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Also the bastard can have stretches of a year or two where absolutely nothing happens. Screw you, Randy.
Randy has no cool downs and so you never know what and when he will do something.
But at the same time Randy is the ST that will most often end with the game deciding you have played enough when they send 2 raids plus a mech cluster immediately after just having a raid just after getting hit with malaria (true story).
I use Randy most of the time just because it is like rolling the dice, you never know what he will do. I have had good Randy runs where lots of good things happened like colonist drop pods, food drop pods, very few raids and no illness. I have also had total hell runs where no drop pods came at all, colonist got sick right at the start and died, animal attacks, horrible weather, crop blight a lot and multiple raids that were way more powerful than my tribals were.
With the other 2 your game will move along pretty smoothly and after a few runs you will start to see the pattern of events the other 2 use on you but with Randy it is really random. The other 2 are pretty forgiving at the start and ramp up the difficulty pretty evenly as your colony grows but Randy can hit you hard right at the start and not stop until it is game over. I like that randomness and not having a clue what is coming or how soon it will come.
When I play Randy I always have this feeling disaster is just on the horizon and my colony will quickly crash and burn, sometimes it does and sometimes Randy is forgiving and lets them live. If you do not want anything major at the start just go with Phoebe then once your colony is settled in switch to Randy.
Randy is like "You should min/max bro, roll that pawn dice until you get a medical strong one, or risk losing"
Or just getting really lucky and not getting anything terrible for a year.
I don't think he's as random as he used to be. I remember getting an entire year of like no raids and countless transport pod crashes and crashed supplies. But then again theres all these Quests that got added to the list. I get refugees a lot.
Though I do still get playthroughs where its raid after raid after raid.
Back before they gutted the difficulty from toxic fallout SADLY you could get it early on from randy and it last a year or more. I used to keep large stockpiles of food just for it. Back before toxic fallout caused corpse rot. Which WAS FUN, the mad rush to kill every animal on the map for food. Not knowing how long the fallout would last. Knowing that your risking your colonists health each moment with toxic buildup that they are out hunting and hauling.
I used to really love how he could give you tons of "animal joins" events, specially when I started as lone non-violent pawn. But most animals are useless now except as food and coats. Now they just annoy me. I auto slaughter a lot of them or just wait until I can sell them. Unless its one of the few animals you can still train.
I don't think randy is as fun as he used to be. Because so many things have been balanced or changed., even if he himself is the same. But he's no where as bad as a few updates ago when I came back and it was every playthrough early game trying to get me to leave my colony to fight a weather/psychic controlling mech cluster base. And when like every transport pod crash had the lengthy paralize illness.
This is actually the most fun thing in the game for me, when enemies run into a mech cluster, or animals eat a siege alive.
But I have to share here, i once had the Dimming Sky event, and a raid at the same time. Was really excited, but ended up finding out that the darkness things that damages your pawns will not affect human raiders. That was a bummer.