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Even if you mod in an archotech jar it is a big disadvante because removing the jar automatically removes the tongue of a pawn.
And a missing tongue gives you disfigured and negates all beauty bonuses that pawn has.
Biosculpting can't repair a destroyed jaw AFAIK.
I would post feedback about this on the official forum if it bothers you. The tongue is a sub-part for the jaw which does sound like a bit of an oversight when factoring in the way sub-parts disappear when the parent parts are destroyed or replaced. I'm assuming having a shattered jaw or installing a denture would do the same thing, making a colonist completely incapable of talking? That can't be intended.
So it getting lost without removing it by choice sounds very much unintended and a meant as a "closed" mechanic.
This is why one should play with Expanded Protesthics and Organ Engineering.
Thats the interesting part and why it took me forever to even find that issue:
Its NOT showing the tongue as missing and it does allow your pawn to speak.
However i am playing with mods that add archotech jaws and i found out that for some reason my pawns all had a disfigured social penalty to each other and were missing the bonus from beautifull.
In the case of the jaw, from the play experience it is less about realism, but more about it just seeming like something is missing. Not even from the performance side because most people don't really notice or care about how long it takes a pawn to eat unless it is the jawless destroyed stomach pawn with food poisoning or something. Like the missing nose, players more often just do it because they can. So not having that up tiered jaw just feels like something is missing from the game.