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Power? As you noted sometimes it generates less than the 200W required, so the cooler can't run. Otherwise we'd have to see it.
It shouldn't go immediately, but whatever materials you've made the wall out of will affect how good the insulation is. Similarly, people going in and out of doors will cause it to equalize with the outside temp faster than if it sat there closed. If it immediately jumps up then maybe it isn't enclosed. Also keep in mind sometimes one cooler can't do the job itself.
Place others near it and it will snap to the appropriate shape (straight, a T, etc.). They're all sized the same.
Same as 3, different materials insulate better or worse. Don't have stats off the top of my head but I think stone works better than wood, for example. You can check the material properties (click a pile of stone blocks or steel or wood) and I think it has a stat for it. You can also build walls 2 deep and build an "airlock" so people going in and out don't affect the temp quite as much.
is the cold end facing in towards a fully enclosed room?
coolers run in high power mode or low power mode, beyond that they do not benefit from a greater electricity draw, either build more electronic devices to consume your power or research batteries even quicker as you can witness how much electricity you are wasting each day.
Food spoilage happens over a long period of time and deteriorates only when outside/unroofed, food will begin spoiling whenever it is not frozen, you should be only making meals as fast as you get meat/veggies in the early game, you should focus more on building structures before making stock areas.
the GUI pictures are not true representations of what the object will be, you are allowed to rotate just about any object and some items (walls, wires) can be placed alongside each other in a path of your choosing, however please note that there is no way to lay wires on top of each other without crossing them, you will have to be wise about how you lay out your wires if you intend on having multiple circuits.
I feel the game was designed very well and the learning helper answers all of these questions quite in-depth, when I was learning there was very little I didn't understand after going through the tutorial and looking at the wiki[rimworldwiki.com]
2. So, it is connected to the wind generator and the wind generator is producing enough energy to power the cooler? Then click on the cooler itself and it will show which temperature it will try to maintain. You can increase or lower the target temperature. Food stops spoiling when it is frozen, so set the target temperature to freezing temperatures. (Also make sure the room it is cooling is enclosed, that the "blue" end is facing inwards, the "red" end is facing outwards and not towards an enclosed space).
3. The cooler will either work, or it will not work. If the cooler requires 200W to work, and you produce 199,99999999999W, the cooler will simply not work. This goes for all electric appliances.
The room temperature does not instantly change, however. Rooms will always "leak" either heat, or cold, depending on the temperature in the surrounding "rooms" (or outside). So if your power isn't sufficient to power the cooler, the temperature inside the room will steadily change towards outside temperature (generally speaking). Every time you open a door to the room, the temperature changes towards outside temperature faster. This is why it is advised to build an "air lock" into your freezer, which is basically two doors to get inside. The small delay in the doors opening helps lower the "leakage" of the inside temperature.
4. I'm not sure what you mean here, but very likely, you only built the wind turbine and the cooler? In the "power tab", you will also find wires, which you can use to connect energy sources over longer distances to energy consumers.
5. You got me there... I don't know if wall types matter... Wall thickness does matter, though. A double walled cooler "leaks" slower than a single walled cooler. And it even helps if you do this partially, i.e. if you only double wall half of the walls, it is better than no double walls at all.
Because I know back in the early (pre-1.0) versions of the game material type didn't make a difference; and I haven't heard anything about that having changed since then.
https://youtu.be/QUNAs5aTww0
@OP - Walls which are 2-tiles thick should insulate well enough. The durability of the material type doesn't matter. I normally do the inside as wood (if I'm in a wood-heavy biome like a forest) because it's easy to build with, and the outside section as stone to protect vs wildfires.
(The sections of wall with your coolers won't be 2 tiles thick, for obvious reasons.)
Don't have it handy to check. Maybe it's just clothing.
Also, re: #3 , the room will warm up but won't immediately snap to the outside temperature as soon as the power goes out. I tend to set a couple of coolers at different temperatures. So like one at -10'C and another at -20'C . The coolers use the same amount of power if they're pushing to cool a room, so when the room is warm if you have only one cooler it doesn't matter if you chose -1 or -100 degrees, as the power consumption remains the same.
The other bonus to having a second cooler there is for if the unit breaks and needs someone to replace the Components to repair the thing, you'll still have the second cooler keeping things frozen.
your power grid could also be overloaded. if you have too many things hooked up, try turning off things like smelters/crematoriums to keep you grid efficient
Yeah, it's a common misconception, but wall material doesn't affect how good that wall is at insulating. The only 3 ways to insulate a room better are to double wall it, build an airlock, and/or build it under a mountain roof. Triple thick walls are not any more effective at insulating than double thick walls.
When batteries stay full too long they randomly detonate a spot in your base. So you wanna switch off the power generators when they are full so they can safely power your stuff.
I screwed up and built base around batteries so I gotta flick 4 switches to do this :(
As far as devices that need electricity to work. some also dont require conduits inside for the same reasons such as the electric tailoring bench and stove. And the same rule applies, you build a conduit next to those thats already connected at another end to a power producer.
Other things like lamps dont need a direct adjacency connection at all. You can see how far away from a conduit these and other items need to be in order to get power from it because when youre hovering for a place to plop down the blueprint youll get a purple wire coming off the conduit to your blueprint. as long as there is a wire youll get energy to it.
As far as coolers go they need a conduit going through them to be powered. So you need to place a conduit on the same tiles as a cooler. And you'll need more coolers or less depending on the size of the room and how cool you want it. if i have a 12x12 room im trying to use as a freezer ill probably need 2 if not 3 coolers to keep things inside frozen including during the super hot time s in the summer. while a small 6x6 one cooler would usually do the job.
Food and other things that spoil, spoil slower when cold and stop spoiling at all when frozen.
The temperature will slowly rise and fall in any room wether it heats up or it cools down.
The power conduits change shape when you place them next to each other or onto the things the are supposed to tranfer power from or to.
Build roofs over your conduits or they short circuit when it rains.
Build your walls 2 thick for your refridgerator and build a little entrance room to reduce the rate of the temperature chaning more information here https://www.rimworldguide.com/how-to-make-a-walk-in-freezer/
Don't underestimate the double walls they are amazing for freezers!
When building large freezers with multiple coolers set them to different temperatures (one degree apart) so they don't all run at max output at the same time so you are prepared for heatwaves without using way too much power all the time. More information on temperature here https://rimworldwiki.com/wiki/Temperature
I don't hear this complaint about power generation at all and never had a hard time figuring it out. Maybe its just you? Instead of finding an external source to blame, look at how you are playing and see if you missed something.
As for the insulation question, a quick look in the guide section would tell you everything you need. It wasn't hard to figure out.