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Might be more specialized ones available, but that among the first few I found. Don't use trainable animals much but I figure that assigning masters to them are linked to trainability.
As for weirdness, it's probably just balancing; if we follow logic in everything then a lot of the game's mechanics and events would be unbalanced or silly.
Ehh, their intelligence IRL is also questionable. Horses are one of the few animals that will literally eat until they kill themselves if given the chance. As with people it varies from horse to horse.
For the record, of the four horses out in my yard right now, two are smart, the other two are dumb as bricks.
So it's balancing in multiple ways: You need to have actual attack animals to keep your caravans saves in early game (which likely won't eat grass on the journey) and having a giant ranch just for ranching sake has less impact on raid strength now.
Dunno the actual public comment about this, but I figured this must be a reason. I did some runs solely with trained horses as my only animals before 1.3. and that was a bad sign already.