RimWorld

RimWorld

DrakenKin Jul 19, 2021 @ 7:52am
How does electricity in this game work?
I have a wind turbine next to a cooler. Trying to keep meat from spoiling.

Many questions :

1. The cooler looks attached by some wire that was auto generated. What is the max distance for auto connect from generators to devices? i don't see any way to see the range
2. The cooler is not working. What is missing?
3. I don't have battery technology yet, meaning sometimes the wind will make more than the 200w that the cooler needs, sometimes less. Will this still slow down the meat from spoiling too fast? I am guessing it will spoil whenever the wind is slow, and stop spoiling whenever there is enough energy... is there any effect such as the room retaining some of its cool temperature when the power goes away, or does it go from -1 to 26 degrees instantly when the power is out?
4. Why does the power conduit have a single shape in L? Why can't we have stright wires and other shapes? Also, is it for connecting generators to devices, or is there another purpose?
5. Will have stronger walls (ex stone vs wood) makes cooling stronger? I did set the temperature to -1 and i assume it's good as long as it's bellow zero. Not sure if we can save energy or keep the room cooler longer in power outage when we have better walls.

This game has the same issue as prison architect in that it shows that is was designed by a programmer and not a proper game designer. It can really use some more common sens and logical / smoother ways to do things, or at least be clearer on how things work.
Last edited by DrakenKin; Jul 19, 2021 @ 7:54am
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Showing 1-15 of 42 comments
As long as the room is enclosed/roofed it will maintain temp fairly well unless weather conditions are extreme. Temp slowly changes when conditions change. There's a nice temperature mod you can load that makes it much easier to see what's going on.
Team Triss Jul 19, 2021 @ 8:00am 
Originally posted by DrakenKin (twitch):
1. The cooler looks attached by some wire that was auto generated. What is the max distance for auto connect from generators to devices? i don't see any way to see the range
I think it's somewhere on the order of 4-5 tiles; it's usually better to run conduits around than just rely on that, but you've got some distance to play with.
Originally posted by DrakenKin (twitch):
2. The cooler is not working. What is missing?
Power? As you noted sometimes it generates less than the 200W required, so the cooler can't run. Otherwise we'd have to see it.
Originally posted by DrakenKin (twitch):
3. I don't have battery technology yet, meaning sometimes the wind will make more than the 200w that the cooler needs, sometimes less. Will this still slow down the meat from spoiling too fast? I am guessing it will spoil whenever the wind is slow, and stop spoiling whenever there is enough energy... is there any effect such as the room retaining some of its cool temperature when the power goes away, or does it go from -1 to 26 degrees instantly when the power is out?
It shouldn't go immediately, but whatever materials you've made the wall out of will affect how good the insulation is. Similarly, people going in and out of doors will cause it to equalize with the outside temp faster than if it sat there closed. If it immediately jumps up then maybe it isn't enclosed. Also keep in mind sometimes one cooler can't do the job itself.
Originally posted by DrakenKin (twitch):
4. Why does the power conduit have a single shape in L? Why can't we have stright wires and other shapes? Also, is it for connecting generators to devices, or is there another purpose?
Place others near it and it will snap to the appropriate shape (straight, a T, etc.). They're all sized the same.
Originally posted by DrakenKin (twitch):
5. Will have stronger walls (ex stone vs wood) makes cooling stronger? I did set the temperature to -1 and i assume it's good as long as it's bellow zero. Not sure if we can save energy or keep the room cooler longer in power outage when we have better walls.
Same as 3, different materials insulate better or worse. Don't have stats off the top of my head but I think stone works better than wood, for example. You can check the material properties (click a pile of stone blocks or steel or wood) and I think it has a stat for it. You can also build walls 2 deep and build an "airlock" so people going in and out don't affect the temp quite as much.
I believe electronics will try to connect to a wire up to 6 tiles away (could be 5?) there is a GUI option to reconnect it to a different wire if you make a new wire that is closer (or if its connecting to a disconnected wire)

is the cold end facing in towards a fully enclosed room?

coolers run in high power mode or low power mode, beyond that they do not benefit from a greater electricity draw, either build more electronic devices to consume your power or research batteries even quicker as you can witness how much electricity you are wasting each day.

Food spoilage happens over a long period of time and deteriorates only when outside/unroofed, food will begin spoiling whenever it is not frozen, you should be only making meals as fast as you get meat/veggies in the early game, you should focus more on building structures before making stock areas.

the GUI pictures are not true representations of what the object will be, you are allowed to rotate just about any object and some items (walls, wires) can be placed alongside each other in a path of your choosing, however please note that there is no way to lay wires on top of each other without crossing them, you will have to be wise about how you lay out your wires if you intend on having multiple circuits.

