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That being said there are ways to guarantee you'll get colonists, good ones too.
By default every time you down an enemy there's a chance that it will just die imediatelly, even if the wound isn't fatal, but, there is this one item called psychic shock lance, which you can often obtain from traders but more easily from sending some caravans to friendly higher-tech towns (as in, not tribes) from time to time, they are a bit expensive, almost 1k each depending on your pawn's social skills and difficulty settings, and they are consumables, you can cast them 2x, then you'll have to use another.
What it does it imediatelly incapacitates a target, so it will never die, it's by far the best way to hunt for perfect colonists with great traits like industrious, tough, neurotic (if you can handle the negative break chance), etc...
There is a downside that it might damage their brain on the process, it doesn't happen often, but it can happen, if it does happen then you'll have a few choices.
Either you think that pawn is too great to go to waste, so you can try to get a healer serum (is it a DLC item?) to cure it's brain scar, or you can inject it with Luciferim and manage to secure a supply (trading) of that thing so that it can take one every 5~6 days, else it will go berserk and then die. Luciferium gives a lot of bonuses to every area and can heal permanent damage scars, like brain scars, over time, but there is no cure for it's addiction.
Once you get an economy going, manufacturing some items (drugs, clothes with a skilled crafter, etc...) you'll be able to send out constant caravans to fill up on luci and lances, towns also tend to have some great stuff like bionic parts and high tech gear too, so you might find some stuff that can help with your gameplay from time to time.
But yeah, if you don't want to deal with any of that then I guess it's all about waiting to see what the game throws at you.
I don't know if you're misinformed or if you meant to say the game (specifically, the storyteller) stops sending you easy pawns, but the way you wrote it propagates one of the longest lived myths surrounding this game - that the more pawns you have, the more the game actively tries to kill them.
Thank you for writing this all out and posting it. I have a new colony going (vanilla with both DLC's) and my 3 starting female pawns are doing a fantastic job working together and getting along. Eventually I will want to expand them... but I want to pick who I want.
Now... for those that auto join and I don't like them... how would one go about getting rid of them with as little penalty as possible?
Transport pod crashes are little more problematic - in this game I couldn't save a single person, since they die right after being placed in the bed or even sooner.
In other game I've managed to buy some slaves but in this one I never had chance to do this, since traders don't offer slaves.
Once per a while I get asked to accept person from outside willing to join my group, but this seems rare.
In long run I believe that defending from raids is most efficient way.