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No idea on the actual question, but just a word of warning. Doing something like this might increase your settlement value to ridicules levels, causing insanely huge raids :P.
That is what I would call fun :P
no mods = painful trade hell
with mods = close settlement + directly abandon + multicolony + setup camp + quarry + deeprim + mines (as mentioned) + vaults handy things + etc
Then you can think about spawning two raids of that size and seeing if you can survive that for the next step. Or start going around the world wiping out all other hostile factions so that only a mechanoid raid will ever occur again (and the occasional infestation).
oh
it does?
oh
well hey check some of them out deeprim is one of the greatest ones combined with misc robots
https://steamcommunity.com/sharedfiles/filedetails/?id=2164179860
+
https://steamcommunity.com/sharedfiles/filedetails/?id=747645520&searchtext=misc+robots+%2B%2B
Grow a crap ton of leaf and make it into flake. Sell it to nearby settlements, trade ships, and caravans in exchange for their gold.
If you're going to the trouble of using mods just open the dev console and give yourself some gold. That will save you a great many headaches.
1. Leather industry, with 1.3's auto-slaughter system this is going to be an even better silver source
2. Quests, try to accomodate for as many as possible
3. Smokeleaf joints and Flake (Flake has a better psychoid to silver ratio than yayo)
4. Sell off any excess of Ambrosia and Milk stocked up
5. Chocolate farms
6. Small Statue production, my favorite material for this purpose is uranium which you get in excess from quests
With these silver sources in vanilla I quickly reach a point where I struggle to find enough things to spend silver on