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Personally I’ve been disappointed not to get a single drop raid yet in six years of my first 1.3 run. Getting tired of running across the map to fight breaches.
You must have a crazy amount of things stockpiled or a lot of really expensive furniture if you're only at tribal and early industrial and getting things like drop pod raids.
Aside from that, if you just want to do a tribal vs tribal run, you can always reduce the population of all non-tribe factions to 0 when generating a world.
Now indeed, what you describe corresponds to my experience. Can this option in RW makes the story tellers bug out and only send you spacer raids?
My theory is that Rim War adds new drop pod raids (hence why drop pod raid blocker mods cannot stop it) that it triggers pretty much whenever the storyteller says "we need a raid".
I was already quite critical about RW. Between the gazillion of useless trade caravans generated and the total absence of attacking parties against my colony (so no point in RW in the end!) I wondered what was its purpose except eating my FPS.
In the end, and sadly, very much disappointed by Rimwar. Even with the checkbox on, where Rimwar should allow standard storyteller quests, it is just not working. Now that I have removed it, all of the sudden, I get "foot raids", Empire quests, Empire collector tribute, arms dealer caravans. Never ever got any of these during the 80 days (in game) of my playthrough.
What I had was myriads of useless trade caravans moving around on the map and 1 rimwar raid every 20 days or so, at hard difficulty, so clearly, people playing with this mod are playing on easy mod. And yes, I was surrounded by hostiles, they just passed before my colony, nothing else.
The game idea is awesome, but the execution is very much lacking. Perhaps I'll try it in one year or two after more work has been put into it. Unless Tynan grace us with a DLC doing what the mod does, more organically.
"It is just not working" will be my conclusion.
That is a fair assessment from what I have seen. Rhadamant tried to do a RimWar playthrough earlier this year, it was a complete mess, he was fighting with the mod every stream trying to get it to work right, after a few streams he had to remove it. It's a cool idea for a mod, but perhaps a bit too ambitious.