I feel the game was designed very well and the learning helper answers all of these questions quite in-depth, when I was learning there was very little I didn't understand after going through the tutorial and looking at the wiki[rimworldwiki.com]
WhiskeyJim68 Jul 19, 2021 @ 8:03am 
Thicker walls could help with insulation. Not even sure what your on about with point #4. When you say "the cooler is not working" what do you mean? It will try to get to whatever temp you set it to, which may be unattainable in some situations. You only need it to get to 32 F if you want food to freeze, but I usually set mine a bit lower to help compensate for people walking in and out of the freezer. Do you have the warm air output side going to an open space? To the final point. If a game has been around as long as this one and has the following and developer feedback this one has, maybe its not the game that is preventing you from making it work. (sorry if this is redundant, it appears the community responded quickly and alot happened while I was typing)
Last edited by WhiskeyJim68; Jul 19, 2021 @ 8:03am
Iskander Jul 19, 2021 @ 8:09am 
1. I don't know... "a couple of cells", like 5, maybe? You can see the "wire" appear whenever the energy consuming item is placed close enough to a source of energy, or a power wire.

2. So, it is connected to the wind generator and the wind generator is producing enough energy to power the cooler? Then click on the cooler itself and it will show which temperature it will try to maintain. You can increase or lower the target temperature. Food stops spoiling when it is frozen, so set the target temperature to freezing temperatures. (Also make sure the room it is cooling is enclosed, that the "blue" end is facing inwards, the "red" end is facing outwards and not towards an enclosed space).

3. The cooler will either work, or it will not work. If the cooler requires 200W to work, and you produce 199,99999999999W, the cooler will simply not work. This goes for all electric appliances.
The room temperature does not instantly change, however. Rooms will always "leak" either heat, or cold, depending on the temperature in the surrounding "rooms" (or outside). So if your power isn't sufficient to power the cooler, the temperature inside the room will steadily change towards outside temperature (generally speaking). Every time you open a door to the room, the temperature changes towards outside temperature faster. This is why it is advised to build an "air lock" into your freezer, which is basically two doors to get inside. The small delay in the doors opening helps lower the "leakage" of the inside temperature.

4. I'm not sure what you mean here, but very likely, you only built the wind turbine and the cooler? In the "power tab", you will also find wires, which you can use to connect energy sources over longer distances to energy consumers.

5. You got me there... I don't know if wall types matter... Wall thickness does matter, though. A double walled cooler "leaks" slower than a single walled cooler. And it even helps if you do this partially, i.e. if you only double wall half of the walls, it is better than no double walls at all.
Kittenpox Jul 19, 2021 @ 8:12am 
Originally posted by LoR Team Triss:
Originally posted by DrakenKin (twitch):
5. Will have stronger walls (ex stone vs wood) makes cooling stronger? I did set the temperature to -1 and i assume it's good as long as it's bellow zero. Not sure if we can save energy or keep the room cooler longer in power outage when we have better walls.
Same as 3, different materials insulate better or worse. Don't have stats off the top of my head but I think stone works better than wood, for example. You can check the material properties (click a pile of stone blocks or steel or wood) and I think it has a stat for it. You can also build walls 2 deep and build an "airlock" so people going in and out don't affect the temp quite as much.
By any chance, do you know when this change is supposed to have happened?
Because I know back in the early (pre-1.0) versions of the game material type didn't make a difference; and I haven't heard anything about that having changed since then.
https://youtu.be/QUNAs5aTww0

@OP - Walls which are 2-tiles thick should insulate well enough. The durability of the material type doesn't matter. I normally do the inside as wood (if I'm in a wood-heavy biome like a forest) because it's easy to build with, and the outside section as stone to protect vs wildfires.
(The sections of wall with your coolers won't be 2 tiles thick, for obvious reasons.)
Team Triss Jul 19, 2021 @ 8:15am 
Originally posted by Kittenpox:
Originally posted by LoR Team Triss:

Same as 3, different materials insulate better or worse. Don't have stats off the top of my head but I think stone works better than wood, for example. You can check the material properties (click a pile of stone blocks or steel or wood) and I think it has a stat for it. You can also build walls 2 deep and build an "airlock" so people going in and out don't affect the temp quite as much.
By any chance, do you know when this change is supposed to have happened?
Because I know back in the early (pre-1.0) versions of the game material type didn't make a difference; and I haven't heard anything about that having changed since then.
https://youtu.be/QUNAs5aTww0

@OP - Walls which are 2-tiles thick should insulate well enough. The durability of the material type doesn't matter. I normally do the inside as wood (if I'm in a wood-heavy biome like a forest) because it's easy to build with, and the outside section as stone to protect vs wildfires.
(The sections of wall with your coolers won't be 2 tiles thick, for obvious reasons.)
I thought there's a stat in the material properties that deals with insulation, but I could very well be wrong about it.

Don't have it handy to check. Maybe it's just clothing.
Last edited by Team Triss; Jul 19, 2021 @ 8:15am
Kittenpox Jul 19, 2021 @ 8:19am 
Originally posted by DrakenKin (twitch):
This game has the same issue as prison architect in that it shows that is was designed by a programmer and not a proper game designer. It can really use some more common sens and logical / smoother ways to do things, or at least be clearer on how things work.
You might want to first clarify what your interpretation of 'common sense' happens to be - rather than taking the stance which reads akin to "I don't understand it, therefore it's bad".

