RimWorld

RimWorld

ZenFlakes56 Aug 15, 2022 @ 2:11am
Does the AI getting better shooting accuracy??
I have a guy with 15 shooting but he cant hit for ♥♥♥♥ but some raider with a pistol with 0 shooting is litterly sniping him. I dont understand. There not behind any cover either.
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Showing 1-15 of 21 comments
Raymond Aug 15, 2022 @ 2:15am 
download combat extended lol.
VoiD Aug 15, 2022 @ 2:29am 
weapon quality, ideal range for each weapon, certain pawn traits, having cover and just being unlucky can be the reasons for this.

As for combat extended, I've recently tried it, and now I'm not sure if I can play vanilla combat anymore, it's a great mod and it makes combat far less RNG reliant, and far more tactical, positioning is everything and there are no % chances, if it's close enough you have no chance of missing.

That being said the combat is far more brutal, wounds are all much more dangerous and while you can take out certain threats (like centipedes) in a single shot with ease if you know what's the right weapon and ammo for the job, it can also lead you to certain death scenarios in which nothing you have access to have even a chance of putting a dent on the enemy's armor, so I wouldn't recommend it for new players personally.
ASMR gaming Aug 15, 2022 @ 2:45am 
if u dont want to use combat extended u can try run and gun as well
glass zebra Aug 15, 2022 @ 2:53am 
No it does not. With 15 shooting accuracy and inside the range of a pistols, the mostly likely reasons were the enemy was behind really good cover or your gun was was really bad at that range. Bad luck is of course also a reason, but you probably would not make a post if you had bad luck once and deduct mechanics from that.
ZenFlakes56 Aug 15, 2022 @ 7:21am 
Originally posted by glass zebra:
No it does not. With 15 shooting accuracy and inside the range of a pistols, the mostly likely reasons were the enemy was behind really good cover or your gun was was really bad at that range. Bad luck is of course also a reason, but you probably would not make a post if you had bad luck once and deduct mechanics from that.
Both of us had no cover, I had an assault rifle and him a pistol, hwo does a pistol perform better than an assault rifle?
glass zebra Aug 15, 2022 @ 7:23am 
Because pistols are made for low range and assault rifles for higher range, so each weapon has a strong use niche in this game instead of just being clutter. The dps weapon for medium to low range is the SMG.

You still shouldn't just outright miss several salvos because of those 3 bullet bursts, but the pistols can still land the first hit earlier due to high accuracy and lower warmup time. The lower the range, the less important the shooting skill is too, since it's a factor applied on each tile in the distance.

If you would have fought on distance of ~26, the enemy would have been rather lucky to win that fight.
Last edited by glass zebra; Aug 15, 2022 @ 8:17am
ShuFlngPu Aug 15, 2022 @ 7:28am 
Originally posted by ZenFlakes56:
I have a guy with 15 shooting but he cant hit for ♥♥♥♥ but some raider with a pistol with 0 shooting is litterly sniping him. I dont understand. There not behind any cover either.

Well, if the pawn is standing behind a tree or other cover, you miss more.
If the pawn is in a doorway behind cover, you miss alot more.
There is also the aforementioned weapon favored zone on the weapon it uses.
If youre missing alot, its because it has cover or youre trying to hit it from too far away. Range and position matter.

Just give everyone bolt actions/sniper rifles and SMG to train guns then get everyone a minigun. You dont need to be a better shot- you just need to shoot MORE bullets!
Last edited by ShuFlngPu; Aug 15, 2022 @ 7:30am
Astasia Aug 15, 2022 @ 7:45am 
Originally posted by ZenFlakes56:
Both of us had no cover

This should never ever be the case. Use a rock chunk or a tree if you have to, but ideally your colonists should always be shooting from behind walls and sandbags/barriers. Combat is balanced around cover, that's 75-80% of your survivability. Standing out in the open without high quality marine/cataphract armor is just asking to be killed.

And ya, a Revolver is more accurate than an Assault Rifle at short range, the rest is likely RNG or health issues on your colonist. Any sort of injury can significantly affect a colonist's ability to hit things, just from pain affecting consciousness, but hits to the arms or eyes can quickly make it nearly impossible to land a hit regardless of skill. One lucky shot from an enemy at the start of a fight can cripple your shooter and make it significantly harder for them to fight back. This is why being in cover and avoiding as much damage as possible is so important.
ZenFlakes56 Aug 15, 2022 @ 11:30am 
Originally posted by Astasia:
Originally posted by ZenFlakes56:
Both of us had no cover

This should never ever be the case. Use a rock chunk or a tree if you have to, but ideally your colonists should always be shooting from behind walls and sandbags/barriers. Combat is balanced around cover, that's 75-80% of your survivability. Standing out in the open without high quality marine/cataphract armor is just asking to be killed.

