RimWorld

RimWorld

Roshe Aug 14, 2022 @ 2:08am
My colonist keeps trying to romance other married colonist.
Yeah, my lonely loser colonist keeps trying to romance other colonist that is already taken resulting in constant negative mood buffs for both, whilst the married colonist is pretty much unaffected (got some lovin') but that guy is. He does that quite alot (attempt to romance) which results in decent amount of negative buffs and makes him particularly prone to mental states such especially for some reason alcohol binge,yayo binge,smokeleaf which so far costed him his nose (I ain't wasting export material and risking possible addictions on a idiot). Are there any ways to minimize the romance attempts?
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Showing 1-15 of 17 comments
glass zebra Aug 14, 2022 @ 2:11am 
In Rimworld:getting rid of the problematic colonist or making the target ugly / spend less time with that colonist (you could change recreation schedule). With mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2014603702

though that one seems to create issues with uncommon sexualities or relationships.
Last edited by glass zebra; Aug 14, 2022 @ 2:13am
Premu Aug 14, 2022 @ 3:02am 
If you have a fluid ideoligion you can allow multiple marriages for both men and women. Make sure to also make love free and approved, and love triangles will be a thing of the past. The only disadvantage is that you'll end up with very confusing love decagons instead. But at least no one will mind.

Another alternative: There is a psionic power which can make two pawns fall in love. If you are able to get this, you can find another appropriate partner for the desperate pawn and try to stop him from trying to flirt with someone already married that way.
alation13 Aug 14, 2022 @ 3:16am 
You could always strip him naked, take away his weapon and use him to "lure" enemies during the next raid. Either that or arrest him and sell him to the empire for the next tribute payment.
If you were particularly sadistic, why not set up a temp "hospital" on a corner of your map and amputate his legs.
This game has so much freedom when dealing with troublesome pawns.
glass zebra Aug 14, 2022 @ 3:17am 
Can also just banish pawns instead of murdering them or selling them to slavery.
alation13 Aug 14, 2022 @ 3:19am 
Originally posted by glass zebra:
Can also just banish pawns instead of murdering them or selling them to slavery.
Where is the fun in that?
You may as well at least turn him into nutrient paste and hats.
Sounds like a niceguy
alation13 Aug 14, 2022 @ 3:54am 
Originally posted by Joostorm:
Sounds like a niceguy

It took me a few hundred hours of playing as "the nice guy" before I realised that it was soooooo much more fun when you didn't follow any moral compass.

That is the joy this game brings, you can do what you want. Normal people can easily draw the line between just playing a game and real life. Yet if you somehow find that line blurry, nothing in this game will change how you probably already act.
Astasia Aug 14, 2022 @ 4:02am 
Basically comes down to balancing your colony, pay attention to the number of colonists you have and their preferences and try not to leave one pawn out to suffer a lonely existence. Young colonists with some amount of beauty are very attractive to single colonists and can aggravate things if you don't pair people off quick enough.

Multiple marriages as mentioned makes the whole situation rather trivial though and is definitely the way to go if you just don't want to deal with social management.
Helios Aug 14, 2022 @ 4:36am 
Originally posted by Roshe:
Yeah, my lonely loser colonist keeps trying to romance other colonist that is already taken resulting in constant negative mood buffs for both, whilst the married colonist is pretty much unaffected (got some lovin') but that guy is. He does that quite alot (attempt to romance) which results in decent amount of negative buffs and makes him particularly prone to mental states such especially for some reason alcohol binge,yayo binge,smokeleaf which so far costed him his nose (I ain't wasting export material and risking possible addictions on a idiot). Are there any ways to minimize the romance attempts?
It became more easy with last dlc get him a female slave close to his age and make sure they work at same place maybe same barrack too if they fall in love you can recruit the slave.
Chibi Life (Banned) Aug 14, 2022 @ 10:28am 
Originally posted by Roshe:
Yeah, my lonely loser colonist keeps trying to romance other colonist that is already taken resulting in constant negative mood buffs for both, whilst the married colonist is pretty much unaffected (got some lovin') but that guy is. He does that quite alot (attempt to romance) which results in decent amount of negative buffs and makes him particularly prone to mental states such especially for some reason alcohol binge,yayo binge,smokeleaf which so far costed him his nose (I ain't wasting export material and risking possible addictions on a idiot). Are there any ways to minimize the romance attempts?

Sounds like real life to me, it's just the game keeping it real.
Narrowmind Aug 14, 2022 @ 11:10am 
What about keeping colonists in love? What kinds of things can be done to prevent divorce and cheating, besides outlawing it?
glass zebra Aug 14, 2022 @ 11:12am 
Originally posted by Ratlegion:
What about keeping colonists in love? What kinds of things can be done to prevent divorce and cheating, besides outlawing it?
Keeping their opinions of each other high or using psychic love. They can't do the normal break up interaction if their opinion is maxed and psychic love grants a really low multiplier.
Last edited by glass zebra; Aug 14, 2022 @ 11:14am
Astasia Aug 14, 2022 @ 12:15pm 
Installing the aesthetic parts from Royalty to get +2 beauty on your colonists makes it very unlikely they will break up. It brings their baseline opinion up so high that just occasional conversation can keep them maxed out and at 100 relations there is 0 chance for breakup. Even at like 80-90 breakup chance is pretty low.
Tam Aug 14, 2022 @ 12:38pm 
Originally posted by glass zebra:
In Rimworld:getting rid of the problematic colonist or making the target ugly / spend less time with that colonist (you could change recreation schedule). With mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2014603702

though that one seems to create issues with uncommon sexualities or relationships.
I have that mod, but the guy still romances married girl
Narrowmind Aug 14, 2022 @ 12:40pm 
Originally posted by Astasia:
Installing the aesthetic parts from Royalty to get +2 beauty on your colonists makes it very unlikely they will break up. It brings their baseline opinion up so high that just occasional conversation can keep them maxed out and at 100 relations there is 0 chance for breakup. Even at like 80-90 breakup chance is pretty low.

Fantastic.
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Date Posted: Aug 14, 2022 @ 2:08am
Posts: 17