Also, re: #3 , the room will warm up but won't immediately snap to the outside temperature as soon as the power goes out. I tend to set a couple of coolers at different temperatures. So like one at -10'C and another at -20'C . The coolers use the same amount of power if they're pushing to cool a room, so when the room is warm if you have only one cooler it doesn't matter if you chose -1 or -100 degrees, as the power consumption remains the same.
The other bonus to having a second cooler there is for if the unit breaks and needs someone to replace the Components to repair the thing, you'll still have the second cooler keeping things frozen.
Toobist Jul 19, 2021 @ 9:26am 
is the wind turbine blocked by trees, buildings or roofs? wind power always fluctuates. adding batteries and solar panels to your power grid would help your situation.
your power grid could also be overloaded. if you have too many things hooked up, try turning off things like smelters/crematoriums to keep you grid efficient
Terripan Jul 19, 2021 @ 1:38pm 
Originally posted by LoR Team Triss:
Originally posted by Kittenpox:
By any chance, do you know when this change is supposed to have happened?
Because I know back in the early (pre-1.0) versions of the game material type didn't make a difference; and I haven't heard anything about that having changed since then.
https://youtu.be/QUNAs5aTww0

@OP - Walls which are 2-tiles thick should insulate well enough. The durability of the material type doesn't matter. I normally do the inside as wood (if I'm in a wood-heavy biome like a forest) because it's easy to build with, and the outside section as stone to protect vs wildfires.
(The sections of wall with your coolers won't be 2 tiles thick, for obvious reasons.)
I thought there's a stat in the material properties that deals with insulation, but I could very well be wrong about it.

Don't have it handy to check. Maybe it's just clothing.

Yeah, it's a common misconception, but wall material doesn't affect how good that wall is at insulating. The only 3 ways to insulate a room better are to double wall it, build an airlock, and/or build it under a mountain roof. Triple thick walls are not any more effective at insulating than double thick walls.
poop Jul 19, 2021 @ 2:22pm 
When you do get batteries, put them outside of main circuit and put power switch between the batteries and power generators.

When batteries stay full too long they randomly detonate a spot in your base. So you wanna switch off the power generators when they are full so they can safely power your stuff.

I screwed up and built base around batteries so I gotta flick 4 switches to do this :(
Nuggs Jul 19, 2021 @ 2:45pm 
Im not gonna lie I didn't read everything. But from what i did read some things do have conduits in them such as power producers so you dont need to and can not build conduits inside of these objects. Instead you simply build a conduit adjacent to a power producer and then its technically connected.

As far as devices that need electricity to work. some also dont require conduits inside for the same reasons such as the electric tailoring bench and stove. And the same rule applies, you build a conduit next to those thats already connected at another end to a power producer.

Other things like lamps dont need a direct adjacency connection at all. You can see how far away from a conduit these and other items need to be in order to get power from it because when youre hovering for a place to plop down the blueprint youll get a purple wire coming off the conduit to your blueprint. as long as there is a wire youll get energy to it.

As far as coolers go they need a conduit going through them to be powered. So you need to place a conduit on the same tiles as a cooler. And you'll need more coolers or less depending on the size of the room and how cool you want it. if i have a 12x12 room im trying to use as a freezer ill probably need 2 if not 3 coolers to keep things inside frozen including during the super hot time s in the summer. while a small 6x6 one cooler would usually do the job.
Zilla Jul 19, 2021 @ 4:49pm 
You should get batteries or use a wood-fired generator for consistent output and as long as the game show that little connection wire it will be connected. More info here https://rimworldwiki.com/wiki/Power

Food and other things that spoil, spoil slower when cold and stop spoiling at all when frozen.
The temperature will slowly rise and fall in any room wether it heats up or it cools down.
The power conduits change shape when you place them next to each other or onto the things the are supposed to tranfer power from or to.
Build roofs over your conduits or they short circuit when it rains.

Build your walls 2 thick for your refridgerator and build a little entrance room to reduce the rate of the temperature chaning more information here https://www.rimworldguide.com/how-to-make-a-walk-in-freezer/
Don't underestimate the double walls they are amazing for freezers!
When building large freezers with multiple coolers set them to different temperatures (one degree apart) so they don't all run at max output at the same time so you are prepared for heatwaves without using way too much power all the time. More information on temperature here https://rimworldwiki.com/wiki/Temperature
Zilla Jul 19, 2021 @ 4:52pm 
I forgot: The wall material doesn't matter for temperature purposes.
Ballistic Drop Jul 19, 2021 @ 9:27pm 
Originally posted by DrakenKin (twitch):

This game has the same issue as prison architect in that it shows that is was designed by a programmer and not a proper game designer. It can really use some more common sens and logical / smoother ways to do things, or at least be clearer on how things work.

I don't hear this complaint about power generation at all and never had a hard time figuring it out. Maybe its just you? Instead of finding an external source to blame, look at how you are playing and see if you missed something.

As for the insulation question, a quick look in the guide section would tell you everything you need. It wasn't hard to figure out.
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Date Posted: Jul 19, 2021 @ 7:52am
Posts: 41