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All raw food always has a flat 2% chance to cause food poisoning when eaten.
Nothing causes disease, they are just a random event based on biome. Filth can cause infection if a pawn is treated while in a filthy environment, so it's good to have a clean room for treating patients.
It's one roll for all 4. Meaning you will get a lot of sick people all at once if you use the batch meals, but there will be longer gaps between outbreaks.
1) that nutrient paste can't give food poisoning
2) That butcher tables give rooms a cleanliness debuff so you should keep your butcher table and your stoves in separate rooms to help prevent food poisoning
3) Sterile tiles and metal tiles give a cleanliness buff to rooms so you should put those in your kitchen(though I believe sterile tiles give a higher cleanliness bonus) to help prevent food poisoning
It's far more relevant when you use the x4 recipe, since either every meal is safe or every meal is poisoned, so that stack of 4 will tend to cause a string of poisonings even when added to another stack. It's still not infecting the entire thing though, and will on average give you 4 poisonings.
Correct. Sterile tiles give 0.6 cleanliness whereas steel, silver, or gold tiles give 0.2.