RimWorld

RimWorld

Vanilla traits expanded stoner and lush hate rant
now if you have played with VTE you have probably seen both of these traits, If you played with them you already start to feel a seething hatred for them and if you havent your one of the lucky ones.

If you've been blessed to not have one of them i pray for you to not to ever experience it there is absolutely 0 possibility that you will find a trait that makes a colonist more useless,annoying and unbearable than either of these traits. when i tell you they would rather die than go a second without smokeleaf or some beer i mean it. ill speak specifically about the one that ive experienced the most which is lush.

Lush is basically deadbeat alcoholic he will drink anything with and alcohol content even if its .0001% and if he hasnt had a drop of alcohol in the last 2 in game hours he will start to do the following. Break down and cry, kill your colonists biological child which is also his best friends child, kill his own wife, break highly valuable items in your storage, kill your pets, hide in his room every damn day, go catatonic atleast once a quadrum or kill prisoners.

You might be saying "oh well just give him some booze" this is impossible because he does not show restraint. Lets say you have 400 beers he will drink 200 blackout wake up 24 hours later and drink the other 200. i can guarantee that there will never be a challenge run harder than a colony where you try to make a lush person do 2 things, get a job and not have any mental break risk above major it is so ♥♥♥♥♥♥♥ hard im certain you can make a plantation of hops with 10+ slaves and pawns working the crops and the beer made from the hundreds of hops sown would still only sate him for 4 days with him being blackout drunk for 3 of them.

these dead ends run around with a permanent alcohol addiction whether you give him beer or none for 3 years and a permenant small mood debuff of -20

and dont make the mistake of trying to make money from alcohol he will down that legendary ambrandy in mere seconds. just like how a romainian is quicker to touch a wallet than bacteria, a lush pawn is quicker to down alcohol than a bullet can travel.

im saying this because i know some insane ♥♥♥♥♥♥♥ human being is gonna call ♥♥♥♥♥♥♥♥ and try to do a lush run with atleast 1 of them and all i gotta say is.

i hope you dont break as quick as the deadbeat alcoholic your trying to fix and i also want to know your experience when you give up.
Last edited by Geekbar Enthusiast; Sep 9, 2024 @ 3:15pm
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Showing 1-15 of 15 comments
MadArtillery Sep 9, 2024 @ 3:11pm 
Sounds like you should turn that mod off.
XelNigma Sep 9, 2024 @ 3:34pm 
You dont even need cherry picker, that mod comes with options to disable any trait you dont want with it.
Sovereign Star Sep 9, 2024 @ 4:26pm 
That's what I called Ripcore candidates.

Look at them pathetic flesh bags, the machine and droids are supreme.
Paroe Sep 9, 2024 @ 7:12pm 
Originally posted by XelNigma:
You dont even need cherry picker, that mod comes with options to disable any trait you dont want with it.

Beyond that, OP needs to get character editor and do a little QoL cleaning.
Alternately, if cheating isnt palletable...
https://steamcommunity.com/sharedfiles/filedetails/?id=2044003955&searchtext=reconditioning

Perhaps a little warcrime is.
Dr. Uncredible Sep 9, 2024 @ 8:16pm 
I mean; they´re bad, but they´re not -that- bad.
Provided you can cater to their desires, never start with one of them.
Also, yeah, obviously don´t try and make money on Ambrandy with an alcoholic on the roster. ^^
Quill Sep 9, 2024 @ 8:45pm 
Just... turn the traits off in the settings...

Settings > Mods > Vanilla Traits Expanded
Kiana Sep 9, 2024 @ 8:54pm 
Originally posted by Sovereign Star:
That's what I called Ripcore candidates.

Look at them pathetic flesh bags, the machine and droids are supreme.
When I built my first ripscanner, I was worried I may never actually use it. Then I got a pawn with psychpath and pyromaniac...

That'll do, Randy. That will do.
Steelfleece Sep 9, 2024 @ 11:11pm 
If you're not going to use a lush as a colonist, there are other things you can do aside from ripscanning. If you have VFE: Settlers, chemshine is an alcoholic beverage that can be made from chemfuel. With a biofuel refinery, you can make chemfuel from raw food, including human meat. I don't think I need to say more.
Mana Sep 10, 2024 @ 7:36am 
the MedPod mod "cures" them of this trait, also.
Kiana Sep 10, 2024 @ 7:53am 
Originally posted by Steelfleece:
If you're not going to use a lush as a colonist, there are other things you can do aside from ripscanning. If you have VFE: Settlers, chemshine is an alcoholic beverage that can be made from chemfuel. With a biofuel refinery, you can make chemfuel from raw food, including human meat. I don't think I need to say more.
Ah, give them the gift of becoming what they love.
fooey_man Sep 10, 2024 @ 10:27am 
I'm sure if they can't be useful, they can at least be used (You might not get the liver though).
Steelfleece Sep 10, 2024 @ 5:34pm 
Originally posted by fooey_man:
I'm sure if they can't be useful, they can at least be used (You might not get the liver though).

The good news is, the heart and liver are an either-or. I bet the former's still good.
Quill Sep 10, 2024 @ 6:28pm 
Originally posted by Steelfleece:
Originally posted by fooey_man:
I'm sure if they can't be useful, they can at least be used (You might not get the liver though).

The good news is, the heart and liver are an either-or. I bet the former's still good.
Not if they're a Vampire

Then you also get a bonus Lung and Kidney

Oh and a Ripscanner or a random gene
Vermillion Cardinal Sep 12, 2024 @ 12:25am 
Don't care for stoners (feeding their addiction just makes them worse overall), but lush colonists are still manageable.

Aside from the occasional incident where someone drinks themself into a coma for some reason (and I've only seen that happen a handful of times) my alcoholics are always happy with their "drink at any time" allotment of booze. I'd take them over the teetotalers who can't self-medicate themselves to keep their moods up.

Either zone your alcoholics away from the brewery storage, or use the Locks mod like I do and deny them access. That way you can keep the trade booze safe, similar to when there are chemical fascination colonists involved.
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Date Posted: Sep 9, 2024 @ 3:09pm
Posts: 15