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Rain hell on them
That's why you have multiple people shooting them. When the enemy reaches one of your pawns, they'll engage that one, which would probably result in them losing after a while, but you can have your other guys just shoot the enemy and take them down while they're engaged.
The rough mechanic of actual accuracy in combat is ([shooter accuracy]^[range])*[weapon accuracy]. Giving them a highly accurate or low accuracy weapon doesn't really matter because it's a static multiplier and affects every colonist the same way, a 50% accuracy weapon is going to miss 50% more of the time no matter who wields it. Likewise fast or slow weapons, in the long run there's not much difference, it will average out, but slower weapons will feel more RNG and you might have some fights where they seem to contribute nothing because they miss every shot while other fights they get a few lucky shots in a row, but with faster weapons they will tend to feel more consistent. The important part is range though, if you want a low accuracy colonist to hit anything reliably, having them at shorter range will help, to that end using a pistol or shotgun while standing directly behind a melee pawn engaged with the enemy is also a solid option.
Someone punching it is better than having no one in melee.
Including when they're NOT in combat. Each "shot" (far as I know, a 6-bullet burst from an LMG only counts as one shot) gains shooting skill. So give them a gun that shoots fast. Then have them go hunt a squirrel. They won't be able to hit it, so they'll spend hours practicing on it and getting lots of skill-ups. :)
(plus, ONE hit will almost definitely kill the squirrel, so there's no "mad squirrel" risk.......)