And ya, a Revolver is more accurate than an Assault Rifle at short range, the rest is likely RNG or health issues on your colonist. Any sort of injury can significantly affect a colonist's ability to hit things, just from pain affecting consciousness, but hits to the arms or eyes can quickly make it nearly impossible to land a hit regardless of skill. One lucky shot from an enemy at the start of a fight can cripple your shooter and make it significantly harder for them to fight back. This is why being in cover and avoiding as much damage as possible is so important.
I started using cover and ♥♥♥♥ and now im getting ♥♥♥♥♥♥♥ sniped by people with bows. My colonists with armor and plasma rifles arnt doing ♥♥♥♥ against mfs with bows the combat in this game ♥♥♥♥♥♥♥ sucks wtf.
Astasia Aug 15, 2022 @ 11:51am 
Combat most certainly doesn't suck in the game, it's just very progression heavy. Low level armor and low quality weapons don't make much difference alone, and skill is only one of many factors. End game is legendary marine/cataphract armor and charge rifles with full bionics, boosted by luciferium and other drugs, colonist effectively become immortal slaughter machines capable of quickly and easily winning battles 10 to 1. You don't just stick on some normal plate armor and a shoddy gun from a raider and trivialize most raids early game, unless you want to play with CE as other people mentioned which allows you to do that (just watch out for mechs).
glass zebra Aug 15, 2022 @ 11:55am 
Plasma rifles shred armour very well, but are otherwise pretty similar to assault rifles and SMGs in performance. They are really good against certain mechs and late game pirates in heavy armour though. You can still use charge rifles against pretty much everything, since they are not really a niche weapon, but just upping equipment will not make you immortal in vanilla.

You should't really get sniped by bows. Are you vastly outnumbered and fighting in open terrain instead of funneling enemies or flanking them?
Last edited by glass zebra; Aug 15, 2022 @ 11:58am
VoiD Aug 15, 2022 @ 12:16pm 
I'd suggest listening to the players above, but, if you feel as pissed off as you sound and you're about to uninstall the game and not want to play it again then I guess recommending Combat Extended is a valid option for you.

Vanilla combat works, but you need to understand it's mechanics and, at the end of the day, it's still RNG based, CE isn't, but if you don't have some deeper knowledge of the game (and the mod, specially the mod) you'll hit an obstacle you can't overcome sooner or later and have no choice but to start over.

It will be all fun and games while you're shooting animals and tribals with 2 shots from most guns with ease, until you realize those guys in proper flak armor are not taking any damage whatsoever from your low caliber guns, or that the headshot that killed your soldier instantly hit it's face, which was not covered by that fancy helmet.

But it does get rid of the aspects you're complaining about.
Last edited by VoiD; Aug 15, 2022 @ 12:17pm
ZenFlakes56 Aug 15, 2022 @ 2:52pm 
Originally posted by VoiD:
I'd suggest listening to the players above, but, if you feel as pissed off as you sound and you're about to uninstall the game and not want to play it again then I guess recommending Combat Extended is a valid option for you.

Vanilla combat works, but you need to understand it's mechanics and, at the end of the day, it's still RNG based, CE isn't, but if you don't have some deeper knowledge of the game (and the mod, specially the mod) you'll hit an obstacle you can't overcome sooner or later and have no choice but to start over.

It will be all fun and games while you're shooting animals and tribals with 2 shots from most guns with ease, until you realize those guys in proper flak armor are not taking any damage whatsoever from your low caliber guns, or that the headshot that killed your soldier instantly hit it's face, which was not covered by that fancy helmet.

But it does get rid of the aspects you're complaining about.
I am pissed but im not going to uninstall, I just put 17 consecutive hours into a colony and I was close to building the ship but i had fun its just the combat is very frustrating but I will try out the mod, thanks
VoiD Aug 15, 2022 @ 3:57pm 
Originally posted by ZenFlakes56:
Originally posted by VoiD:
I'd suggest listening to the players above, but, if you feel as pissed off as you sound and you're about to uninstall the game and not want to play it again then I guess recommending Combat Extended is a valid option for you.

Vanilla combat works, but you need to understand it's mechanics and, at the end of the day, it's still RNG based, CE isn't, but if you don't have some deeper knowledge of the game (and the mod, specially the mod) you'll hit an obstacle you can't overcome sooner or later and have no choice but to start over.

It will be all fun and games while you're shooting animals and tribals with 2 shots from most guns with ease, until you realize those guys in proper flak armor are not taking any damage whatsoever from your low caliber guns, or that the headshot that killed your soldier instantly hit it's face, which was not covered by that fancy helmet.

But it does get rid of the aspects you're complaining about.
I am pissed but im not going to uninstall, I just put 17 consecutive hours into a colony and I was close to building the ship but i had fun its just the combat is very frustrating but I will try out the mod, thanks
No problem, again, I know I'm being annoying but I'll just have to say I wouldn't recommend it for a brand new player.

But if you're going to do it anyway don't forget to take it's submods with extra weapons and stuff, they can help against some of the nastier challenges later on.
https://steamcommunity.com/workshop/filedetails/?id=1631756268
https://steamcommunity.com/sharedfiles/filedetails/?id=1582570547
https://steamcommunity.com/sharedfiles/filedetails/?id=1924933379
https://steamcommunity.com/sharedfiles/filedetails/?id=2798914758&tscn=1650965673
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Date Posted: Aug 15, 2022 @ 2:11am
Posts: 21