Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You just Meditate at a tree and it grows grass
You don't prune the anima tree (its not a dryad tree). You meditate (also recharging your psyfocus and counts as a form of recreation).
Also, i was honestly not aware that it needed to be "maintained" in anyway? As far as i know mediating just makes more anima grass grow (grow enough of it and you can improve someone's psy level), but the grass doesn't go away if you stop, does it?
the woodmaker dryads make a TON of wood. The berrymaker dryads make a TON of food. Same with the herbal medicine dryads. The carrier dryads are good to switch to when you have an over surplus of the material you're using that tree for, just switch it to carrier until you need more wood or whatever.
I have a baseliner with a circadian implant that makes her never need to sleep and two harvest hand bionics. A bionic heart helped offset the consciousness penalty. She shot straight to Plants 20 and is the best planter in my colony now.
I'm serious those wood dryads make a lot of wood, for awhile I was using them to run my base on chemfuel biofuel from wood.
I could probably sustain an entire colony on only those trees. With enough wood you could make wood armor and statues for export and just buy cloth and leather.
The actual anima tree, mediation for psylinks are pretty good, generally just have the whole colony meditate one hour a day with it centralized in my base. Ez way to max out the later half of psicaster level.
workspeed in general works just as well. you can give the linked pawn drugs that increase manipulation and itll speed up pruning as well.
Anyway there isnt really a physical component to the pruning, that's why a brain damaged pawn without arms prunes the same speed as an archeotech. Plant work speed is affected by manipulation so def not using that.
The new rework mod has a different problem of the trees being so disconnected from your pawns. You link to them, put up a few shrines and then you can basically forget about them (except for using combat dryads) and they'll keep throwing up big piles of resources.