RimWorld

RimWorld

SteelHeart Jul 18, 2021 @ 11:03am
People are eating but hunger bar isn't filling up
Well my current game seems to have ended on account of the fact that now no one can eat anything. Whenever any of my pawns are eating, they don't benefit from the nutrition of the food, so now they are all going to starve.

This seems to have started shortly after I put a nuclear stomach in one of my guys to try and cut down on my food consumption, seeing as this is ironically looking to be a failure state started from me not planting enough crops.

On a potentially related note, it seems that I can't make use of any of the devmode options. While I can turn on devmode, it won't let me bring up the panel with all of the devtools. It keeps spitting out an error about how one of my booleans isn't true. I am playing with lots of mods, but nothing that should be affecting hunger or devmode.

No, I don't have alpha animals installed and none of my guys are mimes.
Last edited by SteelHeart; Jul 18, 2021 @ 11:11am
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Showing 1-4 of 4 comments
Full Clog Destroyer Jul 18, 2021 @ 11:49am 
This is happening on my 1.2 play through with mods. I thought it was the mod pack but it's happening at the base level for me.

I had 50 meals and all 5 of my colonists destroyed it by repeatedly eating it. It was so random to because they were fine in the start of the game but now they're always on the brink of starvation. Every now and then the nutrition applies.
Last edited by Full Clog Destroyer; Jul 18, 2021 @ 11:50am
ApeToe Jul 18, 2021 @ 12:15pm 
This also happened to my 1.3 save last night. I enabled a good amount of mods prior to it happening so I thought it was a mid-save mod install that did it. Devmode also doesn't work for me.
Zero Jul 18, 2021 @ 12:33pm 
I have this in devmode. All colonists are starving. They can eat only meat.


JobDriver threw exception in initAction for pawn Asura driver=JobDriver_Ingest (toilIndex=9) driver.job=(Ingest (Job_1175115) A=Thing_MealSimple825550 B=(113, 0, 137))
System.TypeLoadException: Could not resolve type with token 010000a5 (from typeref, class/assembly RimWorld.Precept, Assembly-CSharp, Version=1.3.7868.19500, Culture=neutral, PublicKeyToken=null)
at Verse.ThingWithComps.PostIngested (Verse.Pawn ingester) [0x0001f] in <7927e938de4c4089b4add4215e58d5b1>:0
at (wrapper dynamic-method) Verse.Thing.Verse.Thing.Ingested_Patch1(Verse.Thing,Verse.Pawn,single)
at RimWorld.Toils_Ingest+<>c__DisplayClass12_0.<FinalizeIngest>b__0 () [0x0016e] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()
Chaos1234567 Jul 18, 2021 @ 5:45pm 
yeah same here, I try to sort mods many times since the I thought the reason is some new mods I add mid game. then I roll back to different 1.2 version, did not do anything.
Can't seems to find a way to fix it, if anyone have the same issue, please share.
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Date Posted: Jul 18, 2021 @ 11:03am
Posts: 4