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But the option is there if you really want to.
if an events happens you always have to check first which colony it is now.
it is worth it though to enable at least a second colony in the options for mining purposes.
Not sure why you would want a prison colony honesty. Seems like a needless resource sink with little to no benefits. I pretty much just have bedrooms that are prisons and once the prisoner is converted his cell is simply turned into a colonist room and he continues to live there except now the door isn't locked.
Also wanted to make an area separate from my base to break/recruit and house prisoners to save space in my main base for housing and production. The island of choice is also mountainous and was going to have them strip mine it while building their own prison. Also figured there would be no walk off points so prisoners couldn’t escape.
If your concern is space you don't need to worry much, the longer you play the smaller your bases will get, because you slowly figure out that you don't need half the space you use. Plus increasing the size for a single map is probably better than having two separate colonies performance wise
Outposts expanded does allow you to have several little settlements all around without impacting performance, and it's usually good for unskilled/unwanted/prisoner pawns, I bet one of the add-ons for the mod already has a prison outpost too, but it makes the game significantly easier with lots of passive income from the outposts and almost zero upkeep on your end