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When i am building a base under a mountain i tend to sketch the entire base out because having to alter such a base later on isn't as visually pleasing. Then i create a few small buildings outside and have one colonist mine while the others keep working in the temporally outside "Mini-base". Once the mining is done i am generally ready to move everything inside without having faced any real challenging raids.
When building an outside base knocking over a few walls isn't as much of a problem. I often end up resorting zoning one of the larger buildings i wish to later on use, and just temporally build everything i need at the start in there (Eg: Sectioning of rooms for bedrooms, workshops and so on). By the time i am geared up i construct the separate sleeping / dining / et cetera buildings i want to use, and then move the furniture out of my temporally starter building. Finally i will knock down the internal walls of the starter building, leaving me with a reusable shell. That said - my outdoor bases tend to grow somewhat organically as well (I only have a general idea what i want to build at some point).
One notable thing perhaps: I never finalise rooms until fairly late in the game. A dull 3x3 bedroom with a bed and perhaps 1 piece of furniture is plenty early on. Same with a small dining room with 1 table and 2 chairs. Furniture is actually worth quite a bit, so if you want to build a large base you might want to create furniture last, or on an "When needed" basis. Having 16 lavishly furnished bedrooms for 4 pawns is just a "Value Spike Raider Magnet" after all.
The biggest long term planning i do is selecting where in the map to start depending if I have cost, mountains, soil, etc. You can always reform and whatever point, hell even start in a new tile all together with your good group of pawns already setup, your tech researched and the skills to build, grow, tame, cure, hunt.. whatever
On top of that all, I just think it would not be enjoyable and probably more difficult trying to comit to one big layout from the beginning when you have few pawns and they build, grow, and mine slow af, sounds like a recipe for every pawn loosing its ♥♥♥♥ constantly.
Originally I'd do rooms that were square in nature just to fit for purpose. Eventually i started to do Massive luxurious rooms. This also included Prisoners.
Prisoners need small rooms to lower their mood and their ideology.
Prisoners need large rooms if you want to recruit them.
Slaves need Headspikes... Slave clothing and Terror Statues.
I then Started to make Organic looking bases. But the more i did that... The more areas I'd want to smooth increasing the value of the base in general. I even downloaded a Terraforming mod to allow me to rebuild walls.
This is one of my previous bases. I keep changing a ton.
https://cdn.discordapp.com/attachments/797284158375198721/874665224517603348/Untitled.png
https://steamcommunity.com/sharedfiles/filedetails/?id=2577405120
First thing I do is use the planning tool to make sure I've got the room layout right, everything is basically 6x6 (or multiples thereof) walls. The bedrooms are 5x4 in this picture, the ones that have a 3 thick wall get expanded later on once I've got the outer walls done to have 6x4, for anyone that's jealous or a bit temperamental.
First room I build is where the hospital is in that picture, and lay out my stockpile/growing zones. From there I get the kitchen, butchering and storage rooms built, followed by the bedrooms. Next get the outer wall built, power set up for food refridgeration and go from there.
It seems to serve me pretty well. Plenty of ways to expand it depending on where I am. So, I'm somewhere in-between planning it all out from the start and going completely organically. I like to have a nice and functional core of the base planned out and work from there.
Your starting base layout looks very nice @WhamyKaBlamy. Maybe this is a good concept to start with.
This is the correct answer. (Imho, of course)
Also: when working with grids, I always go for uneven numbers. So if you don't like 9x9, go for 7x7 or 11x11 (or 9x11 if you don't like squares) i.e. keep the grid with uneven numbers.
Someone mentioned 6x6 rooms and I feel physically ill, thinking of how placing a door will make the room asymmetrical :)
Edit: Just to clarify, the dimensions I am referring to are interior (excludes walls).
I generally don't make grand plans for bases, but I just have basic ideas of where things will go and the shape the base will take. Building a base for where you are now while at the same time preparing for what you will need in the future - or future-proofing - is hard to do and I can't say that I'm great at it. I just take note of things like fertile soil, steam geysers, and defensive features and try to picture how a base with the usual buildings would fit into a particular area. As I build out in every direction, I try to leave room for new buildings and paths so that I don't have to do any major remodeling if I want to build in that direction again.
Cheers :) If you do go with it, I really hope it works out well for you :D
Just thought I'd pop on and grab a screenie of what the base currently looks like - that's my newest playthrough, but as you can see the core of it hasn't changed all that much. I can squeeze all of the needed work benches into one room and I expanded out to that second geothermal generator. I'm currently at the point of starting to build people bionic limbs, do some devilstrand clothing and deep drilling.
I haven't been getting too many dangerous raids, I'm on the Strive to Survive setting of the storyteller.
https://steamcommunity.com/sharedfiles/filedetails/?id=2577622316
Still can't make up my mind what I want to do on the right hand side though :/ I also need to stop being lazy and get the internal walls upgraded to stone >_>