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And yes, Randy is wildly imbalanced. It says so right to your face.
Yes... the ones that fall at your base, I'd agree. Those are usually fine. But the ones that leave you to be forced to leave in a caravan ? Especially ♥♥♥♥ that cripples your colonists like 50% consciousness ? That' not the case.
Edit : It's gender locked but if most of your combat pawns happen to be one gender or the other, there you go. You can't fight it unless you mortar spam. And even mortar spam triggers a mechanoid attack, that you have to fight anyways with half (or more) of your combat pawns crippled.
Or do you really mean a mech cluster on your map with that machine? I am a bit confused by the talk about making a caravan + mortars.
The outside ones. So they are unthreatening ? I see, I'll have to look.
By comparison, the last mad-animal attack back on the home base had so many animals in it that I did not actually make a count of them. I just know it took 2 full days before my butchers finished with the clean up.
i still find them fun, its interesting to try and target something specific to shut the whole thing down and make it possible to take everything out the easy way. i wouldnt mind some way of being able to hack some of the turrets for personal use until the power cell in em dies. in the base game that is. i know mods are infinitely capable of doing this.