop remains the same. Let your boars tank, and pull out if they are all downed.
Job done
Get a turtle... or a few of them. This is one of the few animals I always love to keep inside my base.
Situate the turtles in choke spots with your colonists behind and you just deciphered the code of how to beat scythers with rocks and sticks.
Depends on what you meant by "a drone droped on my map with 6(!) Scyther." What is this "drone" you are talking about? If you meant a ship chunk, where you have to attack it to release the mechanoids inside, well then you have time to prepare before releasing them and should build some traps. However you mentioned reloading and getting a manhunter event with 4 squirrels, which is a pretty huge difference in threat points. Ship chunks don't drop until you are above 400 threat points and a Scyther is 150 points, which would mean your base would have to be at around 600 points. A squirrel is 33 points though, so a squirrel manhunter event at around 600 threat points would be like 20 squirrels, not 4.
So I'm going to have to assume this "drone" you mentioned is mod related.
No mods. I am just new and can´t describe very well^^. It was one of those mechanoids ships(?) dealing I think it was -24 mood to males which made it urgent to destroy. On impact it released 6 Scyther which activate on attack. I don´t know if they active if I had waited but the -24 made it urgent. I really reloaded (I promise) and a 4 squirrel man hunt spawned. No joke. I would not mind a bigger raid but this made it just hilarious in threat as you said. There was no possible way that I had enough time with the mood change to wait a few days and prepare.