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https://imgur.com/q8b01Rx
Skip to the 5 minute or so mark. It's not particularly hard, but you do need men and a lot of guns.
You can actually zone animals in place of melee fighters, but I prefer melee fighters for the RP aspect. Besides, with the new pen system in 1.3, it'll only work with some animals, not all of them.
Like that throne room with the golden throne you can see in the image, or having 400 fine vegetarian meals in store...
at this point in the game I essentially had 2 melee and 1 shooter...
The other colonists where useless in combat or non-violent
I could have dealt with 2 megaspiders and 3 spelopodes max, but not with the horde that got spawned... (5 megaspiders + the small critters)
Because that entire area is contained and beneath a mountain, it should be nicely insulated and will keep the heat in very well. Let the temperature in there rise up to about 150C and let simple heatstroke kill the bugs off.
Given how big your base is and how few colonists you had, I'd say you made the simple mistake of expanding too far without having the numbers and/or equipment to defend properly. Even the most experienced players sometimes fall into this trap from what I've seen - overconfidence, especially if you are good at the game, can lead to disaster dominoes with remarkable speed.
EDIT: Ooof, you over-enriched yourself? Yeah, that'll screw you over everytime. There comes a point when you really need to focus on getting more people into your colony and gearing them up for war over just making pretty things. The balancing act is a really delicate one and I'm not good enough at the game yet to help you with that.
Can a successful colony be made with those numbers?
Now, regarding your micromanaging, this is something that you will likely need to work to overcome. Very small colonies are manageable, but you need to keep wealth to an absolute minimum as a result. Automating tasks is a big part of managing larger, wealthier colonies. It's as much a skill as mastering anything else in the game.
For example, specialising your colonists (and at higher levels of expertise) creative use of zones will let you manage dozens of them very efficiently, knowing what each of them are doing at any given time.
Once you start supporting 40+ people in a single colony, leaving them to do what you've told them to is pretty much vital unless you play without fast speed at any time.
And even emergency "tend to" orders can sometimes be unneeded if you have correctly set up your colonists' work priorities, permitted zones and so forth. Even someone who goes down in a fight can be automatically rescued by colonists (or animals trained in hauling) and taken to a medical bed or their own much of the time.
Thanks