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Haha, trying to build "modular mini Bases" for my Roman Empire that wants to take over the World.
Ty
I tend to provide Guests with that sort of amenity, too. They have everything they would "need" in their own space.
The biggest benefit is that a very hungry Guest will be able to easily and quickly eat a meal in a nice environment, preventing them from getting dissatisfied/no-table. If they feel the immediate need to "play a game" or "watch TV" they can do it there as well.
But, I also have my own dinging/rec facility open to them, too, and that means the majority of them are going to choose to eat there, because it's always nice, over in their own rooms. I could Zone it, of course, but I generally forget or just don't bother.
So, in effect? It's not really a big deal other than giving them a good place to quickly sit down to eat.
For me, it has "roleplay" value and gameplay value, as I enjoy designing/fitting it all into one space for them.
Note: I always try to locate their "shop" so it's shared between two/more such Guest complexes/rooms/houses. That's just a fiddly bit I try to achieve, though.
However...
I often have the dinning room on one side with the TV on the other, or even a cafeteria style with all the tables facing the big TV at the end, because this is clearly something that happens in real life.
And why not shove a pool table in the corner, for the same reason.