RimWorld

RimWorld

Scyther what?
So a drone droped on my map with 6(!) Scyther. There is no possible scenario in which I could beat 6 meele enemies of that type in the open field. How do I kill them? I tried for an hour and I am able to kill ONE of them before all my people die.
< >
Showing 1-15 of 21 comments
You can just leave the region in a caravan if local danger gets too severe. 6 Scythers are nasty but turrets can make good Improvised bombs and possibly kill one on approach and damage all the remaining ones.
Vermilion Jan 19, 2021 @ 10:52am 
Hide. Put as many walls between you and the robots and hope for the best. Best case scenario is that they murder and get worn down by raiders over time. If you've got a lot of resources, then you could arrange for a kill-box (think a funnel lined with traps, made for the enemies to go down while your people/turrets shoot them.)
DaTank Jan 19, 2021 @ 11:00am 
Pop some go juice, kite them while your ranged shoot them down
Jigain Jan 19, 2021 @ 11:09am 
Scythers can usually be lured into traps very easily. They are also only slightly faster than a pawn, so just about anything that'll give a movement speed bonus will let you infinitely kite them around while other pawns can shoot at them with no risk. The big downside of melee is that you can't do any damage unless you get next to the target, so by extension, if they can't get next to you they're no threat at all.
Razor 2.3 Jan 19, 2021 @ 11:11am 
EMP grenades help. Give them to your melee pawns. Stun them, pelt them from your gun's max range, run away until they can be stunned again, repeat. Any melee / grenadier pawn that gets caught by the mechanical horde sacrifices themself to buy time for the rest.
ROE Jan 19, 2021 @ 11:24am 
Hard to say without knowing where you are tech wise. If you are still using bow and arrow or clubs then you are screwed.

Start over or flee to a new place. Welcome to the rim.
BanDHMO Jan 19, 2021 @ 11:36am 
- Call in allies to help
- Build a mine field and lure them in
- Build strong walls and mortar them while they are breaking in
- Build a kill box with many turrets and lure them in
- Build movement-slowing defensive structures to maximize time you get to shoot
- Get some expendable single-use explosive weapons to temporarily augment your firepower
- If all else fails, leave in a caravan and start another base
I just scammed the game by reloading the auto-save and forcing a new event. You wanna know what happened? 4 mad squirrels came instead of 6 f´n Scyther. Who made this system?
RamboRusina Jan 19, 2021 @ 12:38pm 
Not the squirrels! Run! Those buggers will go for your eyes or scratch your brain!
Morkonan Jan 19, 2021 @ 2:29pm 
Originally posted by DeusVult Eisengrind:
... Who made this system?

A sadistic genius. :)

For the Scythers, traps and EMP grenades are the way to go, as suggested above.

For ranged weapons, you want those that will perform well depending on how quickly/easily the Scyther's can close with you. For Scyther rushes, mid-range weapons are ideal. Though, the benefits of one-hit disables from Sniper or Carbines are great too! You just have to make the decision based upon your current assets and conditions. If you have the firepower to put out kill-damage at mid/low range very quickly, go with that. If you don't, then you'll need some accrued damage as they come in to do the job, which means weapons of different ranges getting hits.

Scythers are very dangerous, but not particularly durable. Ranged weapons getting shots at vulnerable areas can disable/destroy them in one shot. They are susceptible to blunt damage, as well, so melee units should be armed with the best maces you have as well as being heavily armored. (If this takes place in the early game, though... Well, good luck with that.)

https://rimworldwiki.com/wiki/Scyther

(Depending on their susceptibility to fire, though, is a Bad Idea unless one has a big contained fire trap - They'll close a bit too quickly for Molatovs, most likely. It's worth a desperate shot, though, if that's all you have.)

Squirrels, on the other hand, are much more dangerous... One nose-scratch and your vanilla pawn is doomed for its entire life!
Monkey Magic Jan 19, 2021 @ 2:49pm 
If you have at least four bolt actions, you should be good. Take your best four shooters, stand well back, and ready to fire when they are just within range. Meanwhile, set up a splatter troop (brawler, with best melee weapon, shield belt if available + team of five combat boars) to tank them while your guns cut them down.

If you lack the guns, equip great bows, and stagger up another groups further back who can provide cover fire while they first lot retreat. Splatter troop remains the same. Let your boars tank, and pull out if they are all downed.

Job done
Scythers come down fast with firepower, they aren't specially bulky. If you happen to get one of these relatively early they can be a real pain. My solution tends to be rather simple:

Get a turtle... or a few of them. This is one of the few animals I always love to keep inside my base.

Situate the turtles in choke spots with your colonists behind and you just deciphered the code of how to beat scythers with rocks and sticks.
Osttruppen Jan 19, 2021 @ 6:09pm 
That's Rimworld baby
Astasia Jan 19, 2021 @ 6:31pm 
Originally posted by DeusVult Eisengrind:
Who made this system?

Depends on what you meant by "a drone droped on my map with 6(!) Scyther." What is this "drone" you are talking about? If you meant a ship chunk, where you have to attack it to release the mechanoids inside, well then you have time to prepare before releasing them and should build some traps. However you mentioned reloading and getting a manhunter event with 4 squirrels, which is a pretty huge difference in threat points. Ship chunks don't drop until you are above 400 threat points and a Scyther is 150 points, which would mean your base would have to be at around 600 points. A squirrel is 33 points though, so a squirrel manhunter event at around 600 threat points would be like 20 squirrels, not 4.

So I'm going to have to assume this "drone" you mentioned is mod related.
Originally posted by Astasia:
Originally posted by DeusVult Eisengrind:
Who made this system?

Depends on what you meant by "a drone droped on my map with 6(!) Scyther." What is this "drone" you are talking about? If you meant a ship chunk, where you have to attack it to release the mechanoids inside, well then you have time to prepare before releasing them and should build some traps. However you mentioned reloading and getting a manhunter event with 4 squirrels, which is a pretty huge difference in threat points. Ship chunks don't drop until you are above 400 threat points and a Scyther is 150 points, which would mean your base would have to be at around 600 points. A squirrel is 33 points though, so a squirrel manhunter event at around 600 threat points would be like 20 squirrels, not 4.

So I'm going to have to assume this "drone" you mentioned is mod related.

No mods. I am just new and can´t describe very well^^. It was one of those mechanoids ships(?) dealing I think it was -24 mood to males which made it urgent to destroy. On impact it released 6 Scyther which activate on attack. I don´t know if they active if I had waited but the -24 made it urgent. I really reloaded (I promise) and a 4 squirrel man hunt spawned. No joke. I would not mind a bigger raid but this made it just hilarious in threat as you said. There was no possible way that I had enough time with the mood change to wait a few days and prepare.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jan 19, 2021 @ 10:45am
Posts: 21